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NPP 6.1 kobold rogue
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Try to find a sling of extra might. Or even better, a sling of buckland. I don't use throwing too much. I always thought that it was underpowered, specially at stat gain and later. I think that in O throwing works well at all depths, because you can find better throwing weapons in the late game (storm hammers or something like that)Leave a comment:
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Nice....now to round up a nice sling...I should be facepalming, not you. I coded that feature and I forgot to tell you. As usual, my co-maintainer Diego has my back.
Rogues get a bonus multiplier, so a x2 sling is really +3. There isn't quite a good way to explain all the bonus damage rogues get with slings on the character screen, but if you examine the weapon, it is fully explained.
Rogues also get huge damage bonuses on well balanced throwing weapons, and they can be stored in the quiver so they don't take up a full inventory slot. I occasionally get bug reports from players because their rogues do so much damage thorwing the *thanc artifact daggers they think the game is broken. Maybe not so much at 2000', but in the earlier levels, such as 700-1000 a rogue with some 'thanc artifacts can one-shot kill everything but the uniques at those levels.
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I should be facepalming, not you. I coded that feature and I forgot to tell you. As usual, my co-maintainer Diego has my back.
Rogues get a bonus multiplier, so a x2 sling is really +3. There isn't quite a good way to explain all the bonus damage rogues get with slings on the character screen, but if you examine the weapon, it is fully explained.
Rogues also get huge damage bonuses on well balanced throwing weapons, and they can be stored in the quiver so they don't take up a full inventory slot. I occasionally get bug reports from players because their rogues do so much damage thorwing the *thanc artifact daggers they think the game is broken. Maybe not so much at 2000', but in the earlier levels, such as 700-1000 a rogue with some 'thanc artifacts can one-shot kill everything but the uniques at those levels.Leave a comment:
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Oh, I should be using a sling? *facepalm*I think that rogue is the most fun class to play NPP because of the traps, the bonus to sling archery, decent melee and the spells. When I get a decent fail rate for the haste spell I use it all the time. I'm always hasted, to avoid nasty surprises with fast monsters that suddenly appear in the field of vision.Leave a comment:
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Just a mini update : my list of uniques that ive run from...Medusa and Beorn. I almost had BearBoy but nexus Zs crashed the party unexpectedly. On a brighter note, creeping coin pits + no-sell = kaching, omg.
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I think that rogue is the most fun class to play NPP because of the traps, the bonus to sling archery, decent melee and the spells. When I get a decent fail rate for the haste spell I use it all the time. I'm always hasted, to avoid nasty surprises with fast monsters that suddenly appear in the field of vision.Leave a comment:
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Yeah desperately looking for SI and filling my resist holes before I hit dl40. Just got chased out of a lesser vault by Medusa...lured her into a corridor where she couldnt summon and she still kept knockin the snot out of me, gulping !speeds didnt help much. At least I bailed before she killed me, right?I strongly recommend a source of resist cold and see invisible before heading any deeper. Below 2000' in NPP there are plenty of things that can hit you for 350+ hp in a single attack, so an extra couple points of CON will help as well.
Great weapon, though. That will help a lot.
Thanks for comments!Leave a comment:
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I strongly recommend a source of resist cold and see invisible before heading any deeper. Below 2000' in NPP there are plenty of things that can hit you for 350+ hp in a single attack, so an extra couple points of CON will help as well.
Great weapon, though. That will help a lot.Leave a comment:
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Can I recommend you upload your dump to the ladder? Tab at the top, then fill in the "submit your character" section.Leave a comment:
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Ok progress update..got extreeemely lucky with statgaim, all capped except wis/cha. Found a randart axe with speed and acid brand, itll do for now. Here's the text dump: Any advice is ofc appreciated.Attached FilesLeave a comment:
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Nick makes a great point. Setting traps in NPP, like O or FA, works best when the creature is out-of-sight, so they don't see the trap being set.
I never thought about it before, but a rogue can probably have a lot of fun in a NPP labyrinth. Those levels are a trap-setting paradise. I now have to try this.Leave a comment:
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Update: cl25, dl35 and moving down, bought a =FA from BM....Got chain mail of rfire from an orc unique, and boy does the RNG love giving me labyrinths, ugh. No other new gear aside from a couple !stat finds..just avoided a monster pack of nexus Z's, yay me. Doofus is rollin steadily along, this may be my new fav. class
EDIT:Another thing I hate: frickin phantoms.Last edited by Deadguy; May 2, 2014, 02:20.Leave a comment:
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Ooo no, that sounds like mayhem, I'll give that a shot soon. And I hate blink dogs, just saying.Leave a comment:
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