[Un]angband 0.6.2 beta 2 has been released!

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  • Bandobras
    Knight
    • Apr 2007
    • 726

    Originally posted by Big Al
    Fixed: "You have a feeling you might not be able to get back this way for a while..."
    Oh, great. I took the liberty of tweaking it a little bit further.

    Originally posted by Big Al
    As far as I know, there's only four or so storage cellars, no town, no home.
    OK, so shops would be out of character, but a home? Why not? Only push it further down...

    Originally posted by Big Al
    Really? I was 99% certain that I got everything. Once I had mapped most of it in-game, I went over dungeon.txt with a fine-toothed comb.
    You know what, you are right. The various arrows I had in mind really aren't there --- now I remember they are blocked by goblins after Sauron's return or covered by snow due to Saruman's magic, etc.

    Comment

    • Bandobras
      Knight
      • Apr 2007
      • 726

      Originally posted by andrewdoull
      You'd end up with approximately 30 + 70/2 to 70/3 = 44 to 65 total levels. I suspect we'll end up with 50-60 levels in the long term (Bandobras wants 50 - I think 60 is more likely).
      Let it be 60 then. Let's say it's 50 DL for you 50 CL and then 10 levels of strict endgame.

      Originally posted by andrewdoull
      The problem is then balancing everything else to fit this curve.

      The easiest way to do this is have dungeon stairs descend at either 2 or 3 levels per set of stairs when you get deep. It's a nice hack that means you don't have to worry about anything else except just confusing the player.
      That's really shrewd, but fixing the various little quirks would be a programming nightmare. E.g. levels would be quite monothematic, because the cut-off point for non-levelling monsters will not take into account that levels are now 2 or 3 stories high.

      I think, in the long run, changing max level from 100 to 60 and balancing from there would incur the least work.

      Comment

      • andrewdoull
        Unangband maintainer
        • Apr 2007
        • 872

        Originally posted by thorgot
        I knew it wasn't just me!

        Originally posted by big al
        I'm getting the "forgetting something we shouldn't forget" bug with what seems like about half of the {superb} egos I find. I've reported it, but it's happening a lot.
        Same. Sometimes it happened right when I entered a level with a vault.
        Just to clarify: Unangband works hard to track all the learned item abilities. If however, in the code, we accidentally learn or forget an item ability when either we did or didn't have it, we'll end up getting this message some time later.

        e.g. if you learn you have resist light, when you don't, you'll get this message later. And if you don't think you have resist fire, but you do, you'll also get this message.

        The message is caused by any bug in the item lore logic. So we're doomed to continue to get these messages until the code in question is perfect.

        Andrew
        The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
        In UnAngband, the level dives you.
        ASCII Dreams: http://roguelikedeveloper.blogspot.com
        Unangband: http://unangband.blogspot.com

        Comment

        • Big Al
          Swordsman
          • Apr 2007
          • 327

          - Stone Tell seems to be the only detection spell that is rectangular rather than circular. Intended or oversight?

          - I had a disease something like "Wit loss and ringing in the ears caused by a plague. It will naturally mutate. You can treat the symptoms for this disease or find a proper cure to get rid of it" (not sure of exact wording). And I couldn't find anyway cure it - a service of "cure disease" did nothing. I don't pretend to understand how diseases work, and I know that I've asked about them before, but shouldn't a service of "cure disease" cure this? I think I've had this problem before with Wit Loss.
          Come play Metroplexity!
          Un, V MX H- D c-- f- PV s- d+ P++ M+
          c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

          Comment

          • thorgot
            Apprentice
            • Dec 2007
            • 62

            Originally posted by Big Al
            - Stone Tell seems to be the only detection spell that is rectangular rather than circular. Intended or oversight?

            - I had a disease something like "Wit loss and ringing in the ears caused by a plague. It will naturally mutate. You can treat the symptoms for this disease or find a proper cure to get rid of it" (not sure of exact wording). And I couldn't find anyway cure it - a service of "cure disease" did nothing. I don't pretend to understand how diseases work, and I know that I've asked about them before, but shouldn't a service of "cure disease" cure this? I think I've had this problem before with Wit Loss.
            You require a rare potion of cure plague, or you need to cure both wit loss and ringing in the ears.

