Btw. I disabled room names and descriptions after a while because there was too many texts pop ups meanwhile playing, but generally I like idea have additional infos, names of rooms, rivers etc. etc.!
So what about possibility don't show this text like normal ingame messages, but after presing "s"earch few times show room decription, or maybe repeat level feeling too?
[Un] Unangband 0.6.2-gold released
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But I don't think that it should be longer. In fact it is sometimes a little confucing for me, because there are too many texts (also in items/features description).. There are a lot of not very important informations (at least I think so) like "You will remember this on your map. You will stop running next to this. You can do x with this for nothing".
It's fine have lot of infos and I love idea learning about monster attack types by fighting with monsters, and I like very much good prose and background about monsters but I have just problem find important informations quickly in long description.
But maybe it is just my problem because I am not native english speaker.
Anyway, I would like put important things up, or maybe show important info first with some --more-- prompt, or some mildy color highlighting (red number in common dungeon level, if monster is out of depth?) or put each info about monster attack type on separate line -- but it is not very important, just little idea.
Regarding bug: I will download new unangband version and try test it.Leave a comment:
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Originally Posted by Bandobras
Yes and these are unfortunately the Unangband symbols. Either I failed producing a debug binary or the program you use does not know where to look for function names.
I will - for some reason gdb doesn't seem to install from mingw32 / work with Vista. I've got a XP VM that I could use.
Will have a bash at this later on in the week/weekend.
Andrew
B) Unfortunately, even WinDbg wasn't able to find the symbols/functions in unangband.exe (I think I installed and set up everything correctly, but hey, I don't really have clue .. )
Code:Loading Dump File [C:\Dokumente und Einstellungen\All Users\Dokumente\DrWatson\user.dmp] User Dump File: Only application data is available Symbol search path is: SRV*G:\DOWNLOADS\OS\Win2k\Debugging\websymbols*http://msdl.microsoft.com/download/symbols Executable search path is: H:\_Kommandozeile_\unangband-062-unofficial-gold2-windows\unangband.exe Windows 2000 Version 2195 UP Free x86 compatible Product: WinNt Debug session time: Mon Apr 28 07:25:26.234 2008 (GMT+2) System Uptime: 0 days 0:28:26.046 Process Uptime: not available ................... (554.4e8): Access violation - code c0000005 (!!! second chance !!!) eax=ffffffff ebx=00000091 ecx=00000000 edx=014cff48 esi=0022fe84 edi=0022fe7c eip=00506c27 esp=0022ea08 ebp=0022eaa0 iopl=0 nv up ei pl nz na pe cy cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000207 *** WARNING: Unable to verify checksum for unangband.exe *** ERROR: Module load completed but symbols could not be loaded for unangband.exe unangband+0x106c27: 00506c27 8a0402 mov al,byte ptr [edx+eax] ds:0023:014cff47=??
PS:
Looks like I would need some ".PDB" and ".DBG" - files
http://support.microsoft.com/?id=291585Last edited by Arralen; April 28, 2008, 08:20.Leave a comment:
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Will have a bash at this later on in the week/weekend.
AndrewLeave a comment:
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No bug reports or bug fix validations to report...New [Un] player here just wanting to chime in and say thanks a ton for all of the obvious hard work being done on this variant. Upon seeing the Gold release, I finally downloaded a copy and am really liking it so far. Haven't gotten far at all, but love the various areas and suggested levels provided on the map for each. Seems a very deep variant.
Just wondering why Wood Elves can not pick Archer for their class, especially since the manual states:
"They are excellent archers, but poor fighters, and a beginning Wood-Elf should concentrate on using a sling, bow or crossbow to attack their opponents at range."
Just seems a bit odd...
Overall, great effort here to keep this variant going. Now I know why the [Un] threads here are so popular...Active development, great game play with tons of unique ideas being implemented, and an active player base helping out with just about everything.
Keep up the good work.Leave a comment:
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Good.
Indeed.
Yes and these are unfortunately the Unangband symbols. Either I failed producing a debug binary or the program you use does not know where to look for function names.Leave a comment:
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I'm assuming that the former would let you attack more, and the latter would improve your defense.
Would it be a good idea to automatically ID {average} arrows as (+0,+0) to make them easier to handle?
Maybe line-wrap long room descriptions in the message window?
Also, bugs FYI - all seem to be related to the new ID changes:Myself, I don't risk my nice character with alpha and play gold so far, which is buggy enough, it appears.
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Arralen, please, test with your excellent crash scenarios that helped us nail those bugs. This time the crash logs would probably contain some useful information, but I hope the crashes are gone.
- crahes from breathing bat seem to be gone
- green resp. missing stars in poison breath are replaced by slightly darker magenta stars - is that intended ?
.. oh-oh... :
It didn't crash from breathing per se .. unless I copied over the ini file from the official gold version and run with a bunch of subwindows !
