New PWMAngband 1.1.11 beta 1 released!
This version will port the features from the vanilla Angband 4.0 series. Check readme.txt for the HUGE list of changes...
Note: this version introduces the highly experimental turn-based mode, so that people can try PWMAngband without the real-time feature. This is a rough hack and probably breaks a lot of core gameplay features, including (but not limited to) tunneling, monster/object lists, detection, animations and so on... but it's playable and works fine as long as you don't expect something as polished as vanilla Angband. I'll try to fix more related stuff in the next betas. To activate the mode, set TURN_BASED to "true" in mangband.cfg, run your server with your favorite options and launch the client: as long as there is only one player connected, the game should play in turn-based mode.
Files updated: client, server and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
This version will port the features from the vanilla Angband 4.0 series. Check readme.txt for the HUGE list of changes...
Note: this version introduces the highly experimental turn-based mode, so that people can try PWMAngband without the real-time feature. This is a rough hack and probably breaks a lot of core gameplay features, including (but not limited to) tunneling, monster/object lists, detection, animations and so on... but it's playable and works fine as long as you don't expect something as polished as vanilla Angband. I'll try to fix more related stuff in the next betas. To activate the mode, set TURN_BASED to "true" in mangband.cfg, run your server with your favorite options and launch the client: as long as there is only one player connected, the game should play in turn-based mode.
Files updated: client, server and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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