[Announce] Poschengband 3.2.0 Released

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  • krazyhades
    Swordsman
    • Jun 2013
    • 428

    #46
    Wait, so a patch that upgrades identify, or downgrades *identify*?

    How do Anti-Magic and No-Teleport work? Anti-magic clearly doesn't prevent you from being damaged by magic, so I'm not sure. I assume No-Tele prevents other monsters from teleporting you, since I'm pretty sure I've seen other monsters teleport away from me when adjacent to me and my no-tele amulets.

    Just drove a bunch of attempted daggermasters into the ground, a few dying on the thieves quest (I hate not being able to kill that quest right away and instead having to scum for levels...so boring to me) and another dying of starvation on the wargs quest because of an elusive last warg and town not stocking recall. Augh! I really should just use small levels for the warg quest to make it trivial. I think that would work.

    I really like the variety in this game, but it's so freaking grind-oriented, what with its punishing nature, huge xp penalties for casters and interesting races, fame requirements for reforging, the ever-present problems in all 'bands with ranged/caster characters taking so many more clicks to run, the lack of roguelike keyset monster and item lists, etc. /rant

    tl;dr krazyhades died and is grumpy.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #47
      Originally posted by krazyhades
      Wait, so a patch that upgrades identify, or downgrades *identify*?
      The former -- he made ID behave as *ID*.

      How do Anti-Magic and No-Teleport work? Anti-magic clearly doesn't prevent you from being damaged by magic, so I'm not sure. I assume No-Tele prevents other monsters from teleporting you, since I'm pretty sure I've seen other monsters teleport away from me when adjacent to me and my no-tele amulets.
      You're right about no-teleport. Anti-magic, as I understand it, sets your minimum saving throw to 95% and prevents you from casting spells. Great for warriors, lousy for practically everyone else.

      Comment

      • krazyhades
        Swordsman
        • Jun 2013
        • 428

        #48
        I can see why you'd want that. Regular identify is rarely all that useful to me in e.g. determining what to leave on the dungeon floor and what to carry home.

        Good to know about anti-magic.
        Last edited by krazyhades; May 16, 2014, 19:06.

        Comment

        • UglySquirrell
          Swordsman
          • Jul 2011
          • 293

          #49
          Originally posted by krazyhades
          Wait, so a patch that upgrades identify, or downgrades *identify*?


          Just drove a bunch of attempted daggermasters into the ground, a few dying on the thieves quest (I hate not being able to kill that quest right away and instead having to scum for levels...so boring to me) and another dying of starvation on the wargs quest because of an elusive last warg and town not stocking recall. Augh! I really should just use small levels for the warg quest to make it trivial. I think that would work.

          I really like the variety in this game, but it's so freaking grind-oriented, what with its punishing nature, huge xp penalties for casters and interesting races, fame requirements for reforging, the ever-present problems in all 'bands with ranged/caster characters taking so many more clicks to run, the lack of roguelike keyset monster and item lists, etc. /rant

          tl;dr krazyhades died and is grumpy.
          Sorry your guy died.

          With melee classes max str, dex, and get a decent con. Then spend your starting gold on a heroism potion, and a couple of cure light wounds, you can buy a scroll of blessing as well, but usually it's not necessary. Then do the thieves quest this should work more times than not.

          Casters are a little more difficult to start, but if your looking fast. Just head to Camalot and sit on the stairs till level 3 or so, usually just takes a few minutes. You should be powerful enough for the thieves now. The only classes i find hard to start with are the hybrids, Bard, Beastmaster etc.

          As far as grinding, i actually find i do very little in this game at all, the only grindy part in my opinion is stat gain. You really want to max out con as soon as possible, the mobs can hit insanely hard.

          Another thing i like to do, is use the library once that quest line is done and you get a discount for town services, and study all the uniques. rods of probing work as well, but unless your really stealthy not always an option.

          I think my only real compliant with the game is the ticked off status, monsters get when you use a ranged spell or weapon, seems too punishing for them, considering how powerful melee is.