Log attached .. though some "symbols" are still missing ... have searched for those and it looks like I have to install those from the windoze CD first (unbelievable .. they waste hundreds of MB with bloated crap, but those few KB which are really useful are not installed per default!?!? - windoze sucks).
Let me know if the log is useful as it is, I'll look for my CD meanwhile .. ;-)
And I'll test some more, maybe I can narrow down the bug some more ..Attached FilesLast edited by Arralen; April 27, 2008, 21:02.Leave a comment:
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- It would be nice to have the option, at least, to drop a magical bag even when there's something in it. I have a stack of 2 magical bags of scrying, picked up automatically, and it appears I can't drop one without emptying the bag. Maybe bags shouldn't stack, ideally? Is there any use for an extra bag of the same kind?
- It would be nice if it would tell you what you picked up and put in your magical bag, rather than the cryptic "You have 2 magical bags of scrying."
- It is an advantage to not identify {average} arrows, because then you can put them in your quiver and then automatically pick up any other {average} arrows of the same type. Identifying them is a pain because they are very common and I want them to stack in my quiver for ease of use. Would it be a good idea to automatically ID {average} arrows as (+0,+0) to make them easier to handle?
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Also, bugs FYI - all seem to be related to the new ID changes:
- Pints of Fine wine seem to have a {tried} inscription for no apparent reason.
- I seem to be remembering the flavours of all items, not just the mushrooms that stay the same, from game to game; eg. potions, etc. It's only some of the mushrooms that are supposed to keep the same flavor, right?
- I read a unknown scroll, which turned out to be WoR. I cancel the recall at the prompt. Later I find another ?WoR. Then when I read a scroll of Read Magic, it still offers me to id the ?WoR, even though I already know its flavour.
(Playing a new char from the latest dev version.)
- EDIT: Oh, and all shops seem to have (for sale sign)s in them and no inventory...Last edited by Big Al; April 27, 2008, 20:19.Leave a comment:
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Thanks for reporting. Fortunately the spells cannot be learned...
That's intentional, this happens also when you climb a dune or a hillock, not only a tree. You are supposed to be on a higher ground, one level above normal ground, so you only see things from the higher level , e.g. other trees or hilltops. I agree it's misleading at first, but makes sense afterwards.
A good point.
That's a good one.Obviously you were moving when the eye aimed, so it aimed wrongly, at the floor instead of at you, and it wrongly assumed that the thing the blinding spell is aimed at must have eyes. Otherwise, why would it cast blinding spells at the thing? The logic of this deduction cannot be denied.
but on occasion also BREATHERS will breath at "Open Floor"
hmmm..
the 'move too fast hence you're out of the way' thing does make sense ....
keep up the great game, Bandobras, Andrew !!
dD.Leave a comment:
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Arralen, please, test with your excellent crash scenarios that helped us nail those bugs. This time the crash logs would probably contain some useful information, but I hope the crashes are gone.Leave a comment:
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Hey all.
I had crashes with the previous version, but I started a new char with "gold" so that I would eliminate any possibility of the error carrying over from a savefile or old .ini scheme. No crashes yet...
But I have a couple of questions:
- Is there an advantage to wielding a weapon in your off-hand vs. a shield?
- It would be nice to have the option, at least, to drop a magical bag even when there's something in it. I have a stack of 2 magical bags of scrying, picked up automatically, and it appears I can't drop one without emptying the bag. Maybe bags shouldn't stack, ideally? Is there any use for an extra bag of the same kind?
- It would be nice if it would tell you what you picked up and put in your magical bag, rather than the cryptic "You have 2 magical bags of scrying."
- It is an advantage to not identify {average} arrows, because then you can put them in your quiver and then automatically pick up any other {average} arrows of the same type. Identifying them is a pain because they are very common and I want them to stack in my quiver for ease of use. Would it be a good idea to automatically ID {average} arrows as (+0,+0) to make them easier to handle?
- Maybe line-wrap long room descriptions in the message window?
Thanks!Last edited by baddog73; April 27, 2008, 14:35.Leave a comment:
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Ha, unfortunately these do not help, because they list the names of library functions involved in a crash, but do not list Unangband functiions. I now realize the Un binaries are compiled without debugging enabled, so even running them under a debugger would not help (similarly as you tried). They have to be recompiled with debugging turned on.
Anyway, thanks for your effort.
Edit: Does anybody know how to generate binaries with debug info for Windows? I can already cross-compile for Windows on Linux via
make -f Makefile.win MINGW=yes CROSS=i586-mingw32msvc-
LIBS += -s
(strip binaries) and replace -O2 with -ggdbLeave a comment:
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Anyway, thanks for your effort.
Edit: Does anybody know how to generate binaries with debug info for Windows? I can already cross-compile for Windows on Linux via
make -f Makefile.win MINGW=yes CROSS=i586-mingw32msvc-Last edited by Bandobras; April 26, 2008, 15:32.Leave a comment:
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