NPP 6.1 kobold rogue

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  • Deadguy
    Scout
    • Apr 2014
    • 36

    NPP 6.1 kobold rogue

    So I usually play Vanilla, but I wanted to try a rogue, so I whipped one up for NPP..

    So far I really like this little bugger, hes 15 and approaching dl20 (trying to knock around till I find some source of FA before I go much deeper) . He's knocked off Wormy and a couple of the orc uniques using archery and melee...got a dagger of flame early thanks to Smeagol..His stealth seems good even with no gear bonuses, and I love all the detection options from the mage books..makes getting the fights and objects I want from each level so darn convenient.. carrying my usual heal/escape kit (CCWs, ?PDs, _tele)..any advice as I sneak up on the midgame?
    One does not simply stop playing Angband.
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #2
    Are you setting traps? That's fun.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Deadguy
      Scout
      • Apr 2014
      • 36

      #3
      Ooo no, that sounds like mayhem, I'll give that a shot soon. And I hate blink dogs, just saying.
      One does not simply stop playing Angband.

      Comment

      • Deadguy
        Scout
        • Apr 2014
        • 36

        #4
        Update: cl25, dl35 and moving down, bought a =FA from BM....Got chain mail of rfire from an orc unique, and boy does the RNG love giving me labyrinths, ugh. No other new gear aside from a couple !stat finds..just avoided a monster pack of nexus Z's, yay me. Doofus is rollin steadily along, this may be my new fav. class

        EDIT:Another thing I hate: frickin phantoms.
        Last edited by Deadguy; May 2, 2014, 02:20.
        One does not simply stop playing Angband.

        Comment

        • nppangband
          NPPAngband Maintainer
          • Dec 2008
          • 926

          #5
          Nick makes a great point. Setting traps in NPP, like O or FA, works best when the creature is out-of-sight, so they don't see the trap being set.

          I never thought about it before, but a rogue can probably have a lot of fun in a NPP labyrinth. Those levels are a trap-setting paradise. I now have to try this.
          NPPAngband current home page: http://nppangband.bitshepherd.net/
          Source code repository:
          https://github.com/nppangband/NPPAngband_QT
          Downloads:
          https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

          Comment

          • Deadguy
            Scout
            • Apr 2014
            • 36

            #6
            Ok progress update..got extreeemely lucky with statgaim, all capped except wis/cha. Found a randart axe with speed and acid brand, itll do for now. Here's the text dump: Any advice is ofc appreciated.
            Attached Files
            One does not simply stop playing Angband.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #7
              Originally posted by Deadguy
              Ok progress update..got extreeemely lucky with statgaim, all capped except wis/cha. Found a randart axe with speed and acid brand, itll do for now. Here's the text dump: Any advice is ofc appreciated.
              Can I recommend you upload your dump to the ladder? Tab at the top, then fill in the "submit your character" section.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Deadguy
                Scout
                • Apr 2014
                • 36

                #8
                Oops, sorry, fixed.
                One does not simply stop playing Angband.

                Comment

                • nppangband
                  NPPAngband Maintainer
                  • Dec 2008
                  • 926

                  #9
                  I strongly recommend a source of resist cold and see invisible before heading any deeper. Below 2000' in NPP there are plenty of things that can hit you for 350+ hp in a single attack, so an extra couple points of CON will help as well.

                  Great weapon, though. That will help a lot.
                  NPPAngband current home page: http://nppangband.bitshepherd.net/
                  Source code repository:
                  https://github.com/nppangband/NPPAngband_QT
                  Downloads:
                  https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                  Comment

                  • Deadguy
                    Scout
                    • Apr 2014
                    • 36

                    #10
                    Originally posted by nppangband
                    I strongly recommend a source of resist cold and see invisible before heading any deeper. Below 2000' in NPP there are plenty of things that can hit you for 350+ hp in a single attack, so an extra couple points of CON will help as well.

                    Great weapon, though. That will help a lot.
                    Yeah desperately looking for SI and filling my resist holes before I hit dl40. Just got chased out of a lesser vault by Medusa...lured her into a corridor where she couldnt summon and she still kept knockin the snot out of me, gulping !speeds didnt help much. At least I bailed before she killed me, right?

                    Thanks for comments!
                    One does not simply stop playing Angband.

                    Comment

                    • Diego Gonzalez
                      Adept
                      • May 2007
                      • 170

                      #11
                      I think that rogue is the most fun class to play NPP because of the traps, the bonus to sling archery, decent melee and the spells. When I get a decent fail rate for the haste spell I use it all the time. I'm always hasted, to avoid nasty surprises with fast monsters that suddenly appear in the field of vision.

                      Comment

                      • Deadguy
                        Scout
                        • Apr 2014
                        • 36

                        #12
                        Just a mini update : my list of uniques that ive run from...Medusa and Beorn. I almost had BearBoy but nexus Zs crashed the party unexpectedly. On a brighter note, creeping coin pits + no-sell = kaching, omg.
                        One does not simply stop playing Angband.

                        Comment

                        • Deadguy
                          Scout
                          • Apr 2014
                          • 36

                          #13
                          Originally posted by Diego Gonzalez
                          I think that rogue is the most fun class to play NPP because of the traps, the bonus to sling archery, decent melee and the spells. When I get a decent fail rate for the haste spell I use it all the time. I'm always hasted, to avoid nasty surprises with fast monsters that suddenly appear in the field of vision.
                          Oh, I should be using a sling? *facepalm*
                          One does not simply stop playing Angband.

                          Comment

                          • nppangband
                            NPPAngband Maintainer
                            • Dec 2008
                            • 926

                            #14
                            Originally posted by Deadguy
                            Oh, I should be using a sling? *facepalm*
                            I should be facepalming, not you. I coded that feature and I forgot to tell you. As usual, my co-maintainer Diego has my back.

                            Rogues get a bonus multiplier, so a x2 sling is really +3. There isn't quite a good way to explain all the bonus damage rogues get with slings on the character screen, but if you examine the weapon, it is fully explained.

                            Rogues also get huge damage bonuses on well balanced throwing weapons, and they can be stored in the quiver so they don't take up a full inventory slot. I occasionally get bug reports from players because their rogues do so much damage thorwing the *thanc artifact daggers they think the game is broken. Maybe not so much at 2000', but in the earlier levels, such as 700-1000 a rogue with some 'thanc artifacts can one-shot kill everything but the uniques at those levels.
                            NPPAngband current home page: http://nppangband.bitshepherd.net/
                            Source code repository:
                            https://github.com/nppangband/NPPAngband_QT
                            Downloads:
                            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                            Comment

                            • Deadguy
                              Scout
                              • Apr 2014
                              • 36

                              #15
                              Originally posted by nppangband
                              I should be facepalming, not you. I coded that feature and I forgot to tell you. As usual, my co-maintainer Diego has my back.

                              Rogues get a bonus multiplier, so a x2 sling is really +3. There isn't quite a good way to explain all the bonus damage rogues get with slings on the character screen, but if you examine the weapon, it is fully explained.

                              Rogues also get huge damage bonuses on well balanced throwing weapons, and they can be stored in the quiver so they don't take up a full inventory slot. I occasionally get bug reports from players because their rogues do so much damage thorwing the *thanc artifact daggers they think the game is broken. Maybe not so much at 2000', but in the earlier levels, such as 700-1000 a rogue with some 'thanc artifacts can one-shot kill everything but the uniques at those levels.
                              Nice....now to round up a nice sling...
                              One does not simply stop playing Angband.

                              Comment

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