Originally Posted by Arralen View Post
Boots of Poison ?!?!
Boots of Poison ?!?!
Shop description says:
a Pair of Soft Leather Boots of Poison [2,+6]
This set of Boots weighs 2.0 lbs. It does x3 damage from poison. When thrown, it does 1d2 blunt damage. It increases your armor class by 8. It is a useful ego item.
Now, if the x3 damage from poison applies to ANY damage I do, tell me ... I'll hurry and buy them back immediatly
(didn't notice any change in light radius ..)
Thinking 'bout it .. would be cool if it was possible to "flip" those cursed item to positive values. ...
... but still not quite heroic for my tastes. Perhaps have a chance of filp proportional to XP worth of a monster each time you manage to hit with that weapon? Only if still cursed so that you don't end doing boring swaps?
I like the idea - but what about non-weapon items ? Punching/kicking them for gauntlets/rings/shoes? Throwing amulets and armor until the monster is dead ?!
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