[Un]angband 0.6.2 beta 2 has been released!

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  • Rizwan
    Swordsman
    • Jun 2007
    • 292

    #46
    Originally posted by Bandobras
    You are welcome. IIRC, that was Rizwan the Dog, originally, because I've given you a shop nobody else wanted to run. Then I said to myself, I'd rather not post 'The most hated variant' poll next and see us win,
    Never ... You guys are doing all the hard work to bring us these amazing changes in the game and keeping it alive

    Originally posted by Bandobras
    so I changed it to Rizwan the Hunt, along with some other nicks. Then to Rizwan the Hunter, then I remembered why you got the worst shop --- because you were shy about explaining your race and shop choices and perhaps even didn't specify your preferred shop initially. So much about ego stroking.

    Any mention in the game is an honor especially for one that has been playing for more than a decade (on and off) without having a single win to show for it.

    As for the shop and race choices, I put those in the poll and then said to myself ok now to explain them but real world intruded and then I totally forgot about them. So I will post those soon.

    But seriously, GREAT WORK, all of you guys

    Comment

    • Big Al
      Swordsman
      • Apr 2007
      • 327

      #47
      Originally posted by Bandobras
      So be it. BTW., have you found your shop Big Al?
      No - I have no idea which one I'm supposed to be. Is it in shop_own.txt or am I not looking at the right place?
      Come play Metroplexity!
      Un, V MX H- D c-- f- PV s- d+ P++ M+
      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

      Comment

      • Bandobras
        Knight
        • Apr 2007
        • 726

        #48
        Thank you all for kind words and I'm glad you like it. But you know what, I feel a little bit pissed off. I wanted to lure crowds of enthusiasts to Unangband (and to thank Anne, who got hold of her own shop first of all the new shopkeepers) and instead I attracted a bunch of hackers that break into my SVN and spy on my files instead of laboriously killing monsters, traveling through wilderness and discovering their shops in due time in distant forgotten cities.

        Next time I'm encrypting the file. And next time everybody fixes the bugs he reports --- if you can spy on SVN files, you can fix your bugs, as well. Still, this was fun, anyway.

        Comment

        • Anne
          Adept
          • Feb 2008
          • 134

          #49
          Well I'm honored. And truth be told, that's a time-honored method that newspapers use because it does work. People -love- to see their name in print where everyone else can see it. Makes them feel a little famous, and appreciated, too, and in turn it tends to boost sales. Who knows, you may get some new players out of this yet!

          Comment

          • Rizwan
            Swordsman
            • Jun 2007
            • 292

            #50
            Originally posted by Bandobras
            Thank you all for kind words and I'm glad you like it. But you know what, I feel a little bit pissed off. I wanted to lure crowds of enthusiasts to Unangband (and to thank Anne, who got hold of her own shop first of all the new shopkeepers) and instead I attracted a bunch of hackers that break into my SVN and spy on my files instead of laboriously killing monsters, traveling through wilderness and discovering their shops in due time in distant forgotten cities.

            Next time I'm encrypting the file. And next time everybody fixes the bugs he reports --- if you can spy on SVN files, you can fix your bugs, as well. Still, this was fun, anyway.

            Hey I didn't cheat ... sort of ... at least not that way . I downloaded the newest version, started a new character and then got impatient and looked at the lib\edit\shop_own.txt file

            Comment

            • Big Al
              Swordsman
              • Apr 2007
              • 327

              #51
              Originally posted by Bandobras
              Thank you all for kind words and I'm glad you like it. But you know what, I feel a little bit pissed off. I wanted to lure crowds of enthusiasts to Unangband (and to thank Anne, who got hold of her own shop first of all the new shopkeepers) and instead I attracted a bunch of hackers that break into my SVN and spy on my files instead of laboriously killing monsters, traveling through wilderness and discovering their shops in due time in distant forgotten cities.

              Next time I'm encrypting the file. And next time everybody fixes the bugs he reports --- if you can spy on SVN files, you can fix your bugs, as well. Still, this was fun, anyway.
              Aw, I feel bad now. I tried to find my shop - truly, but after I died about four times in a row and still hadn't seen it, I cheated. Honestly though, unangband is the only variant that has keep my interest in anything more than a passing fad. I appreciate all the work you guys have done and am rather quite honoured if you had put my name in the name (which I still haven't found). I only looked at the edit files because you asked about it first...

