[Announce] PosChengband 4.0.0 Released

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  • Tulip
    Scout
    • Apr 2014
    • 43

    Originally posted by nikheizen

    For the time being, scale down your tiles to 16x16 (512x1584 total size) after you are done working on them. Name your tileset 16x16.bmp and place it in the lib/xtra/graf directory. You should be able to select it using Options>Graphics>Adam Bolt's tiles. Once you've done this everything should turn black. Press %7v and set the glutton ghost and hell wyrm to their tiles using the tilepicker like I am doing in this image. I think that should work.
    Sorry, I'm confused why I have to downsize to 16x16. With the ridiculous amount of mobs in poscheng, I dont think that's really an option, as at that size, it will be difficult to distinguish what is what.
    Last edited by Tulip; July 8, 2016, 04:56.

    Comment

    • nikheizen
      Adept
      • Jul 2015
      • 144

      Originally posted by Tulip
      Sorry, I'm confused why I have to downsize to 16x16. With the ridiculous amount of mobs in poscheng, I dont think that's really an option, as at that size, it will be difficult to distinguish what is what.
      Because 16x16.bmp is already in the code as a tileset.
      The 32x32.bmp needs some kind of fixing to work properly.
      This is just to test to make sure that the preference stuff works.

      Comment

      • Tulip
        Scout
        • Apr 2014
        • 43

        Originally posted by nikheizen
        Because 16x16.bmp is already in the code as a tileset.
        The 32x32.bmp needs some kind of fixing to work properly.
        This is just to test to make sure that the preference stuff works.
        Alright, I'll do that then. Though if 32x32 doesnt work theres no point.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          It can be made to work fairly easily. Things like tile graphics are easy to port from one variant to another.

          Originally posted by Tulip
          Alright, I'll do that then. Though if 32x32 doesnt work theres no point.

          Comment

          • Tulip
            Scout
            • Apr 2014
            • 43

            I received this error while attempting to test out the tiles.



            Should I make a thread for my attempts at creating a tileset, so I dont choke up this thread?

            Comment

            • AnonymousHero
              Veteran
              • Jun 2007
              • 1393

              Originally posted by Tulip
              Should I make a thread for my attempts at creating a tileset, so I dont choke up this thread?
              Probably a good idea .

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Originally posted by Tulip
                I received this error while attempting to test out the tiles.



                Should I make a thread for my attempts at creating a tileset, so I dont choke up this thread?
                Just a guess, but try putting the image file in a location that doesn't have a space somewhere in the path (so, since your username is "The Son", it would have to be somewhere outside of your personal directory).

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  No, that is an old version of the Windows gfx that doesn't recognize png files, so it needs a bitmask for the alpha channel. Oh yuck.

                  Comment

                  • Cold_Heart
                    Adept
                    • Mar 2012
                    • 141

                    Two feature requests:

                    1) Bags of holding and portable holes would be nice - the amount of loot is at times overwhelming

                    2) Can the ` key (the select tile and press space to run one) be modified so that when in town it will run to the shop/building of the pressed number? So e.g. when in town you press `8 it automatically runs to home, `3 runs to blacksmith etc?

                    Thanks.
                    Last edited by Cold_Heart; July 16, 2016, 01:54.

                    Comment

                    • Cold_Heart
                      Adept
                      • Mar 2012
                      • 141

                      The new monster display screen seems to be missing a few important pieces:
                      - flying flag
                      - passwalling/killwalling flag
                      - takes items flag

                      Comment

                      • murphy
                        Adept
                        • Sep 2009
                        • 101



                        Just wanted to make sure this bug doesnt get lost. I found a randart war hammer that in its description had the "riding" attribute. But when I wielded it I got a message that it was not suitable for use while riding.

                        I think I kept a savefile, if its of use to anyone

                        :-)

                        Comment

                        • clouded
                          Swordsman
                          • Jun 2012
                          • 268

                          Originally posted by chris
                          Penultimately, I did alot of work on objects, especially on object distribution. This is a major gameplay rebalance effort. You might want to finish playing out on 4.0.1 before upgrading, as the early game feel will be much different.
                          Can you go into details on this? I'm finding the last few versions less fun, the early game is slower and in general powering up is slower (this seems to affect CL30+). Especially early jewellery I find is really bad now, I was trying some centipedes for fun and even past CL30 my rings were just absolutely garbage - the races that actually need to rely on these are already pretty weak (dragons, beholders, etc). I don't really want to spend a lot of time in the early game, the quicker it is the better.

                          Sorry to be so rude but the new autoroller is god awful. What's the deal? It's really confusing to mix a point buy system with an autoroller, especially when the "accepted" values are misleading (number turns green at 30, good luck rolling for anything more than 25) and the starting stats of characters are now lower, again slowing the early game.
                          Last edited by clouded; July 20, 2016, 21:40.

                          Comment

                          • HugoVirtuoso
                            Veteran
                            • Jan 2012
                            • 1237

                            Is the Jewelry Shop in Zul any help?
                            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                            https://www.youtube.com/watch?v=rwAR0WOphUA

                            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                            Comment

                            • Cold_Heart
                              Adept
                              • Mar 2012
                              • 141

                              May be related: I seem to be finding much more cursed items than ever before? (and not particularly enjoying it, since along the uncursable part of the attributes there is a non-uncursable much worse part usually, which renders item completely useless).

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2633

                                I'm finding a lot of cursed too. Morgul weapons in particular, end up with a packful of them pretty quickly

                                Comment

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