[Un]angband 0.6.2 beta 2 has been released!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Anne
    Adept
    • Feb 2008
    • 134

    #76
    I'm afraid I haven't investigated rune stones much at all, so I can't offer any explanation. But I know there's some bug related to at least one type of rune stone, so it's always possible that this is indicative of another bug. Bandobras could probably tell us when he returns from fighting those forest orcs... or whatever he's doing on that mountain.

    Comment

    • Big Al
      Swordsman
      • Apr 2007
      • 327

      #77
      Thanks for all the tips Anne.

      Bug: I gained a level and increased stats and got the message: "You feel more dextrous. You fell more agile. Welcome to level 13. You can learn 1 more spell. ing." The "ing." should not be there.
      Already reported as #012333.
      Last edited by Big Al; April 8, 2008, 18:16.
      Come play Metroplexity!
      Un, V MX H- D c-- f- PV s- d+ P++ M+
      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

      Comment

      • Rizwan
        Swordsman
        • Jun 2007
        • 292

        #78
        Originally posted by Big Al
        You can learn 1 more spell. ing." The "ing." should not be there.
        I don't know, its nice to be able to learn new spellings as you grow older and more experienced

        Comment

        • Anne
          Adept
          • Feb 2008
          • 134

          #79
          You're welcome, Big Al.

          And here's a few more...

          a Road through Mirkwood the Great -
          "...Among odours of decay you sometimes imagine catching a swet scent and among echoes of clicking and hissing you can sometimes almost har as if a captivating music."
          'Swet' should be 'sweet' and for the awkward end, maybe something like 'you can sometimes faintly hear something like a captivating music.'

          Kheled-Zaram at the east Moria entrance - at the end, the description says "you expect deadlier erils soon." Should say deadlier 'perils'.

          Ring of Slaying - description gives throwing info only - this one wasn't an ego item and had no hidden powers.

          Gloves of Power - description says "It may causes its wielder to see invisible monters." Should be 'cause' and 'monsters'.

          Magical Bag of Scrying does not swallow scrolls of *Identify*

          Comment

          • Big Al
            Swordsman
            • Apr 2007
            • 327

            #80
            Bug: I was (cheating death and) fighting Smaug: he dropped two bags when I killed him. Both bags dropped in the same square because there was enough other junk around for things to start double stacking. I walk over the square with the bags and auto-pick them up because I was carrying something in my inventory that matched the two bags. After picking up the two bags, there was an object left on the ground: a white ampersand: the name of the object was "nothing" - and that seemed to be what it was - a nothing object. Reported on berlios.

            Also, bug: the wizard mode command '^aa' (cure all) doesn't cure petrification or any curses/diseases. FIXED IN SVN
            Last edited by Big Al; April 8, 2008, 18:21.
            Come play Metroplexity!
            Un, V MX H- D c-- f- PV s- d+ P++ M+
            c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

            Comment

            • thorgot
              Apprentice
              • Dec 2007
              • 62

              #81
              Originally posted by Big Al
              Also, could someone explain to me how runes work? I thought that I had figured most of it out until I found some scrolls of runic magic - I see that my equipment has runes like "2 waves" or "3 dwarvens" on it. What do these mean? I looked at rune.txt and see things like Dwarven has a RES_BLIND flag on it, but a piece of equipment with "2 dwarvens" on it doesn't seem to convey blindness resistance, so what does it do? And what do the numbers mean? Thanks.
              You can apply runes to equipment. For things like scrolls or potions, it changes the effect. Adding more runes makes the effect more powerful. For example, there is one moon rune on a scroll of summon undead, and adding more changes it to dispel undead.

              It's a similar thing for equipment, except it requires more runes. You can make very nice ego equipment in this way, or powerful staves/wands etc.

              Experimenting by adding more runes would probably be pretty hard, but I made an almost complete list of recipes by using the spell of runic magic in my winning character. Or you could cheat and sneak a peak at the code.

              Comment

              • thorgot
                Apprentice
                • Dec 2007
                • 62

                #82
                I believe someone mentioned something like this before, but I'm not sure.

                I used a service of gauge magic on a stack of two wands, and learned there were 21 charges left.

                I then sold one for 20,000 gold, and learned they were wands of Spark.

                Comment

                • Anne
                  Adept
                  • Feb 2008
                  • 134

                  #83
                  Yup, that one was supposed to have been fixed.

                  Comment

                  • Bandobras
                    Knight
                    • Apr 2007
                    • 726

                    #84
                    Originally posted by Anne
                    Yup, that one was supposed to have been fixed.
                    I've personally reported it at



                    at



                    but I don't think anybody tried to fix it yet.

                    Comment

                    • Bandobras
                      Knight
                      • Apr 2007
                      • 726

                      #85
                      Hi all, I've fought some mountain orcs in nice spring forests and fled form the rest to get back to fixing stuff!

                      Originally posted by Big Al
                      Also, bug: the wizard mode command '^aa' (cure all) doesn't cure petrification or any curses/diseases.
                      Thank you for the report. I've just returned and I won't have time to move all the bug reports from the forum to Berlios. So, either move them yourself or add a meta-bug report with a link to this forum topic.

                      I will now start commenting, in reverse chronological order, on the bugs I can't reproduce, need more information about or those I fix while reading. The bug reports or feature requests I ignore are those I judge as reasonable, but won't fix immediately.

                      Originally posted by Anne
                      a Road through Mirkwood the Great -
                      "...Among odours of decay you sometimes imagine catching a swet scent and among echoes of clicking and hissing you can sometimes almost har as if a captivating music."
                      Something is very wrong here, because I have 'sweet' and 'hear' spelled correctly. And 'perils'. Could you please check it out in your lib/edit/dungeon.txt file and then remove everything in /lib/data/ and check again in-game?

