I have fallen in love with simple, unmodified percentage checks. They make understanding the game so much easier.
I started thinking how to make all the skills use the d100 < Skill mechanic.
Each of the fighting skills is actually two skills: Finesse and Penetration. Finesse is almost always the higher of the two by a large margin.
Fighting 66%/30%
Shooting 70%/35%
Throwing 68%/33%
Normally you'd roll 1d100 < Finesse. Against heavily armored opponents you would roll 1d100 < Penetration.
Range would not affect hit chance anymore. Range is already interesting enough since ranged weapons have widely different maximum ranges.
Fighting skills would not necessarily need to increase with levels; maybe only the warrior classes would train them, or perhaps only one of them.
Dexterity would affect Finesse, and Strength Penetration. Weapon bonuses would perhaps apply to both.
Another skill would need to be added, Ambush. The skill score functions as your critical chance against distracted opponents (sleeping, scared, confused, blind). There would be no other way to score critical hits.
There could also be a Parry skill for defending against melee attacks. Jumping would still be used to dodge missiles. All monsters would have the same hit chances.
Magic Device. Would something break if every magic device activation used the unmodified skill percentage? Maybe some devices could have dangerous side-effects for failing to make them unattractive to characters with bad Device skill.
Only Stealth left. I still don't understand how it works, so no comments yet.
I started thinking how to make all the skills use the d100 < Skill mechanic.
Each of the fighting skills is actually two skills: Finesse and Penetration. Finesse is almost always the higher of the two by a large margin.
Fighting 66%/30%
Shooting 70%/35%
Throwing 68%/33%
Normally you'd roll 1d100 < Finesse. Against heavily armored opponents you would roll 1d100 < Penetration.
Range would not affect hit chance anymore. Range is already interesting enough since ranged weapons have widely different maximum ranges.
Fighting skills would not necessarily need to increase with levels; maybe only the warrior classes would train them, or perhaps only one of them.
Dexterity would affect Finesse, and Strength Penetration. Weapon bonuses would perhaps apply to both.
Another skill would need to be added, Ambush. The skill score functions as your critical chance against distracted opponents (sleeping, scared, confused, blind). There would be no other way to score critical hits.
There could also be a Parry skill for defending against melee attacks. Jumping would still be used to dodge missiles. All monsters would have the same hit chances.
Magic Device. Would something break if every magic device activation used the unmodified skill percentage? Maybe some devices could have dangerous side-effects for failing to make them unattractive to characters with bad Device skill.
Only Stealth left. I still don't understand how it works, so no comments yet.
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