I'm more or less neutral on removing clone wands...I never used them to grind drops or xp anyways...you get more enough just adventuring the various dungeons.
But Dispel is pretty stupid, yes. It's main purpose seems to be automatically making characters that center around one or more major buffs feel awful and play mostly like worse versions of other classes in many situations. Particularly annoying because most classes that use lots of buffs are hybrids that suffer even more than most because their worse mana pools and casting fail rates make a dispel turn extra punishing. My attempts have led me to decide there is no reason to take a buff realm (especially craft) over one with healing, damage of a good element, or sorcery.
While we're at it, the overwhelming majority of Brand Weapon spells are awful because even on high mages they show up way too late, long after all relevant monsters resist, and all your weapons are already better unbrandable artifacts or egos...and the few great boosted non-ego non-artifacts that you do find you will want to save for artifact creation or reforging, not a worthless branding. Perhaps most egregious is the one in Death, as poison is super useless, the spell shows up super late, and Death is already really bad on hybrids, containing essentially a haste with fear immunity and lowers AC (very serious cost!), the genocides, a reasonable temp resist spell, and that's basically it. But death was pretty bad anyways, because even on pure casters that can use the offense, everything resists, and the power level of the Genocide/Mass Genocide is way too low to rely on...the staff exists at similar power and the scroll at much higher.
But Dispel is pretty stupid, yes. It's main purpose seems to be automatically making characters that center around one or more major buffs feel awful and play mostly like worse versions of other classes in many situations. Particularly annoying because most classes that use lots of buffs are hybrids that suffer even more than most because their worse mana pools and casting fail rates make a dispel turn extra punishing. My attempts have led me to decide there is no reason to take a buff realm (especially craft) over one with healing, damage of a good element, or sorcery.
While we're at it, the overwhelming majority of Brand Weapon spells are awful because even on high mages they show up way too late, long after all relevant monsters resist, and all your weapons are already better unbrandable artifacts or egos...and the few great boosted non-ego non-artifacts that you do find you will want to save for artifact creation or reforging, not a worthless branding. Perhaps most egregious is the one in Death, as poison is super useless, the spell shows up super late, and Death is already really bad on hybrids, containing essentially a haste with fear immunity and lowers AC (very serious cost!), the genocides, a reasonable temp resist spell, and that's basically it. But death was pretty bad anyways, because even on pure casters that can use the offense, everything resists, and the power level of the Genocide/Mass Genocide is way too low to rely on...the staff exists at similar power and the scroll at much higher.
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