          A monster list would be handy, with the huge amount of uniques in the game.
          Item lists would be nice too, but i usually just get everything i see anyways.

          Comment

          • krazyhades
            Swordsman
            • Jun 2013
            • 428

            #50
            Meh, guys die all the time. It's arguably the most important quality of a roguelike game. This guy died extremely early because I was playing incautiously, wasn't in the mood to tryhard. As always, there were things I could have done to survive.

            I pretty much know the stuff you've said, though I appreciate the sentiment. I have barely played any casters in PosChengband, but mages (followed by rogues) are my preferred Vanilla characters. Despite my low number of ladder uploads, I've been playing *band games since I left Nethack almost 10 years ago.

            I dislike spending gold on monster knowledge since it is already a pain to gather enough millions for reforging as-is. I also on principle prefer full knowledge (heresy, I know, but even well respected players here e.g. clouded, Arjen, look at the info files to make informed plays, as discussed in a number of much older dump comments).

            One thing I really wish I had access to was good documentation on the fixed rewards and quests in the game, but chris has already stated that creating such documentation is against his philosophy, so I have learned what I can from reading every stored PosChengband ladder entry with more than 10 comments...it helps, but I still have many knowledge gaps.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #51
              Originally posted by UglySquirrell
              A monster list would be handy, with the huge amount of uniques in the game.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • krazyhades
                Swordsman
                • Jun 2013
                • 428

                #52
                Very handy spoiler, but at least I was referring to a list of monsters your character is aware of. I have many deaths to unnoticed lurkers or totally-looked-like-novice-warriors. Maybe UglySquirrell was talking about monster knowledge though.

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #53
                  Originally posted by krazyhades
                  Very handy spoiler, but at least I was referring to a list of monsters your character is aware of. I have many deaths to unnoticed lurkers or totally-looked-like-novice-warriors. Maybe UglySquirrell was talking about monster knowledge though.
                  Type '['

                  It won't show you where they are, but it will give you a list of dudes you're aware of.
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • krazyhades
                    Swordsman
                    • Jun 2013
                    • 428

                    #54
                    The key only works in non-roguelike keyset. Also, I can't send it to a subwindow.

                    Comment

                    • chris
                      PosChengband Maintainer
                      • Jan 2008
                      • 702

                      #55
                      Originally posted by krazyhades
                      The key only works in non-roguelike keyset. Also, I can't send it to a subwindow.
                      I updated the roguelike keyset:
                      [ Display monster list
                      ] Display object list
                      ^V Repeat last command

                      This might not be pushed yet, though. I didn't check. Still no subwindow ...

                      Comment

                      • krazyhades
                        Swordsman
                        • Jun 2013
                        • 428

                        #56
                        YES! YES! Thank you, this is a great little quality-of-life change for me!

                        Comment

                        • debo
                          Veteran
                          • Oct 2011
                          • 2402

                          #57
                          Originally posted by krazyhades
                          YES! YES! Thank you, this is a great little quality-of-life change for me!
                          Pfft. Subwindows. Who needs em.
                          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                          Comment

                          • krazyhades
                            Swordsman
                            • Jun 2013
                            • 428

                            #58
                            > "I'm sure this gets me into trouble sometimes, but hey."

                            Comment

                            • debo
                              Veteran
                              • Oct 2011
                              • 2402

                              #59
                              Originally posted by krazyhades
                              > "I'm sure this gets me into trouble sometimes, but hey."
                              Hahahahaha
                              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                              Comment

                              • krazyhades
                                Swordsman
                                • Jun 2013
                                • 428

                                #60
                                Augh. This stupid game...

                                My lvl 14 Red Mage "Shameful Death" arrived in Morivant at the cost of all of his 6 ?Phase and 2 ?Teleportation. 6 gold away from getting another ?Teleport, so I headed outside the walls to earn it. Died to an inescapable Lady Zhurong, Avatar of Flame. Whoo.

                                edit: I'll be trying again, of course.
                                Last edited by krazyhades; May 17, 2014, 02:05.

                                Comment

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