Perhaps I'm being overly critical of my creation. Now that I think about it, in my last extensive playtesting gauntlet, after every single death I always blamed my own stupidity.
In the last published version of Fay dying because of bad luck was much more common. The levels are now somewhat larger, there's more empty rooms with no monsters (making teleporting safer), and there are many more tricks you can try. For example, many terrain features can be helpful in escaping.
In the last published version of Fay dying because of bad luck was much more common. The levels are now somewhat larger, there's more empty rooms with no monsters (making teleporting safer), and there are many more tricks you can try. For example, many terrain features can be helpful in escaping.
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