              EDIT: Please also (unless I'm missing it somewhere,) make an option to turn off the new "Are you sure? [y/n]/This doesn't feel safe." prompt when exploring unexplored territory. It's a nice idea but I really can't stand it. Especially when you get it in eg. Hobbiton where it's all safe anyway.
              Last edited by Big Al; April 8, 2008, 04:23.
              Come play Metroplexity!
              Un, V MX H- D c-- f- PV s- d+ P++ M+
              c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

              Comment

              • Bandobras
                Knight
                • Apr 2007
                • 726

                #52
                Well, you are a bunch of cunning hackers, but I like you, anyway.

                I've made Timo a Man of Gondor and done all the other tweaks I've written about. Thanks for the help.

                Originally posted by Big Al
                which I still haven't found
                Well, I had some troubles with making your nick High-Elvish enough, so I've taken first letters only. The shopkeepers' nick, in turn, represents your being torn between two kinds of trade... Of course, if you have a better idea, just let me know...

                Originally posted by Big Al
                EDIT: Please also (unless I'm missing it somewhere,) make an option to turn off the new "Are you sure? [y/n]/This doesn't feel safe." prompt when exploring unexplored territory.
                Doesn't turning off disturb_detect work?

                Originally posted by Big Al
                Especially when you get it in eg. Hobbiton where it's all safe anyway.
                I'd turn it off by default in level 0 wilderness, but IIRC you won't ever encounter the warning, unless you cast a detection spell, and if you cast such a spell, I assume you know what you are doing...

                Comment

                • Big Al
                  Swordsman
                  • Apr 2007
                  • 327

                  #53
                  Originally posted by Bandobras
                  Well, I had some troubles with making your nick High-Elvish enough, so I've taken first letters only. The shopkeepers' nick, in turn, represents your being torn between two kinds of trade... Of course, if you have a better idea, just let me know...
                  Baldir Spellsword? It's the only one that vaguely fits, though I probably wouldn't have recognized it without eliminating all the other ones. I don't know what to change it to though...

                  Doesn't turning off disturb_detect work?
                  Yep, it does. I looked through all the disturbance options several times and couldn't find it; I'm just blind.

                  I'd turn it off by default in level 0 wilderness, but IIRC you won't ever encounter the warning, unless you cast a detection spell, and if you cast such a spell, I assume you know what you are doing...
                  OK, makes sense - I had probably cast detect monsters or something and because the whole map is grass, I couldn't see where I had detected. Maybe a more detailed question than "are you sure" would help; eg. "Are you sure you want to enter unexplored territory?" or something.
                  Come play Metroplexity!
                  Un, V MX H- D c-- f- PV s- d+ P++ M+
                  c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                  Comment

                  • Bandobras
                    Knight
                    • Apr 2007
                    • 726

                    #54
                    Originally posted by Big Al
                    Baldir Spellsword?
                    Yup. :O)

                    Originally posted by Big Al
                    Maybe a more detailed question than "are you sure" would help; eg. "Are you sure you want to enter unexplored territory?" or something.
                    Done in SVN. This temporarily fixes #013409, as well. Keep up the hacking.

                    Comment

                    • Big Al
                      Swordsman
                      • Apr 2007
                      • 327

                      #55
                      Here's a bug, perhaps: I got a disease/curse of wit loss, and I can't find any way to cure it (every time I leave a level, I lose one point of WIS). I tried buying a service of Cure Disease, a service of Remove Curse, a service of Healing - nothing. I tried wandering around for several thousand turns for it to go away - nothing. (Aren't diseases supposed to go away after waiting a long enough time?) After my wisdom had gone from 17 down to 3, three times (I quaffed a potion of Intelligence and Wisdom once it reached three), I gave up.

                      I found this thread from 2006, and followed the suggestion of putting the S:CURE_DISEASE:22 line in the remove curse spell and when I bought a remove curse service this time, it cured it. (Though that thread was talking about an AC rather than WIS curse.) Is this how it supposed to work, or did I just unintentionally cheat? If so, how *are* you supposed to cure this thing? (Currently, remove curse only has a "S:CURE_DISEASE:17" line, not 22.)

