Any original Moria players still around?
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That's was exactly my plan, even down to calling it NPPMoria. The starting point will have 4GAI and rod/wand stacking, and things like that, so it isn't an exact duplicate of Moria. I am sure some Angband ideas will get worked in eventually, but I am not trying to create a 50-level version of Angband either.
First I want to get a decent re-creation of moria, then I want to try to improve it a little bit. I think my ETA for a respectable working beta version is around 1-2 months.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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I had just about worked myself up to replay Moria, but now I'll just wait for this to come out. Sounds fun.You are on something strangeComment
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> NPPMoria
That would be pretty cool. I realize we all have our own particular set of "must have" features, but I hope you strongly resist the temptation to add too much. For myself, I think the only "really need to be changed" parts of Moria are (1) to use the Angband style "speed" system, and (2) to make Green Oozes *not* drop items.Comment
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You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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You can find/make artifacts with perma speed in Sil, but it's not easy. (The perma speed artifact is a robe, and it gives no other advantages. And to forge it is really expensive obviously.)My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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Jeff Green- so glad you decided to do this, I will be eagerly awaiting your release, I might have to stop playing war commander on facebook for awhile, to play this! lolComment
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> NPPMoria
That would be pretty cool. I realize we all have our own particular set of "must have" features, but I hope you strongly resist the temptation to add too much. For myself, I think the only "really need to be changed" parts of Moria are (1) to use the Angband style "speed" system, and (2) to make Green Oozes *not* drop items.
I am starting with the moria speed system, although I admit there is room for a whole lot improvement. Although, I am not sure if the Angabnd syyle works because there are only two speed items in Moria...Boots of speed and rings of speed (+1). So to make them incremental means the player would die of boredom before they got to +20 speed.
But first things first, let me get it up and running, then we can play and brainstorm from there.
:::kicking myself for announcing I was working on this the day before Boishock: Infinite was released:::NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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Some huge differences in moria to angband ...
1. Targeting-angband has a much better targeting system
2. Pseudo ID- moria uses a very weak pseudo I'd system
Not sure how you want to approach that given the different views on I'd
3. No monster escorts or vault groups, moria generally had solitary monsters that at best would only appear close together in bunches in vault rooms. And no uniques with escorts. ( I generally like this) less dungeon loot clutter from slain monsters.....and then there is the auto squelch that moria did not have.
4. No artifacts- holy avengers where generally the most sought for ego weapons
I think weapons of gondolin, and some angband ego's would still be nice however.
5. See invisible was very rare as well as rings of speeds
6. No Id spell for priests, only Mage spells had Id , rogue, ranger, Mage had Id no other class did, and the game used only the basic spells, no artifact books
7. Only +1 light radius, max, and no ego ego lanterns.
8. Stores only sold random stat potions in shops, you were never guaranteed to find that stat potion you need in town. Stores generally were very random in their merchandise , no fixed store inventory like in angband today.
I think this has the potential to be a very fun and very challenging game once it's fully implemented, Moria really really needed to be remade, and brought up to date, in this way it can still live.Comment
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If the Moria speed system needs changing, then I'd suggest something like the Sil system. There are 4 speeds: 1, 2, 3, 4. These mean what they look like (i.e. speed 3 is 1.5 times as fast as speed 2 etc). The player starts at 2, and temporary effects or permanent effects move this by + or - 1. I guarantee that the player's speed is constrained by 1 and 3, but you could allow it to get to 4 with the use of two items if you want.Comment
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Is it possible to kill the Balrog with melee without invulnerability? I don't know much about the big B.You are on something strangeComment
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