Beta version of PWMAngband 1.1.11 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #16
    Aaaand I goofed with trap/door destruction too, which now crashes when destroying a door. No time for quick fix tonight, I'll fix that tomorrow.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2987

      #17
      One more thing to add... enjoy your game until next release, because there's a bug with randart generation which makes most weapons/ammo overloaded with slays/brands since their cost is set to zero.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2987

        #18
        New PWMAngband 1.1.11 beta 7 released!

        Quick fix version. Changes:

        - Fix a memset() error introduced in beta 5
        - Fix crash with Trap/Door Destruction and Stone to Mud introduced in beta 6
        - Fix randart generation not taking into account slays/brands power
        - Fix slay cache, allowing object power to be calculated properly
        - Limit to-dam on artifact missiles (to make ego missiles still valuable)
        - Dungeon Master menu: fix summoning commands
        - Prevent friendly monsters from picking up items on the floor
        - Make true artifacts dropped in unauthorized places (house, wilderness...) stay in inventory instead of vanishing forever

        Files updated: binaries and source code.
        Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2987

          #19
          New PWMAngband 1.1.11 beta 8 released!

          Quick fix version. Changes:

          - Fix failing to use a magic device not taking a turn
          - Dungeon Master menu: add command to generate true artifacts for debug purposes
          - Properly set the timout on activatable items after item request (identify, recharge, enchant...)
          - Make Resilience a one-time effect setting monster lifespan to maximum value
          - Fix wrong message when a monster fails to summon due to a player using the Suppress Summoning spell

          Files updated: binaries and source code.
          Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2987

            #20
            New PWMAngband 1.1.11 beta 9 released!

            Quick fix version. Changes:

            - Fix monsters with more energy than the closest player regenerating twice
            - Check for monster respawn every 10 turns (Angband rate)
            - Let fainting and starving effects occur in town areas
            - Fix monsters regenerating way too often

            Files updated: binaries and source code.
            Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2987

              #21
              Beta 9 will be the last beta released. I'm currently testing a local beta 10 with the following changes:
              - Break long messages (over 80 characters) into multiple pieces so that they are not truncated in the message history log
              - Make anti-summon field "imperfect" (range 8-11 field with 65-95% chance of disrupting any summon attempts)
              - Don't record a real "death" when a player uses the Undead Form or Death spells
              - Prevent ghosts from casting Undead Form or Death spells
              - PYTHON upgraded to version 2.7.11
              - SETUPTOOLS upgraded to version 19.1.1
              - LIBPNG upgraded to version 1.6.19
              - FREETYPE upgraded to version 2.6.2

              This local beta seems a good candidate for a real 1.1.11 release. Following the latest Angband comp, I will probably balance Summoners even more, but that could be added in a future build.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

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