Would this be an elegant implementation of Stealth?
Sleeping monsters do not move or attack. Instead, on each of their turns, nearby sleeping monsters force you to make a Stealth check. If the noise you make disturbs them enough (the threshold depending on the monster) they wake up.
Your character and all her Stealth equipment have their own Stealth skill, and they all roll their skill checks separately. You avoid disturbing a monster if any of the checks succeed.
Sleeping monsters do not move or attack. Instead, on each of their turns, nearby sleeping monsters force you to make a Stealth check. If the noise you make disturbs them enough (the threshold depending on the monster) they wake up.
Your character and all her Stealth equipment have their own Stealth skill, and they all roll their skill checks separately. You avoid disturbing a monster if any of the checks succeed.
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