Aaaand I goofed with trap/door destruction too, which now crashes when destroying a door. No time for quick fix tonight, I'll fix that tomorrow.
Beta version of PWMAngband 1.1.11 released
Collapse
X
-
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
One more thing to add... enjoy your game until next release, because there's a bug with randart generation which makes most weapons/ammo overloaded with slays/brands since their cost is set to zero.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
New PWMAngband 1.1.11 beta 7 released!
Quick fix version. Changes:
- Fix a memset() error introduced in beta 5
- Fix crash with Trap/Door Destruction and Stone to Mud introduced in beta 6
- Fix randart generation not taking into account slays/brands power
- Fix slay cache, allowing object power to be calculated properly
- Limit to-dam on artifact missiles (to make ego missiles still valuable)
- Dungeon Master menu: fix summoning commands
- Prevent friendly monsters from picking up items on the floor
- Make true artifacts dropped in unauthorized places (house, wilderness...) stay in inventory instead of vanishing forever
Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.frPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
New PWMAngband 1.1.11 beta 8 released!
Quick fix version. Changes:
- Fix failing to use a magic device not taking a turn
- Dungeon Master menu: add command to generate true artifacts for debug purposes
- Properly set the timout on activatable items after item request (identify, recharge, enchant...)
- Make Resilience a one-time effect setting monster lifespan to maximum value
- Fix wrong message when a monster fails to summon due to a player using the Suppress Summoning spell
Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.frPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
New PWMAngband 1.1.11 beta 9 released!
Quick fix version. Changes:
- Fix monsters with more energy than the closest player regenerating twice
- Check for monster respawn every 10 turns (Angband rate)
- Let fainting and starving effects occur in town areas
- Fix monsters regenerating way too often
Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.frPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
Beta 9 will be the last beta released. I'm currently testing a local beta 10 with the following changes:
- Break long messages (over 80 characters) into multiple pieces so that they are not truncated in the message history log
- Make anti-summon field "imperfect" (range 8-11 field with 65-95% chance of disrupting any summon attempts)
- Don't record a real "death" when a player uses the Undead Form or Death spells
- Prevent ghosts from casting Undead Form or Death spells
- PYTHON upgraded to version 2.7.11
- SETUPTOOLS upgraded to version 19.1.1
- LIBPNG upgraded to version 1.6.19
- FREETYPE upgraded to version 2.6.2
This local beta seems a good candidate for a real 1.1.11 release. Following the latest Angband comp, I will probably balance Summoners even more, but that could be added in a future build.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
Comment