                      EDIT: I looked in the source and there seems to be a mushroom of restore intelligence and wisdom that might have cured this? I've never ever seen one in game though. I would have assumed that a potion of intelligence and wisdom would have cured this also? It's frustrating to play a mage with a wis of 3 so I have pretty much no mana.


                      Also, another question:
                      I found a (Spiderthread) cloak, and after IDing, it tells me:
                      Code:
                      This Cloak weighs 1.0 lbs. It is not damaged by acid.  It increases your armor class by 10.
                      It is a useful ego item.
                      You can apply runes to it or enchant it with additional powers.
                      I was about to sell it, and the shop keeper offered me over 3000 gp for it. I wondered why a simple acid-proof cloak was worth so much, so I looked up the edit file for a spiderthread ego item and it says that it should provide shard resistance. Shouldn't that show up in the object description? Or, if ID is not enough to reveal that, there shouldn't there be a "It may have more hidden powers" line? Or am I totally out to lunch here?

                      EDIT: Also, a suggestion:
                      Make it so that the tval-dependent notes don't show up when finding objects in stores. Whenever I first start a game, the first thing I do is go around to all the shops to see what's available; I'm inundated by notes (because of all the objects in the shops), most of which are hardly appropriate to the situation. Eg. today, in one of the shops, there was a bag of holding. Once I leave the shop and take a dozen steps, I get a note saying "Ah, so you've found a magical bag. ...", which would probably be rather confusing to newbies.

                      These notes should only show up when/if you buy something from a store or find it on the ground.
                      Last edited by Big Al; March 28, 2008, 20:00.
                      Come play Metroplexity!
                      Un, V MX H- D c-- f- PV s- d+ P++ M+
                      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                      Comment

                      • Anne
                        Adept
                        • Feb 2008
                        • 134

                        #56
                        The rapid-fire notes mainly happens while you're still in Hobbiton, checking out those shops. It slows down a good bit after that. It did seem to me, the first time around, that the notes showed up too frequently (it seemed like every few steps), but the info they give really is very helpful when you're new to the game. Personally, I'd be for keeping the 'Magical Bags' note - it gave much more information than could fit in the description, and it's unique enough that even those who've played other roguelikes probably wouldn't have seen anything like it.

                        Oh and by the way, there's the option to disable those notes, if it annoys you enough, although you may have already seen that. I think it's in the birth options.

                        Comment

                        • Bandobras
                          Knight
                          • Apr 2007
                          • 726

                          #57
                          I'll be traveling for a week or two, but please keep posting here --- I"ll get back to it when I return.

                          Cheers!

                          Comment

                          • Anne
                            Adept
                            • Feb 2008
                            • 134

                            #58
                            Hey, I just found me in Lake Town, right next door to Pete! Hi, Pete!

                            Comment

                            • Big Al
                              Swordsman
                              • Apr 2007
                              • 327

                              #59
                              I found a stack of arrows in the dungeon, which pseudoed as {uncursed}. I cast Gauge Magic on them and find that they're (+12, +5). So, the next time I'm in Bree, I sell one of them (to id the rest of the stack); the shopkeeper offers me 228 gp for one arrow. He IDs it, and they turn out to be arrows of Execute Demon (1d6) (+12,+5). The weird thing was that he said "damn" when I sold it to him - even though he was getting a ego arrow instead of the mere good arrow he was expecting. I sell another arrow - and can only get 64 gp for it. It looks like Execute Demon actually *decreases* the value of the arrow?

                              EDIT: The same thing happened with arrows of slay evil this time. He seems to over estimate the price a lot, IMHO.


                              Note to self: reported in SVN.
                              Last edited by Big Al; April 8, 2008, 06:22.
                              Come play Metroplexity!
                              Un, V MX H- D c-- f- PV s- d+ P++ M+
                              c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                              Comment

                              • Anne
                                Adept
                                • Feb 2008
                                • 134

                                #60
                                Bandobras could respond to that much more intelligently than myself, but since he's absent for awhile, I'll relay what I've experienced. When the item is only pseudo-IDed, and it looks like it could be an ego or better, the shopkeeper only knows as much about it as you do. He'll take a wild stab at it and pay a price based on the possibility of what he thinks it -might- turn out to be. Sometimes he'll find out that while the item is good, it isn't as good as he'd hoped and that he paid too much for it. In that case, he'll say 'darn' or something and then lower the price for the rest of it.

                                Comment

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