Character races and classes are now in the "official" repo, along with a rudimentary character sheet:
That's a level-50 half-troll warrior. He's missing a few important stats (e.g. hitpoints) but the basic concept is sound.
Now that fully-fleshed-out characters are in, it should be possible to tackle more of the items on the To Do List; I've updated it appropriately. In particular, the following items are readily accessible:
* Dungeon generation
* Melee combat
* Item generation
* Basic creature AI
Personally, my next project is to refactor the Effects system -- it's really starting to diverge from its initial design, so some aspects need to be changed. Once I've done that we should be clear to implement many of the effects currently in Angband.
That's a level-50 half-troll warrior. He's missing a few important stats (e.g. hitpoints) but the basic concept is sound.
Now that fully-fleshed-out characters are in, it should be possible to tackle more of the items on the To Do List; I've updated it appropriately. In particular, the following items are readily accessible:
* Dungeon generation
* Melee combat
* Item generation
* Basic creature AI
Personally, my next project is to refactor the Effects system -- it's really starting to diverge from its initial design, so some aspects need to be changed. Once I've done that we should be clear to implement many of the effects currently in Angband.
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