There is a glitch with the item list, where if you have more than 256 items on a level, displaying them all overflows an array and crashes the program. This normally requires getting bloody minded with a dragon pit or similar, but it is doable.
While upping the array bound would probably work, I have a patch on github which will make a bounds check and ensure reasonable behaviour regardless of the number of items.
Oh, and in regards to an earlier topic, my forest patch seems on playthough to be mostly a cosmetic change- tactically I still wound up spamming Word of Destruction to get a preferable fighting area. It might make more of a difference at lower level.
edit:
Found what was going on here- that's now up on git too.
While upping the array bound would probably work, I have a patch on github which will make a bounds check and ensure reasonable behaviour regardless of the number of items.
Oh, and in regards to an earlier topic, my forest patch seems on playthough to be mostly a cosmetic change- tactically I still wound up spamming Word of Destruction to get a preferable fighting area. It might make more of a difference at lower level.
edit:
Found what was going on here- that's now up on git too.
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