[Announce] Poschengband 3.2.0 Released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • krazyhades
    Swordsman
    • Jun 2013
    • 406

    #16
    Oh good to know. I've tried to change the game's blue color to a brighter blue (it's hard for me to see on the 2 computers I've played on) through the ingame color options, but that would only let me swap between the colors already in the game's palette.

    Today I learned. Thanks.

    Comment

    • fred
      Rookie
      • Jul 2013
      • 13

      #17
      Steel dragon Stompinator. 'You stomp on The Destroyer, The Destroyer dies.' Big, slow, stupid. Low fixed number of attacks. Gain mass through eating heavy weaponry, increasing damage. Magic...maybe a trade off between short-long term combat enhancement and a corresponding decrease in speed. Immune to speed boosting from any source?

      Comment

      • Tulip
        Scout
        • Apr 2014
        • 43

        #18
        Originally posted by fred
        Steel dragon Stompinator. 'You stomp on The Destroyer, The Destroyer dies.' Big, slow, stupid. Low fixed number of attacks. Gain mass through eating heavy weaponry, increasing damage. Magic...maybe a trade off between short-long term combat enhancement and a corresponding decrease in speed. Immune to speed boosting from any source?
        How about having the speed boosts halved (rounding down)?

        Comment

        • chris
          PosChengband Maintainer
          • Jan 2008
          • 698

          #19
          I really wanted to do an Autoroller type class. This way, *you* could be the Ultimate Dungeon Cleaner

          Here's my latest idea which is a variant on The Possessor:

          The Mimic. This is a player monster race and is pretty bland normally, though not helpless (More like a human tourist). However, it can mimic nearby monsters (which works like possessing corpses does). Once the copied monster is no longer around, your memory of the form slowly fades, and you revert to your normal self. In addition, you get a small chance of learning a form permanently when killing a foe. But you only have a handful of slots for learned forms, so eventually you will have to replace an existing form with the new one. Mimicry runs off Dex and requires a periodic saving throw to maintain the current form (Weaker forms become automatic eventually). The powers and abilities you gain as well as your body type work just like with the Possessor.

          The advantages over the possessor are that you can mimic just about anything (Demons, Angels, Undead, etc). But the downside is that your forms are less permanent (and can be dispelled).

          Thoughts?

          Comment

          • krazyhades
            Swordsman
            • Jun 2013
            • 406

            #20
            Seems interesting. Don't you already have the ability to mimic from doppelgangers?

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2320

              #21
              "the blue mage of bodies"
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1132

                #22
                There's a key difference:
                Doppleganger mimic character races.
                Mimics mimic in-game monsters.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • fred
                  Rookie
                  • Jul 2013
                  • 13

                  #23
                  Works for me. Commence Stompination.

                  Comment

                  • UglySquirrell
                    Swordsman
                    • Jul 2011
                    • 293

                    #24
                    What are your thoughts on a trapping class? It seems that almost everything else is covered in one way or another either as a monster or regular class.

                    Faangband and Npp both have interesting and fun trapping classes, some sort of poschengband variation could be a lot of fun i'm thinkin.

                    Trapper-Stealth class (only 3 at the moment) Good with launchers, and magic devices, mediocre fighters. max out at 4 blows per round.

                    In the 2 games i mentioned earlier you have a list of available traps, that gets larger as you gain levels. The number of traps you can set is also mainly level dependent, although if you put skill points into trapping in Faangband you can increase the number you can set, as well as getting more variety.

                    This works well, but i was thinking that the magic eater, and deathsword/ring absorption mechanic is amazing, and keeps drops interesting and relevant long after other classes stop looking for anything but minor upgrades, and healing potions.

                    So a little bit of a twist, maybe give a trapper the ability to absorb wands/rods/staves like a magic eater to use in his traps. Could give him a magic Alchemy Bag, or trappers kit instead of a spellbook.

                    Now as far as the absorption mechanic, i think it would be cool to have a set of arrow, bolt and shot traps that would start out as flight arrows, bolts and plain stones and eventually as you absorb more powerful ones eventually become Seeker arrows/bolts and mithril shots with slays etc. like the death sword and rings. Eventually gaining +hit/damage and even slays or brands.

                    Another option would be to use all of the items that spend 99.9% of the game squelched. Using a magic Herb, or potion bag, and absorbing the various mushrooms and potions you find for use in traps. Potions of explosions and death mushrooms of poison, or paralysis etc. maybe add the ability to combine them.

                    Scrolls would be kind of neat too. Scroll of summon kin, ice/fire wall creation.
                    maybe give the trapper the ability to change the bad ones to affect the monsters instead of the player? Scroll of summon undead in a trap, summons them as pets against the monster that trips it.

                    In the beginning flasks of oil for flame traps, or iron spikes for spike traps.

                    Perhaps if traps are not enough, give them a throw dust or potions distilled from various items found in the dungeon, but i think just the traps would be more than enough.

                    Iv'e been working a lot of doubles, so i don't have a lot of time to play right now. Instead i'm sitting at work and just decided to write out this idea that's been percolating in my head for a while.

                    Well just some of ma thoughts, hope y'all aint bored with me!!

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2320

                      #25
                      Imo: "rocket master"
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • krazyhades
                        Swordsman
                        • Jun 2013
                        • 406

                        #26
                        Elton John, race: human, class: rocket man, subclass: debo

                        Comment

                        • Antoine
                          Ironband/Quickband Maintainer
                          • Nov 2007
                          • 955

                          #27
                          You have done awesome work on classes and races. Would you consider adding some new quests and/or themed dungeons next?

                          I have been thinking that you could do an awesome Norse legend themed quest

                          A.
                          Ironband - http://angband.oook.cz/ironband/

                          Comment

                          • HugoVirtuoso
                            Veteran
                            • Jan 2012
                            • 1132

                            #28
                            Originally posted by Antoine
                            You have done awesome work on classes and races. Would you consider adding some new quests and/or themed dungeons next?

                            I have been thinking that you could do an awesome Norse legend themed quest

                            A.
                            Perhaps, add a Norse theme quest that asks you to find the War Hammer Mjollnir guarded by 3 Elder storm giants and 3 Great storm wyrms?
                            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                            https://www.youtube.com/watch?v=rwAR0WOphUA

                            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                            Comment

                            • Nivim
                              Apprentice
                              • Jan 2014
                              • 60

                              #29
                              As another aside on a trapper class; aren't mirror masters supposed to play like you would expect a "trap setter" would? I remember that they damage things on their mirrors, and must spend time setting up their mirrors in the right places.

                              Comment

                              • HugoVirtuoso
                                Veteran
                                • Jan 2012
                                • 1132

                                #30
                                Found a big problem (or bug?) with Rune Swords. My Rune Sword DOES NOT WORK AT ALL for my Possessor!!!! I'm in Arena 79 and I have to rely on Kenshirou's kick attacks to kill anything in sight. If I'm killing Hell knights (level 52 monsters), my Rune Sword should at least gain something. Is Kenshirou one of body types that is always [Unskilled]! at Rune Swords? Rune Swords are 15lb. That's not too light. I'm ready to use my Scroll of Mundanity to blow up this permanently-cursed Rune Sword any minute.

                                If anyone can help me figure this out, I would greatly appreciated it!

                                Chris, if you're reading this, I sent you an email.
                                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                                https://www.youtube.com/watch?v=rwAR0WOphUA

                                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