Well, I think I spotted something a little off.
New Gervais tileset weirdness - stairs sometimes show as the opposite direction when character is several tiles away or when viewed on the map. I can't be absolutely positive that it never happened before this release, but I never noticed it, and it seems pretty prevalent now. It doesn't seem to happen with any other tileset or ascii.
I've also noticed that when you leave the immediate area of any stairs, it's replaced by a more generic graphic where the direction is unclear unless you get closer or view it on the map (examine identifies the direction of course). Considering that this generic stairs tile even exists, I have to wonder whether maybe it was meant to be used this way all along. If that's the case, and if the game is trying to do that now, maybe some sort of glitchiness in that coding was cleared up but not all of it, leading to the wrong graphics showing at times for the stairs.
As far as the options go, I'm just doing some basic gameplay with them to see whether anything obvious jumps out. I've tried enabling the various interface and display options, and none seem to be causing any problems so far. I'll be trying the other options sections tomorrow.
New Gervais tileset weirdness - stairs sometimes show as the opposite direction when character is several tiles away or when viewed on the map. I can't be absolutely positive that it never happened before this release, but I never noticed it, and it seems pretty prevalent now. It doesn't seem to happen with any other tileset or ascii.
I've also noticed that when you leave the immediate area of any stairs, it's replaced by a more generic graphic where the direction is unclear unless you get closer or view it on the map (examine identifies the direction of course). Considering that this generic stairs tile even exists, I have to wonder whether maybe it was meant to be used this way all along. If that's the case, and if the game is trying to do that now, maybe some sort of glitchiness in that coding was cleared up but not all of it, leading to the wrong graphics showing at times for the stairs.
As far as the options go, I'm just doing some basic gameplay with them to see whether anything obvious jumps out. I've tried enabling the various interface and display options, and none seem to be causing any problems so far. I'll be trying the other options sections tomorrow.
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