Getting my Scout off the ground is proving to be incredibly obnoxious. I've died a load of ties before/during the Thieves Quest! I feel like I'm forced to just keep re-clearing Camelot 1 because fighting e.g. Freisa (spelling?) in a hallway is instant death and I don't have the starting money for the ammo/recall/healing nor the melee capability to take on several thieves in the open or one thief in a tight corridor. Plus the wilderness is way too dangerous for leveling. I'm just going to get to level 8 or so in the most boring way possible this time. AUGHHHH.
Really frustrating and unfun, but I guess that's part of why I play this stupid genre.
Aside: I really hate being unable to see the spellbooks/powers of various classes. I used Sorcerer to look at all non-hex starter books, but I've been reduced to skimming through ladder dumps to see the spell lists (and not most abilities, sadly) of characters, which is incomplete because the ladder has far fewer casters than fighters submitted. After my most recent Scout death, I hunted through the code to see the scout activated abilities (which I didn't realize they even had any of, based on the class description!). I'm interested in getting a Scout to at least the midgame based on what I saw, but I wish I could more easily check these things through the game or some documentation. It took way too long for me to understand how my AC responded to how much space I had...it's only vaguely hinted at in the description.
I'm running a Demigod(Hermes) Scout now, but earlier my Hobbit Scout was failing horribly. Is the race descriptor that says hobbits are terribad in melee just referring to their modifiers to base stats, or is there some DCSS-style "learning rate" they they suck at? I've seen the huge list of skills so I've been assuming the latter.
EDIT: also, is there some "monster list" and/or "item list" command a la [ and ] in the V roguelike keyset? I'm assuming not, since I looked at the help files and found zilch, but I'd like to be able to, e.g., check more easily if there's a space monster, blinking dot, or other physically-hard-to-notice monster without being punished for not taking ages with every command.
Really frustrating and unfun, but I guess that's part of why I play this stupid genre.
Aside: I really hate being unable to see the spellbooks/powers of various classes. I used Sorcerer to look at all non-hex starter books, but I've been reduced to skimming through ladder dumps to see the spell lists (and not most abilities, sadly) of characters, which is incomplete because the ladder has far fewer casters than fighters submitted. After my most recent Scout death, I hunted through the code to see the scout activated abilities (which I didn't realize they even had any of, based on the class description!). I'm interested in getting a Scout to at least the midgame based on what I saw, but I wish I could more easily check these things through the game or some documentation. It took way too long for me to understand how my AC responded to how much space I had...it's only vaguely hinted at in the description.
I'm running a Demigod(Hermes) Scout now, but earlier my Hobbit Scout was failing horribly. Is the race descriptor that says hobbits are terribad in melee just referring to their modifiers to base stats, or is there some DCSS-style "learning rate" they they suck at? I've seen the huge list of skills so I've been assuming the latter.
EDIT: also, is there some "monster list" and/or "item list" command a la [ and ] in the V roguelike keyset? I'm assuming not, since I looked at the help files and found zilch, but I'd like to be able to, e.g., check more easily if there's a space monster, blinking dot, or other physically-hard-to-notice monster without being punished for not taking ages with every command.
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