Thanks, and yes, all my code can be released under GPL, etc.
PS. Bandobras, I sent this via PM - but the inbox notification is so small on these forums that I never notice when I get a message (as I'm assuming you didn't). I'll ask again here: Question regarding fixing depth_in_feet: There are a few places that it's obviously wrong (eg. "You have reached 38 foot depth in the tunnels of Lonely Mountain"), but there are lots of other spots in the game that still use just level numbers, not feet depths (eg. in the dungeon knowledge screen ('~7'), in the lower-right corner of the map, etc.).
If you want, I could change it everywhere in the game, or just where it's obviously wrong?
Also, there are a few words that are spelled inconsistently throughout the code: Light is spelled "Lite" 459 time, and "Light" 1206 times and armor is spelled "armor" 543 times, and "armour" 341 times. Also, "roguelike" vs. "laptop" commands is rather inconsistent. Would these be worth fixing? ("Lite" is something that's always bugged me.)
Also, I must say that I'm not a big fan of moving all the explanations for the edit files into one big modding.rtf file. I mean, don't get me wrong, they're much better documented now (or will be in the future, it looks like) than they used to be, but it's a pain to have to start up Word every time I just want to check was a particular entry means. If you're going to put all the explanations in one file, fine, but at least keep it in a universal format like a .txt file.
PS. Bandobras, I sent this via PM - but the inbox notification is so small on these forums that I never notice when I get a message (as I'm assuming you didn't). I'll ask again here: Question regarding fixing depth_in_feet: There are a few places that it's obviously wrong (eg. "You have reached 38 foot depth in the tunnels of Lonely Mountain"), but there are lots of other spots in the game that still use just level numbers, not feet depths (eg. in the dungeon knowledge screen ('~7'), in the lower-right corner of the map, etc.).
If you want, I could change it everywhere in the game, or just where it's obviously wrong?
Also, there are a few words that are spelled inconsistently throughout the code: Light is spelled "Lite" 459 time, and "Light" 1206 times and armor is spelled "armor" 543 times, and "armour" 341 times. Also, "roguelike" vs. "laptop" commands is rather inconsistent. Would these be worth fixing? ("Lite" is something that's always bugged me.)
Also, I must say that I'm not a big fan of moving all the explanations for the edit files into one big modding.rtf file. I mean, don't get me wrong, they're much better documented now (or will be in the future, it looks like) than they used to be, but it's a pain to have to start up Word every time I just want to check was a particular entry means. If you're going to put all the explanations in one file, fine, but at least keep it in a universal format like a .txt file.
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