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              Originally posted by Bandobras
              Let it be 60 then. Let's say it's 50 DL for you 50 CL and then 10 levels of strict endgame.
              Shall we cut a release then get onto it? No time like the present...

              Andrew
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • Bandobras
                Knight
                • Apr 2007
                • 726

                Originally posted by andrewdoull
                Shall we cut a release then get onto it? No time like the present...
                Let the blame be on me. Let's get gold and start deconstructing the game again. If things turn really nasty I can always do a branch from a past semi-stable version and flee there...

                P.S. No idea about diseases, either.

                Comment

                • andrewdoull
                  Unangband maintainer
                  • Apr 2007
                  • 872

                  Originally posted by Bandobras
                  Let the blame be on me. Let's get gold and start deconstructing the game again. If things turn really nasty I can always do a branch from a past semi-stable version and flee there...

                  P.S. No idea about diseases, either.
                  Ideally we should do it right before the last commit I just did (2069)... hopefully it won't break anything, but I'll give it 24 hours for the dust to settle. I also appear to be on a bit of a bug fix drive at the moment, which always helps.

                  Andrew
                  The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                  In UnAngband, the level dives you.
                  ASCII Dreams: http://roguelikedeveloper.blogspot.com
                  Unangband: http://unangband.blogspot.com

                  Comment

                  • andrewdoull
                    Unangband maintainer
                    • Apr 2007
                    • 872

                    Originally posted by Bandobras
                    Edit: Perhaps the biggest drawback of throwing is it does not get to_dam bonuses from launchers as shooting does. And of course it lacks of any damage multiplier. And we insist on keeping the latter this way...
                    Previously, I was counting to hit and damage bonus twice for throwing to compensate for this.
                    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                    In UnAngband, the level dives you.
                    ASCII Dreams: http://roguelikedeveloper.blogspot.com
                    Unangband: http://unangband.blogspot.com

                    Comment

                    • Big Al
                      Swordsman
                      • Apr 2007
                      • 327

                      I got a randart: The Large Metal Shield of Daegas (+2) [5, +10] (+0). It supposedly modifies my light radius, but it doesn't actually do anything because the pval is zero. Bug?

                      The recent change on the 'C' screen seems to be buggy - now it's telling me that *every* equipment item I have gives me rBase and rPoison (see attached). So does everything in my home.

                      What's the difference when something protects you from darkness compared to powerful darkness, etc? Does the latter protect you even when a monster can "breath darkness powerfully enough to overcome your resistance"? Should this be indicated on the 'C' screen somewhere?

                      BTW, with rev 2069, my char forgot about all the flavours of potions, wands, etc. I can re-id the potions, but I can't id any of the wands or amulets and such, because the game already thinks that they are IDed.
                      Attached Files
                      Last edited by Big Al; April 19, 2008, 19:35.
                      Come play Metroplexity!
                      Un, V MX H- D c-- f- PV s- d+ P++ M+
                      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                      Comment

                      • Bandobras
                        Knight
                        • Apr 2007
                        • 726

                        Originally posted by andrewdoull
                        Previously, I was counting to hit and damage bonus twice for throwing to compensate for this.
                        Was it me who removed this, when I merged firing and throwing code? I've put it back right now in SVN... But I'm not sure how to signal this in UI. Bonuses from STR and quipment would be visible in the 'C' screen, but then they don't improve throwing for a long time, unless initial STR is very high, while a dagger with big to_dam is much more common. Anyway, after CL 20 or 30 the effect vs damage is almost the same, because STR and equipment bonuses are limited by weapon dice.

                        Edit, from SVN log:
                        Originally posted by andrewdoull
                        Show basic resists as numbers (similar to pvals) to indicate that basic resists are cumulative.
                        ???
                        Are they?
                        Last edited by Bandobras; April 19, 2008, 22:53.

                        Comment

                        • Bandobras
                          Knight
                          • Apr 2007
                          • 726

                          Originally posted by Big Al
                          I got a randart: The Large Metal Shield of Daegas (+2) [5, +10] (+0). It supposedly modifies my light radius, but it doesn't actually do anything because the pval is zero. Bug?
                          Bug. One I've fixed ~5 times, BTW. Objects even start with pval 1 by default (all objects!), but the code still somehow manages to zero the pval.

