I can't take credit for that one - it's the SDL port from Vanilla.
Funnily enough, I've just been looking at the Nintendo DS port of Nethack, which does exactly that. I think this might be a good idea as well as (or even instead of) the current command menus. If you're using the mouse, by the way, the [Inv] button is probably the most efficient way to choose a command.
Yes, that was accidental on my part. It's already changed to ' ' = '*' in the development version - which, incidentally, should be out as 0.3.4 in a couple of weeks.
1) It would be nice to be able to setup a term window to show a complete clickable list of available commands. I know commands can be accessed by pressing 'Enter' from the main window, bu that solution involves too many key presses to be usable, I think (even if it is nice to have it, so I am not lost if I would ever forget the key press for an action).
2) I don't really like the default behavior for the space bar. When buying or using things, the space bar behaves as 'select the first entry'. When learning spells, it shows all available choices. Considering that this functionality is redundant with the 'Enter' key (which is already easily accessible on the keyboard), I would rather have it redundant with the '*' key (which I have to look for in my keyboard), ie show available choices. This is safer, at least (for what it's worth, this is the behavior in tome, and I kind of lack it).
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