That's stolen straight from Nethack.
In most roguelikes you have to sacrifice lots and lots of stuff and/or monsters at altars. I find that boring. It's much like carrying loot back to town to sell it. Kamband -- which inspired me with its flavour -- had a similar system. I wanted to design something different.
In most roguelikes you have to sacrifice lots and lots of stuff and/or monsters at altars. I find that boring. It's much like carrying loot back to town to sell it. Kamband -- which inspired me with its flavour -- had a similar system. I wanted to design something different.
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