PosChengband

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  • Regalia
    Apprentice
    • Dec 2008
    • 85

    #46
    Originally posted by krazyhades
    Summoning traps can release pretty much anything.
    And if you're near water it can even release the, well... you know.

    I never noticed since I always avoid traps with utmost care but can the monsters summoned by one act before you do? Never? Always? If they're faster?

    Comment

    • HugoVirtuoso
      Veteran
      • Jan 2012
      • 1237

      #47
      Originally posted by Regalia
      And if you're near water it can even release the, well... you know.

      I never noticed since I always avoid traps with utmost care but can the monsters summoned by one act before you do? Never? Always? If they're faster?
      I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
      Last edited by HugoVirtuoso; December 30, 2015, 12:58.
      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
      https://www.youtube.com/watch?v=rwAR0WOphUA

      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

      Comment

      • Regalia
        Apprentice
        • Dec 2008
        • 85

        #48
        Originally posted by HugoTheGreat2011
        I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
        Thanks, I pretty much skip lategame chests for that extra bit of safety.

        Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.

        For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.

        Comment

        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          #49
          Originally posted by Regalia
          Thanks, I pretty much skip lategame chests for that extra bit of safety.

          Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.

          For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.
          Yes, the GHB can drop a corpse just like any other monster with the DROP_CORPSE flag.

          And I noticed this interesting bug in 4.0.0:
          I noticed lately with a recent Compo 183 dude (it's #221 and not posted) that after carrying excessive weight exceeding the slow down speed of -99 does not speed up hunger. Apparently, the game caps excessively slow speeds at -99. Now, I actually really need to further test if slow speeds from -1 to -99 speed up hunger or not.

          Debo - if you want to have a look at my savefile, let me know.
          Last edited by HugoVirtuoso; January 1, 2016, 11:18.
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

          Comment

          • krazyhades
            Swordsman
            • Jun 2013
            • 428

            #50
            Originally posted by Regalia
            Thanks, I pretty much skip lategame chests for that extra bit of safety.
            I find that lategame it's very much worth carrying a source of trap-disarming beam (wand or rod). Not so much for the occasional chest as for the vault maps filled solid with traps, but it also makes those chests accessible.

            Comment

            • Regalia
              Apprentice
              • Dec 2008
              • 85

              #51
              Originally posted by HugoTheGreat2011
              Yes, the GHB can drop a corpse just like any other monster with the DROP_CORPSE flag.
              I see. I must be out of luck then. On the other hand, I perfected the getting-there routine. Although trying to use only the ghost form still takes about 3 hours.

              Originally posted by krazyhades
              I find that lategame it's very much worth carrying a source of trap-disarming beam (wand or rod). Not so much for the occasional chest as for the vault maps filled solid with traps, but it also makes those chests accessible.
              I tend to forget/drop/have it stolen. On the other hand, that let's me play a game of 'is it worth risking stepping on this trap'. It's very entertaining, you should try it sometime.

              Edit: So, I finally got the body (after 7 tries). It seems to be capped at cl15 though. There goes yet another fun idea .
              Last edited by Regalia; January 2, 2016, 15:51.

              Comment

              • TheQuest
                Apprentice
                • Aug 2013
                • 74

                #52
                What races/classes do have item feeling "skill" in poschengband? Is there any mention about it in ingame help?

                P.S. Just to be sure that my question was understood, by item feeling I mean over time message that certain item in inventory is good, bad, special, etc.
                As kt making http://angband.live better in time to time

                Comment

                • HugoVirtuoso
                  Veteran
                  • Jan 2012
                  • 1237

                  #53
                  ^ That's known as the pseudo-ID, which is class-specific usually. Generally, fighting-based classes (e.g., Warriors) are able to sense the psuedo-ID of weapon (melee and ranged) and armour as good / excellent / bad /special etc, but Amulets and Rings {enchanted}. Whereas, Magic-based classes (e.g., Mage) can sense those Amulets and Rings more specifically as good / excellent, etc, but usually can only sense weapons and armour as {enchanted}
                  My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                  https://www.youtube.com/watch?v=rwAR0WOphUA

                  If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                  As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                  Comment

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