Halls of Mist 1.3.0

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  • emulord
    Adept
    • Oct 2009
    • 207

    I havent played halls of mist much, because like sil, the anti-grinding aspects prevent a learning curve , but here's a suggestion: Perhaps for skills that are "too broken" at or above 100%, make all improvements multiplicative.

    Innate 30% parry + 30% parry item = 1-(.7*.7) 51% parry, not 60. This prevents achieving 100, while still making every item count.
    You'd need to have some way of marking these differently.
    This is also a way resistances can go.

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    • Mikko Lehtinen
      Veteran
      • Sep 2010
      • 1246

      Originally posted by emulord
      Perhaps for skills that are "too broken" at or above 100%, make all improvements multiplicative.
      I did consider this. In the end I decided to take the simple route because there are only a couple of "broken" skills, and they can be balanced in other ways. There simply isn't many ways to boost them.

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