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  • HugoVirtuoso
    replied
    ^ That's known as the pseudo-ID, which is class-specific usually. Generally, fighting-based classes (e.g., Warriors) are able to sense the psuedo-ID of weapon (melee and ranged) and armour as good / excellent / bad /special etc, but Amulets and Rings {enchanted}. Whereas, Magic-based classes (e.g., Mage) can sense those Amulets and Rings more specifically as good / excellent, etc, but usually can only sense weapons and armour as {enchanted}

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  • TheQuest
    replied
    What races/classes do have item feeling "skill" in poschengband? Is there any mention about it in ingame help?

    P.S. Just to be sure that my question was understood, by item feeling I mean over time message that certain item in inventory is good, bad, special, etc.

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  • Regalia
    replied
    Originally posted by HugoTheGreat2011
    Yes, the GHB can drop a corpse just like any other monster with the DROP_CORPSE flag.
    I see. I must be out of luck then. On the other hand, I perfected the getting-there routine. Although trying to use only the ghost form still takes about 3 hours.

    Originally posted by krazyhades
    I find that lategame it's very much worth carrying a source of trap-disarming beam (wand or rod). Not so much for the occasional chest as for the vault maps filled solid with traps, but it also makes those chests accessible.
    I tend to forget/drop/have it stolen. On the other hand, that let's me play a game of 'is it worth risking stepping on this trap'. It's very entertaining, you should try it sometime.

    Edit: So, I finally got the body (after 7 tries). It seems to be capped at cl15 though. There goes yet another fun idea .
    Last edited by Regalia; January 2, 2016, 14:51.

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  • krazyhades
    replied
    Originally posted by Regalia
    Thanks, I pretty much skip lategame chests for that extra bit of safety.
    I find that lategame it's very much worth carrying a source of trap-disarming beam (wand or rod). Not so much for the occasional chest as for the vault maps filled solid with traps, but it also makes those chests accessible.

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  • HugoVirtuoso
    replied
    Originally posted by Regalia
    Thanks, I pretty much skip lategame chests for that extra bit of safety.

    Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.

    For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.
    Yes, the GHB can drop a corpse just like any other monster with the DROP_CORPSE flag.

    And I noticed this interesting bug in 4.0.0:
    I noticed lately with a recent Compo 183 dude (it's #221 and not posted) that after carrying excessive weight exceeding the slow down speed of -99 does not speed up hunger. Apparently, the game caps excessively slow speeds at -99. Now, I actually really need to further test if slow speeds from -1 to -99 speed up hunger or not.

    Debo - if you want to have a look at my savefile, let me know.
    Last edited by HugoVirtuoso; January 1, 2016, 10:18.

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  • Regalia
    replied
    Originally posted by HugoTheGreat2011
    I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
    Thanks, I pretty much skip lategame chests for that extra bit of safety.

    Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.

    For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.

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  • HugoVirtuoso
    replied
    Originally posted by Regalia
    And if you're near water it can even release the, well... you know.

    I never noticed since I always avoid traps with utmost care but can the monsters summoned by one act before you do? Never? Always? If they're faster?
    I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
    Last edited by HugoVirtuoso; December 30, 2015, 11:58.

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  • Regalia
    replied
    Originally posted by krazyhades
    Summoning traps can release pretty much anything.
    And if you're near water it can even release the, well... you know.

    I never noticed since I always avoid traps with utmost care but can the monsters summoned by one act before you do? Never? Always? If they're faster?

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  • krazyhades
    replied
    Summoning traps can release pretty much anything.

    edit: for clarification, weird fumes are a type of monster, not a terrain feature

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  • Seravajan
    replied
    Quite funny that the change caused my base CHA to be turned to 18/70 . It seems that the self poly is not fixed to the standard start values for the class/race.

    Can a trap release weird fumes?

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  • wobbly
    replied
    On the plus side snotling -> kobold is 1 step up the social ladder.

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  • debo
    replied
    Originally posted by HugoTheGreat2011
    Any monster that "emits radiation" can trigger the polymorphing effect too. e.g., Elder thing
    Weird fume, giant headless, chaos mushroom, chaos butterfly are the ones that usually get me with toxic waste / chaos / radiation without me noticing for a while.

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  • HugoVirtuoso
    replied
    Any monster that "emits radiation" can trigger the polymorphing effect too. e.g., Elder thing

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  • krazyhades
    replied
    Maybe you took damage from the "nuke" element? Radiation can cause poly self occasionally.

    edit: the full list of possible causes: https://github.com/poschengband/posc...q=do_poly_self

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  • Seravajan
    replied
    Ok. I checked the char sheet and the race is not in brackets. Therefore it seems permanent. Are there chaos traps around which can cause this?

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