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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Originally posted by kaypy
    And another one:

    In cave.c/multi_hued_attr you use randint1(BASIC_COLORS) a whole lot. Since randint1 has an inherent +1, this can fall off the end of the color chart resulting in a black on black display.
    Spoken like someone who could make a fork and submit a bugfix
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Originally posted by Nick
      Spoken like someone who could make a fork and submit a bugfix
      Sounds like someone who would rather accept a pull request than manually make a one-character change to the codebase.

      Comment

      • Qyx
        Apprentice
        • Dec 2012
        • 64

        #18
        Store pricing oddity...

        Bought a staff of teleportation, two in store, ten charges each, avg price reported to be 4900s... but the one I bought was 3713, and the other one resolved to that price as well...

        Comment

        • Qyx
          Apprentice
          • Dec 2012
          • 64

          #19
          P.S. Appears to be affecting other staves in groups as well, but not wands ...

          Comment

          • Qyx
            Apprentice
            • Dec 2012
            • 64

            #20
            Another oddity, could be I'm doing something wrong here, not sure...

            Anyway, sometimes when I walk over arrows I've shot, they get automatically picked up, and other times not. I thought it was based on whether I had that type in the quiver already (i.e. not picked up if I emptied that quiver slot), but sometimes I'm not automatically picking up even when I've got that type in the quiver, so that's not it...

            Comment

            • Qyx
              Apprentice
              • Dec 2012
              • 64

              #21
              Maybe I figured that one out... looks like I was up to 'x' in my inventory slots, and it didn't like that. So I dropped something, and then I was automatically picking up the arrows again.

              Comment

              • kaypy
                Swordsman
                • May 2009
                • 294

                #22
                Originally posted by Nick
                Spoken like someone who could make a fork and submit a bugfix
                Of course the danger with saying that is that you then have to deal with the pull requests 8-)

                I've also stuck a tweak to the forests off in a branch, but you probably don't want that.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #23
                  Originally posted by Derakon
                  Sounds like someone who would rather accept a pull request than manually make a one-character change to the codebase.
                  Hey! There were 4.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #24
                    Originally posted by kaypy
                    Of course the danger with saying that is that you then have to deal with the pull requests 8-)
                    Yes, but I can do that without putting my brain into think mode.

                    I've also stuck a tweak to the forests off in a branch, but you probably don't want that.
                    Looks interesting - how does it play?
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #25
                      Originally posted by Qyx
                      Store pricing oddity...

                      Bought a staff of teleportation, two in store, ten charges each, avg price reported to be 4900s... but the one I bought was 3713, and the other one resolved to that price as well...
                      Yeah, store pricing is a bit dodgy. The pickup thing is probably a bug too - there are definitely some bugs with pickup to do with recognising if the pack is full or not.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • kaypy
                        Swordsman
                        • May 2009
                        • 294

                        #26
                        Originally posted by Nick
                        Looks interesting - how does it play?
                        Haven't had much of a chance to test yet, halfway down Tol-In-Gaurhoth right now. I'm hoping not having missile attacks completely crippled will make a second pass at Nan-Dungortheb a little less annoying (I aborted the first before making the patch)

                        Comment

                        • LostTemplar
                          Knight
                          • Aug 2009
                          • 670

                          #27
                          having missile attacks completely crippled
                          This actually makes forest the easyest farmig grounds in the game since all powerfull monster attacks are ranged, while any player class, even mage can have a good melee, also AOE attacks still work in forest, so you can hit a monster two tiles away, e.g. with holy orb, while monster cannot hit you. You can farm time hounds packs, etc with impunity. However this abuse possibly can be removed due to balance reasons.

                          Comment

                          • Qyx
                            Apprentice
                            • Dec 2012
                            • 64

                            #28
                            Why do some monsters have two health bars? Oh, just thought about it... maybe the second one is mana?

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #29
                              Originally posted by Qyx
                              Why do some monsters have two health bars? Oh, just thought about it... maybe the second one is mana?
                              Yep, correct.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Qyx
                                Apprentice
                                • Dec 2012
                                • 64

                                #30
                                Further to the odd pricing of staves...

                                Noticed that buying a stack of 7 staves was much cheaper to buy them one at a time.

                                And a question about ranged combat...

                                Is there any penalty for using ranged combat against adjacent enemies? (Besides the obvious that they can melee you back?)

                                Comment

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