FAangband 0.3.4

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  • Nick
    replied
    I've just made a few small fixes (only really to the windows and WinCE ports) and uploaded again. The windows port now should not crash on exit; the WinCE port now works.

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  • Psi
    replied
    Originally posted by Seany C
    Prediction time:

    May 2008: Char dump: Name: Psimpossible. Victory - ironman thrall small-device mode, 225K turns.
    No way. You'd have to be going very slowly to manage 225k turns without up staircases from Anf 58

    To be honest I'm not entirely sure how plausible standard ironman is - never mind thrall ironman.

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  • Seany C
    replied
    Originally posted by Nick
    I don't expect anyone, ever to beat the game as an ironman thrall.
    Prediction time:

    May 2008: Char dump: Name: Psimpossible. Victory - ironman thrall small-device mode, 225K turns.

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  • Nick
    replied
    Originally posted by Remuz
    Seems unbelievably hard, though. Ironman means no scumming into angband to get a decent kit before leaving. I guess I will way until I can at least beat that game the regular way to try that option .
    I don't expect anyone, ever to beat the game as an ironman thrall. In fact, I think ironman will be a significant challenge.

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  • Remuz
    replied
    Oh, silly me.

    Seems unbelievably hard, though. Ironman means no scumming into angband to get a decent kit before leaving. I guess I will way until I can at least beat that game the regular way to try that option .

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  • Nick
    replied
    Originally posted by Remuz
    Hi,

    I created a new char (I'm leaving mages for now, I'm trying Druadan Warrior ). At creation, there is a new option called "The lot". This seems to be new, but found no mention of it in the changelog? The effects seem to be the same as that of thrall mode.
    It just means all the three birth options on - ironman, thrall, small device.

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  • Remuz
    replied
    Hi,

    I created a new char (I'm leaving mages for now, I'm trying Druadan Warrior ). At creation, there is a new option called "The lot". This seems to be new, but found no mention of it in the changelog? The effects seem to be the same as that of thrall mode.

    Leave a comment:


  • Nick
    replied
    Originally posted by andrewdoull
    How hard was this to add?
    Not too hard. A grep for xchar (which gets most of the necessary stuff) shows these files:
    Code:
    cmd4.c
    main-crb.c
    main-dos.c
    main-gtk.c
    main-ibm.c
    main-sdl.c
    main-win.c
    main-x11.c
    main-xaw.c
    tables.c
    util.c
    z-form.c
    z-term.c
    defines.h
    z-form.h
    z-term.h
    That's in FA; it'll be pretty similar in NPP.

    EDIT: You also have to get the right fonts.

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  • Nick
    replied
    Originally posted by Blackened
    Just to make sure I am not forgetting anything I have tried to use the same configuration on a previous release and it works well. Indeed, obvious solution would be to build the game with SDL enabled (and I am actually going to do that), but if it is not a feature, I thought it should be probably reported somewhere. :-)
    Thanks, I'll have a look. I did some playing with the sdl sound, and probably broke something.

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  • andrewdoull
    replied
    Originally posted by Nick
    - Added NPP-style accented characters for the Macintosh, Windows, SDL and x11
    ports (but not WinCE or gtk). No accents in random names yet.
    How hard was this to add?

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  • Blackened
    replied
    Compilation troubles

    As usual, great job! I am really looking forward to play the game. Unfortunately, I am experiencing some difficulties when trying to compile it under Linux with following settings:

    ./configure --enable-curses --disable-gtk --disable-x11 --disable-sdl --disable-sdl-mixer --disable-sdltest
    As you can see, I am used to play with ncurses only. However, despite the fact I have explicitly disabled it, make process prematurely ends with following error:

    make[2]: *** No rule to make target `/usr/include/SDL/SDL.h', needed by `main.o'. Stop.
    make[1]: *** [build] Error 2
    make: *** [build] Error 2
    Just to make sure I am not forgetting anything I have tried to use the same configuration on a previous release and it works well. Indeed, obvious solution would be to build the game with SDL enabled (and I am actually going to do that), but if it is not a feature, I thought it should be probably reported somewhere. :-)

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  • Nick
    replied
    Originally posted by ekolis
    Just a minor annoyance, but when I quit after dying, I get the "FAangband.exe has stopped working..." message from Vista, as if the game had not shut itself down "properly"...
    Yes, I thought I had got rid of this one, but it still pops up sometimes. I'll have to have another go at debugging in Windows

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  • ekolis
    replied
    Just a minor annoyance, but when I quit after dying, I get the "FAangband.exe has stopped working..." message from Vista, as if the game had not shut itself down "properly"...

    Leave a comment:


  • Remuz
    replied
    Sounds nice, trying it now!

    There will probably be a while until the next version, as I am going (gulp) to attempt to write a port to the DS. Believe this or not as appropriate.
    Hooray! *bows*
    Last edited by Remuz; April 23, 2008, 20:52.

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  • Nick
    replied
    Originally posted by Seany C
    * So this means that the toughest wyrmkind in non-Angband locations will be the equivalent of AMHDs now?
    More or less - also dracoliches, dracolisks, great crystal drakes, and ethereal dragons (were ethereal wyrms) don't fly. And some of the uniques.

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