Yeah, I really like the barebones design philosophy of Sil. I may be off here, but it seems like it's pretty anti-grinding, and that's one of the things I really like about Nethack and Crawl. In these games, you have persistent, limited levels, and you're forced to make due with what you get.
Sadly, what turns me off about Angband in general is how its designed for you to have to grind a ton for specific resistances, items, etc. I can see the appeal for some people, but its on the completely opposite spectrum of something like Crawl.
I'll definitely give some of these suggestions a shot. I do get some fun out of PosChengband, but I also get the impression that it's another grind-heavy game. I love the varied loot system and character combos, though.
Sadly, what turns me off about Angband in general is how its designed for you to have to grind a ton for specific resistances, items, etc. I can see the appeal for some people, but its on the completely opposite spectrum of something like Crawl.
I'll definitely give some of these suggestions a shot. I do get some fun out of PosChengband, but I also get the impression that it's another grind-heavy game. I love the varied loot system and character combos, though.
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