FAangband 0.3.4
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I've just made a few small fixes (only really to the windows and WinCE ports) and uploaded again. The windows port now should not crash on exit; the WinCE port now works. -
No way. You'd have to be going very slowly to manage 225k turns without up staircases from Anf 58
To be honest I'm not entirely sure how plausible standard ironman is - never mind thrall ironman.Leave a comment:
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I don't expect anyone, ever to beat the game as an ironman thrall. In fact, I think ironman will be a significant challenge.Leave a comment:
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Oh, silly me.
Seems unbelievably hard, though. Ironman means no scumming into angband to get a decent kit before leaving. I guess I will way until I can at least beat that game the regular way to try that option .
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It just means all the three birth options on - ironman, thrall, small device.Leave a comment:
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Hi,
I created a new char (I'm leaving mages for now, I'm trying Druadan Warrior
). At creation, there is a new option called "The lot". This seems to be new, but found no mention of it in the changelog? The effects seem to be the same as that of thrall mode.
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Not too hard. A grep for xchar (which gets most of the necessary stuff) shows these files:
That's in FA; it'll be pretty similar in NPP.Code:cmd4.c main-crb.c main-dos.c main-gtk.c main-ibm.c main-sdl.c main-win.c main-x11.c main-xaw.c tables.c util.c z-form.c z-term.c defines.h z-form.h z-term.h
EDIT: You also have to get the right fonts.Leave a comment:
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Thanks, I'll have a look. I did some playing with the sdl sound, and probably broke something.Just to make sure I am not forgetting anything I have tried to use the same configuration on a previous release and it works well. Indeed, obvious solution would be to build the game with SDL enabled (and I am actually going to do that), but if it is not a feature, I thought it should be probably reported somewhere. :-)Leave a comment:
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Compilation troubles
As usual, great job! I am really looking forward to play the game. Unfortunately, I am experiencing some difficulties when trying to compile it under Linux with following settings:
As you can see, I am used to play with ncurses only. However, despite the fact I have explicitly disabled it, make process prematurely ends with following error:./configure --enable-curses --disable-gtk --disable-x11 --disable-sdl --disable-sdl-mixer --disable-sdltest
Just to make sure I am not forgetting anything I have tried to use the same configuration on a previous release and it works well. Indeed, obvious solution would be to build the game with SDL enabled (and I am actually going to do that), but if it is not a feature, I thought it should be probably reported somewhere. :-)make[2]: *** No rule to make target `/usr/include/SDL/SDL.h', needed by `main.o'. Stop.
make[1]: *** [build] Error 2
make: *** [build] Error 2Leave a comment:
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Yes, I thought I had got rid of this one, but it still pops up sometimes. I'll have to have another go at debugging in Windows
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Just a minor annoyance, but when I quit after dying, I get the "FAangband.exe has stopped working..." message from Vista, as if the game had not shut itself down "properly"...Leave a comment:
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