FAangband 1.4

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  • LostTemplar
    Knight
    • Aug 2009
    • 670

    #61
    I found an old bug in FAangband, also present in your last version
    exactly the same in randart.c and jewel.c
    Code:
    @@ -2836,8 +2836,8 @@ static void j_remove_contradictory(object_type *o_ptr)
         }
       for (i = 0; i < MAX_P_BONUS; i++)
         {
    -      if ((o_ptr->bonus_stat[i] > 6) && (i != P_BONUS_SPEED))
    -	o_ptr->bonus_stat[i] = 6;
    +      if ((o_ptr->bonus_other[i] > 6) && (i != P_BONUS_SPEED))
    +	o_ptr->bonus_other[i] = 6;
         }
       if ((o_ptr->flags_curse & CF_NO_TELEPORT) && 
           ((o_ptr->activation = ACT_RANDOM_TELEPORT1) ||
    I found it after it start giving segfault after upgrading to gcc 4.8
    I wonder how a code with such thing could have worked for such a long time without any troubles.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9648

      #62
      Originally posted by LostTemplar
      I found it after it start giving segfault after upgrading to gcc 4.8
      I wonder how a code with such thing could have worked for such a long time without any troubles.
      Excellent. thanks. I guess it survived because mostly it was running off the end of bonus_stat into bonus_other, and mostly that value was <6, so it rarely tried to overwrite.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • LostTemplar
        Knight
        • Aug 2009
        • 670

        #63
        Most likely yes. And optimization screw something and it overwritten some pointer maybe instead.

        Comment

        • AnonymousHero
          Veteran
          • Jun 2007
          • 1393

          #64
          Yay "undefined behavior".

          EDIT: ... at least it didn't delete all the user's files.

          Comment

          • clouded
            Swordsman
            • Jun 2012
            • 268

            #65
            Originally posted by Arralen
            Is trap detection with rods not 100% any more?
            Zapped a rod and detected a murder hole some 8 steps north from my position, then made 6 steps to the north and stumbled into a shimmering portal, which clearly should have been within the detection radius?!
            Hm, I just noticed something similar to this. I was inside of a vault, fully detected and something blanked my mind. I had to teleport out and make my way back, but when I detect traps again outside the vault the map doesn't update with the traps until they get into vision.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9648

              #66
              Originally posted by clouded
              Hm, I just noticed something similar to this. I was inside of a vault, fully detected and something blanked my mind. I had to teleport out and make my way back, but when I detect traps again outside the vault the map doesn't update with the traps until they get into vision.
              Thanks. I'm having trouble tracking this one down, and this gives me a starting point.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9648

                #67
                Originally posted by clouded
                Hm, I just noticed something similar to this. I was inside of a vault, fully detected and something blanked my mind. I had to teleport out and make my way back, but when I detect traps again outside the vault the map doesn't update with the traps until they get into vision.
                All right, this is pretty funny. In fact, the traps remain detected after amnesia, and you can 'l'ook at them, even though you can't see them. So this may be a different bug to the other one, but certainly knowledge of traps needs examination.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9648

                  #68
                  FAangband 1.4.2

                  Version 1.4.2 is now available from all the usual places (downloads page, variants tab). This is mostly a bugfix release, with also quite a bit of underlying code restructure as the whole V maintainer thing encourages me to align codebases as mush as possible.

                  One noticeable change is a better menu for choosing game modes (formerly known as birth options); the game also now moves from the splashscreen to the news screen without requiring a keypress. And The Complainer gets some new complaints

                  Bugs fixed include:
                  • Object descriptions contain full curse and curse removal info
                  • Perfectly balanced weapons ID properly
                  • Player can no longer move through the lava unharmed by saying they don't want to
                  • Various issues with shapechange from chaos are fixed
                  • Some tile allocations have been corrected
                  • Trap visibility issues after amnesia fixed
                  • Door placement on dungeon generation works properly now (2-year-old bug finally fixed)
                  • Trap detect edge drawing updates immediately, and is complete
                  • Objects meant to be light (weight) now are, instead of giving permanent light
                  • Items bought from a store still show their curses once bought
                  • Trap setting can be chosen as an ability by warriors, rangers and druids again
                  • Detection animation doesn't leave map errors


                  I actually don't know of any remaining bugs
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Mondkalb
                    Knight
                    • Apr 2007
                    • 982

                    #69
                    The Complainer complains about caps that look like gloves ... Fortunately they don't anymore.

                    Also, that's just mean :
                    My Angband winners so far

                    My FAangband efforts so far

                    Comment

                    • getter77
                      Adept
                      • Dec 2009
                      • 242

                      #70
                      Congrats on yet another release!

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        #71
                        Originally posted by Mondkalb
                        The Complainer complains about caps that look like gloves ... Fortunately they don't anymore.

                        Also, that's just mean :
                        From what I've learned thus far of him, these boots are sort of the perfect expression of Nick's personality and approach to game design.
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • HugoVirtuoso
                          Veteran
                          • Jan 2012
                          • 1237

                          #72
                          Originally posted by Mondkalb
                          The Complainer complains about caps that look like gloves ... Fortunately they don't anymore.

                          Also, that's just mean :
                          That's just...sadistic.
                          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                          https://www.youtube.com/watch?v=rwAR0WOphUA

                          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9648

                            #73
                            I suspect Leon Marrick is responsible for Boots of Pitiless Torment - this will not come as any surprise to those familiar with his body of work. I merely aim to learn at the feet of the master...
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Arralen
                              Swordsman
                              • May 2007
                              • 309

                              #74
                              Originally posted by Nick
                              Version 1.4.2 is now available ...
                              I actually don't know of any remaining bugs
                              Why? Why?
                              Each time I get an @ to level 25 (and don't have it killed in some horrible way well before), you release a new version, and I never figure out how to move over all the settings together with the savegame, so I start to do the whole tweaking process again. And when I'm done, I just move on with the last test character ... to level 25 ...


                              About the game settings formerly known as birth options ... up-/down arrows let you navigate, right-arrow toggles the option (text should tell you that, instead of "toggle options" .. but how?), but left-arrow takes you to the next screen, instead of toggling the option off again.
                              This is counter-intuitive, and somewhat collides with the seperate entry "accept current modes".

                              Havent got any further, because I really want to migrate the settings and savegame from 1.41 ... maybe I can make it to lvl 35 then
                              No, I don't have a clue 'bout C, and I'm not starting my own variant.
                              Never. Ever.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9648

                                #75
                                Originally posted by Arralen
                                Why? Why?
                                It's called commitment to (annoying) my players.

                                Savefiles from 1.4.1 should just load.

                                About the game settings formerly known as birth options ... up-/down arrows let you navigate, right-arrow toggles the option (text should tell you that, instead of "toggle options" .. but how?), but left-arrow takes you to the next screen, instead of toggling the option off again.
                                This is counter-intuitive, and somewhat collides with the seperate entry "accept current modes".
                                Yes, agreed, that is a bit unintuitive. I will write it up as a bug

                                For now, I recommend not using either left or right arrow on that screen - enter to toggle, escape to move back, select accept (h) to move forward.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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