                          Originally posted by Big Al
                          The recent change on the 'C' screen seems to be buggy - now it's telling me that *every* equipment item I have gives me rBase and rPoison (see attached).
                          Working on this... Edit: UnAndrew's beat me to it.

                          Originally posted by Big Al
                          What's the difference when something protects you from darkness compared to powerful darkness, etc?
                          No idea.


                          Originally posted by Big Al
                          BTW, with rev 2069, my char forgot about all the flavours of potions, wands, etc. I can re-id the potions, but I can't id any of the wands or amulets and such, because the game already thinks that they are IDed.
                          Please, keep your savefile from before the upgrade. I'm surely going to fix it, before I import my warrior's savefile. Edit: UnAndrew's might have fixed it now.
                          Last edited by Bandobras; April 19, 2008, 23:06.

                          Comment

                          • andrewdoull
                            Unangband maintainer
                            • Apr 2007
                            • 872

                            Originally posted by Big Al
                            I got a randart: The Large Metal Shield of Daegas (+2) [5, +10] (+0). It supposedly modifies my light radius, but it doesn't actually do anything because the pval is zero. Bug?
                            Yep.

                            The recent change on the 'C' screen seems to be buggy - now it's telling me that *every* equipment item I have gives me rBase and rPoison (see attached). So does everything in my home.
                            Fixed.

                            What's the difference when something protects you from darkness compared to powerful darkness, etc? Does the latter protect you even when a monster can "breath darkness powerfully enough to overcome your resistance"? Should this be indicated on the 'C' screen somewhere?
                            The string "powerfully enough to overcome your resistance" should only be shown for hold, forget, illusion, scare, blind, confusion, and slow spells. Certain monsters can cast these powerfully enough to overcome your resistance.

                            The powerful flag also increases the arc radius of breath weapons.

                            BTW, with rev 2069, my char forgot about all the flavours of potions, wands, etc. I can re-id the potions, but I can't id any of the wands or amulets and such, because the game already thinks that they are IDed.
                            It looks like I made a rash assumption about importing from older save files - which I've now fixed. You'll have to do a local fix to add AWARE_FLAVOR to any object that has the AWARE_EXISTS flag for this save file. Easiest way to do this is either in the load or save routines, load the file once to fix it, then revert to the SVN version.

                            Andrew
                            The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                            In UnAngband, the level dives you.
                            ASCII Dreams: http://roguelikedeveloper.blogspot.com
                            Unangband: http://unangband.blogspot.com

                            Comment

                            • Big Al
                              Swordsman
                              • Apr 2007
                              • 327

                              Thanks for the info.

                              FYI: I'm having trouble saving my game today (playing rev 2070) - I played for ~half an hour, then hit ^x to save the game and quit. It gave me all the normal saving game messages and quit fine. Later, I open up the game, and my half hour of progress is gone. I test to see if saving the game works at all: I play for a couple minutes and then save & reload; works fine. So I play for another half hour, and save my game and reload - half hour of play gone again. If I play for a short while, everything works fine, if I play for a longer time, it doesn't save. I checked the 'date modified' date of the savefile, and it stayed unchanged. I haven't been able to narrow down what works and what doesn't yet.

                              (Though it might be a bessing in disguise - I just found Narya which I wouldn't have otherwise found if my savefile hadn't been lost .)
                              Come play Metroplexity!
                              Un, V MX H- D c-- f- PV s- d+ P++ M+
                              c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                              Comment

                              • Arralen
                                Swordsman
                                • May 2007
                                • 309

                                Dunno if this is WAD or a bug - a robe with lesser enchantment is worth more than an ego armor ?:

                                Code:
                                  [Character Inventory]
                                 ...
                                r) a Robe worth 1004 gold pieces [2,+6]
                                 It is of very good quality, but with no additional powers.  
                                s) Soft Leather Armour of Searching worth 718 gold pieces [4,+7] (+1)
                                 It is a useful ego item.
                                No, I don't have a clue 'bout C, and I'm not starting my own variant.
                                Never. Ever.

                                Comment

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