Hi all
As noted by Pav, there is a third beta of Ironband at angband.oook.cz/ironband.
It is savefile compatible with first and second betas and I recommend upgrading immediately.
I hope this will be the last beta and I can move to a full (final?) release next. The lingering issues are
- want nice out-of-the-box screen display under Vista
- terrain features not displaying properly in some tilesets
- still have not fixed install/compile problems experienced by a few users.
I also would be keen for more player feedback before going to a full version.
The changes in this version are:
Put some options back in that were removed earlier, and changed a couple of defaults.
Options are now displayed properly in the character dump.
You can now run through sand.
Poison still hurts a lot, but wears off quicker than before.
Getting confused will occasionally make you hallucinate for a short period, if you don't have confusion or chaos resistance.
If you try to teleport away a monster that resists nexus, it is not teleported but its energy is drained.
For convenience, wands still give a mana bonus even when you cast the spell from a book.
Glowing stones and glowing jewels can now have special properties.
Various changes to edit files.
Pseudo-id produces 'magic' instead of 'good', 'splendid' instead of 'excellent'
Elemental rings no longer activate for resist element (since they already give immunity)
Fixed bug where text appears on the wrong line during character generation
Plural of 'knife' is 'knives'.
Enjoy,
A.
As noted by Pav, there is a third beta of Ironband at angband.oook.cz/ironband.
It is savefile compatible with first and second betas and I recommend upgrading immediately.
I hope this will be the last beta and I can move to a full (final?) release next. The lingering issues are
- want nice out-of-the-box screen display under Vista
- terrain features not displaying properly in some tilesets
- still have not fixed install/compile problems experienced by a few users.
I also would be keen for more player feedback before going to a full version.
The changes in this version are:
Put some options back in that were removed earlier, and changed a couple of defaults.
Options are now displayed properly in the character dump.
You can now run through sand.
Poison still hurts a lot, but wears off quicker than before.
Getting confused will occasionally make you hallucinate for a short period, if you don't have confusion or chaos resistance.
If you try to teleport away a monster that resists nexus, it is not teleported but its energy is drained.
For convenience, wands still give a mana bonus even when you cast the spell from a book.
Glowing stones and glowing jewels can now have special properties.
Various changes to edit files.
Pseudo-id produces 'magic' instead of 'good', 'splendid' instead of 'excellent'
Elemental rings no longer activate for resist element (since they already give immunity)
Fixed bug where text appears on the wrong line during character generation
Plural of 'knife' is 'knives'.
Enjoy,
A.
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