                      Originally posted by Anne
                      for the awkward end, maybe something like 'you can sometimes faintly hear something like a captivating music.'
                      Fixed, thank you. However, can it be said even better? Without the 'something' (after 'sometimes')?

                      Originally posted by Anne
                      Ring of Slaying - description gives throwing info only - this one wasn't an ego item and had no hidden powers.
                      I guess the assumption is, the to_hit and to_dam powers are apparent from the '(+4, +13)' part of the name. You know, the ring has no ego powers at all. It just has pluses, like, say a good dagger, which does not have any special description about the pluses, either.

                      Originally posted by Anne
                      Gloves of Power - description says "It may causes its wielder to see invisible monters." Should be 'cause' and 'monsters'.
                      Fixed both.

                      Originally posted by Anne
                      Magical Bag of Scrying does not swallow scrolls of *Identify*
                      Indeed. The scroll fits the bag that holds powerful scrolls.

                      Originally posted by Big Al
                      Bug: I gained a level and increased stats and got the message: "You feel more dextrous. You fell more agile. Welcome to level 13. You can learn 1 more spell. ing." The "ing." should not be there.
                      As Rizwan says. Seriously, this must be a problem with easy_more messages overwriting previous messages. And so this is already reported.

                      Originally posted by Big Al
                      Also, could someone explain to me how runes work?
                      Runes are magical, so even I don't know everything.

                      Originally posted by Big Al
                      I see that my equipment has runes like "2 waves" or "3 dwarvens" on it. What do these mean?
                      Probably that the ego equipment could be recreated form plain equipment of the same kind by applying the runes the given number of times (but pval and other stats would most probably be different).

                      Originally posted by Big Al
                      I looked at rune.txt and see things like Dwarven has a RES_BLIND flag on it, but a piece of equipment with "2 dwarvens" on it doesn't seem to convey blindness resistance, so what does it do?
                      Nothing. It just informs you how you can recreate the thing. Also, if another ego can be obtained by 4 dwarven, you only need to apply 2 dwarven to get there. The blindness resistance is only granted if the runes didn't manage to change ego kind (or rod kind or ring kind, etc., respectively) of the item. In that case, the only effect of the runes is the one from runes.txt, untill you amass enough of them to execute the change, if possible.

                      Comment

                      • Bandobras
                        Knight
                        • Apr 2007
                        • 726

                        #86
                        Originally posted by Big Al
                        Savefile here.
                        The link has one 'l' missing. Not enough spelling level ups, I see.

                        Originally posted by Big Al
                        Bug: I was standing on a set of > stairs and saved the game. Later, I open it again and go down the stairs: I get a bunch of "The xxx disappears" messages for every object that I could see at the time.
                        Are you sure it's for the objects of the last level, not of the next level? My understanding is, the new objects are generated and they hide in terrain. This should still not be visible to the player and is, I think, already reported on Berlios.

                        Originally posted by Big Al
                        (BTW, it's was really weird level that I was on at the time - it consisted of a single cave, a couple small tunnels running off of it, and a 2x1 cell and a 1x1 cell off on the other side of the map - that's why I saved a copy of the game there, to see if the level was actually that small.)
                        Yes, this seems to be a dungeon generation bug (at least when the levels are even smaller and packed with monsters --- this is even more cruel than the optional one-screen levels of TOME). It's already reported, but thanks for the savefile.

                        Comment

                        • Big Al
                          Swordsman
                          • Apr 2007
                          • 327

                          #87
                          Originally posted by Bandobras
                          The link has one 'l' missing. Not enough spelling level ups, I see.
                          Whoops, my bad. At least you figured it out.

                          Are you sure it's for the objects of the last level, not of the next level? My understanding is, the new objects are generated and they hide in terrain. This should still not be visible to the player and is, I think, already reported on Berlios.
                          Ah ha, I see the problem: yes, it was for objects on the next level. Here's what looks like just happened: The level generator decided to create a room with curtains on the right side of the room and create a bunch of objects on the right side of the room as well. Because the curtains took the space where the objects were going, a lot of the objects double- or triple-stacked into piles. Somehow the game thought that those objects disappeared because they show up as "A stack of two objects", rather than the individual objects. They weren't hiding in terrain, they were hiding under each other! Reported on Berlios.
                          Last edited by Big Al; April 8, 2008, 18:22.
                          Come play Metroplexity!
                          Un, V MX H- D c-- f- PV s- d+ P++ M+
                          c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                          Comment

                          • thorgot
                            Apprentice
                            • Dec 2007
                            • 62

                            #88
                            Does the bridge of stone spell do anything? I didn't see anything in the changelog about it.

                            Comment

                            • Bandobras
                              Knight
                              • Apr 2007
                              • 726

                              #89
                              Originally posted by thorgot
                              Does the bridge of stone spell do anything? I didn't see anything in the changelog about it.
                              I seem to remember it was fixed already for beta or something? And the fix confirmed here on the forum just after the bug report?

                              Originally posted by Big Al
                              Here's what looks like just happened: The level generator decided to create a room with curtains on the right side of the room and create a bunch of objects on the right side of the room as well. Because the curtains took the space where the objects were going, a lot of the objects double- or triple-stacked into piles. Somehow the game thought that those objects disappeared because they show up as "A stack of two objects", rather than the individual objects. They weren't hiding in terrain, they were hiding under each other!
                              Wow, that's the kind of emergent game behaviour I don't quite like. Reported on Berlios.

                              Comment

                              • thorgot
                                Apprentice
                                • Dec 2007
                                • 62

                                #90
                                Examining a Gnarled Staff of Teleportation (Fire proof) worth 2970 gold pieces (1d6) (+0,...

                                While all the information I've learned is useful, it sure would be nice to know how many charges it has left.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