Detect Power is impossible to learn (from the Magic Book of Conjuring) unless I get a Book of Lore, which also has the spell. Either remove it from the book of conjuring or give it another, more reasonable, prerequisite.
Technically, a book of Craft has one of the prerequisites (Sense Magic), but it still seems unfair to rely on a rare drop for something as important as Detect Power..
Acid Bolt would require me to have a book of Acid Magic to learn (that's the only place I can learn Acid Spit and Minor Acid Ball). Pointless, because that book has Acid Bolt.
[Un] Unangband 0.6.2-gold released
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and you'll be as one of them.
However, the screen shot looks strange. You should be able to easily see the ogre. Is the room dark? If so, light it up, because monsters have perfect infravision, so you'll always be at a disadvantage, even with the light doused...Leave a comment:
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I have stored frost runestone in my home with one spell and it seems that this spell is changing randomly - everytime when I look at it there is different forst spell...
Yes, I like idea casting spells from altairs - it can be used for interesting tactic - but it would be maybe more fun, if I could cast even spells which I don't learnt - from altair? Because I don't know most of spells on altairs so I cannot use it. I know that I can learn spell from altair but I would like use it only temporary for local battle...
BTW, you know the fountain description says what it does when quaffed? I see... I didn't notice it.
Specify 'harder' Well I thought that maybe it would be interesting if I could choose different type of level by choosing different stairs. So level with bad feeling would have some hint on stairs. Or maybe hint about theme of dungeon? For example ladder covered by slime going to level with jelly and worms, stairs with bushes and grass going to "forest" level with trolls etc.... I am just thinking.
Another thing: It seems to me, that monsters can breath/cast on me even through wall. Here http://lenochware.ic.cz/preszed.gif Azog cast confusion on me happily...
Also it seems to me that most of breathing monster can see me from very long distance. See this: http://lenochware.ic.cz/longbreath.gif Here is green ogre on opposite corner of room, shooting some poison on me. I cannot see him so I haven't many possibilities to defense. It doesn't seems fair that monsters can see much longer distance than me. Or it differs on different types of monsters? Or he can see me because I am using light? I don't know...Leave a comment:
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Oops. I've forgotten about the bags. Well, we can always revert the patch and it's only in the devel version.
How much UI hassle is the runes casting for you? How do you figure which spell you can cast and which you cannot? What if you had to cast your fire bolt spells from runes? Do you ever cast spells other than the two you mentioned from runes?
I still think it's a good idea to get rid of it.Leave a comment:
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Oops. I've forgotten about the bags. Well, we can always revert the patch and it's only in the devel version.
How much UI hassle is the runes casting for you? How do you figure which spell you can cast and which you cannot? What if you had to cast your fire bolt spells from runes? Do you ever cast spells other than the two you mentioned from runes?
AndrewLeave a comment:
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Oops. I've forgotten about the bags. Well, we can always revert the patch and it's only in the devel version.
How much UI hassle is the runes casting for you? How do you figure which spell you can cast and which you cannot? What if you had to cast your fire bolt spells from runes? Do you ever cast spells other than the two you mentioned from runes?Leave a comment:
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I cast several of my spells from runestones. Much nicer to carry a bag of runes than to carry a book of earth magic just to be able to cast stone to mud, book of water magic just to be able to cast mana pool, etc.Leave a comment:
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Heh, great, removing code is the kind of coding I like the most.Removed this in trunk. Lots of hacks gone. Too big commit to risk in gold, though.
We still need to complete (and perhaps change in some places) the rune definitions for some items and egos. This is an easy, but tedious, text file editing task...Leave a comment:
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I've never cast from runestones. I guess you should have several runestones to cast any given spell. When you drop one of them, casting is not longer possible. It may be buggy, though. Actually, if it's so rarely used, perhaps remove it? Casting from terrain and taking spell notes from terrain is already fun enough, with much easier UI and logic behind it, I think. We have a bit of featuritis around here, I guess.
Potion flavours? Interesting. I wouldn't be suprised if it was already implemented but buggy, disabled or not enough data supplied into the script files... BTW, you know the fountain description says what it does when quaffed?
It's a minor enough a part of the game at the moment, that it can wait...
AndrewLeave a comment:
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Thanks for the comments all; I don't have time to respond fully right now (got a new summer job working from 8am to 9pm, six days a week - so my 'band hacking is pretty much limited to one day a week), but I'll get around to it eventually.Leave a comment:
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Specify 'harder'.Leave a comment:
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Code:# Back to the LotR - through Moria 59:the door to Moria (20) 14:west Moria entrance (6-24) 16:west gates of Moria (33-36) 60:the mines of Moria (22-30) 15:east Moria entrance (13-24) 17:east gates of Moria (36) 61:Khazad-Dum (30-40) # Or alternate to Moria through the mountains
Code:# Back to the LotR - to Lothlorien through Moria 14:west Moria entrance (6-24) 16:west gates of Moria (33-36) 59:the door to Moria (20) 60:the mines of Moria (22-30) 15:east Moria entrance (13-24) 17:east gates of Moria (36) 61:Khazad-Dum (30-40) # Or to Lothlorien not via Moria, but through the mountains
Then, after consulting your map, I think I'd put the way south from Lothlorien, that is Lothlorien, Parth Galen, Dead Marshes and Ithilien. Then also Minas Morgul and Cirith Ungol. This is how Frodo went, isn't it?
Then, or perhaps before the Moria section, I'd put
Code:# Or alternate way around south 64:Dunland (9) 65:Dunland in war rage (22-37) 40:Isengard (3-33) 23:Isengard, war-ready (21-40) 66:emptied Isengard (30-45) 20:Fangorn Forest (20) 37:Fangorn, aflame (27) 62:the Ent Moot (21) 21:Edoras (8-27) 22:Hornburg (22-40)
# Misc Forests
section.
The rest, and the general idea, are great. Feel free to do this your way, of course. This is only reordering of the dungeons, which are totally chaotically ordered right now, and will remain so without your help...Last edited by Bandobras; May 7, 2008, 22:18.Leave a comment:
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Oh, yes, you are right. That explains why entering Dol Guldur is so important in Un, while conquering it is not. But this also means entering Dol Guldur is a part of "The Hobbit" plot, while conquering it is on the boundary between the plots. In fact, IIRC driving Sauron out of Dol Guldur moved him to Mordor, and this feels more a part of LotR storyline.
Btw, Dol Guldur was conquered and at least partially demolished by Celeborn at the end of the War of the Ring, so it's probably more LotR-ish, anyway it's not an important matter.
Uhm, why is this bad?Leave a comment:
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I found the The Encyclopedia of Arda to be a great help concerning everything middle-earth ...Leave a comment:
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I found the The Encyclopedia of Arda to be a great help concerning everything middle-earth ...Leave a comment:
Leave a comment: