PosChengband
Collapse
X
-
^ That's known as the pseudo-ID, which is class-specific usually. Generally, fighting-based classes (e.g., Warriors) are able to sense the psuedo-ID of weapon (melee and ranged) and armour as good / excellent / bad /special etc, but Amulets and Rings {enchanted}. Whereas, Magic-based classes (e.g., Mage) can sense those Amulets and Rings more specifically as good / excellent, etc, but usually can only sense weapons and armour as {enchanted} -
What races/classes do have item feeling "skill" in poschengband? Is there any mention about it in ingame help?
P.S. Just to be sure that my question was understood, by item feeling I mean over time message that certain item in inventory is good, bad, special, etc.Leave a comment:
-
I see. I must be out of luck then. On the other hand, I perfected the getting-there routine. Although trying to use only the ghost form still takes about 3 hours.
I tend to forget/drop/have it stolen. On the other hand, that let's me play a game of 'is it worth risking stepping on this trap'. It's very entertaining, you should try it sometime.
Edit: So, I finally got the body (after 7 tries). It seems to be capped at cl15 though. There goes yet another fun idea
.
Last edited by Regalia; January 2, 2016, 14:51.Leave a comment:
-
I find that lategame it's very much worth carrying a source of trap-disarming beam (wand or rod). Not so much for the occasional chest as for the vault maps filled solid with traps, but it also makes those chests accessible.Leave a comment:
-
Yes, the GHB can drop a corpse just like any other monster with the DROP_CORPSE flag.Thanks, I pretty much skip lategame chests for that extra bit of safety.
Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.
For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.
And I noticed this interesting bug in 4.0.0:
I noticed lately with a recent Compo 183 dude (it's #221 and not posted) that after carrying excessive weight exceeding the slow down speed of -99 does not speed up hunger. Apparently, the game caps excessively slow speeds at -99. Now, I actually really need to further test if slow speeds from -1 to -99 speed up hunger or not.
Debo - if you want to have a look at my savefile, let me know.Last edited by HugoVirtuoso; January 1, 2016, 10:18.Leave a comment:
-
Thanks, I pretty much skip lategame chests for that extra bit of safety.I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.
For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.Leave a comment:
-
I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!Last edited by HugoVirtuoso; December 30, 2015, 11:58.Leave a comment:
-
Leave a comment:
-
Summoning traps can release pretty much anything.
edit: for clarification, weird fumes are a type of monster, not a terrain featureLeave a comment:
-
Quite funny that the change caused my base CHA to be turned to 18/70
. It seems that the self poly is not fixed to the standard start values for the class/race.
Can a trap release weird fumes?Leave a comment:
-
Leave a comment:
-
Any monster that "emits radiation" can trigger the polymorphing effect too. e.g., Elder thingLeave a comment:
-
Maybe you took damage from the "nuke" element? Radiation can cause poly self occasionally.
edit: the full list of possible causes: https://github.com/poschengband/posc...q=do_poly_selfLeave a comment:
-
Ok. I checked the char sheet and the race is not in brackets. Therefore it seems permanent. Are there chaos traps around which can cause this?Leave a comment:
Leave a comment: