I'm going to release my variant Halls of Mist, formerly known as FayAngband, in the first half of September.
It's been in the making for too long. I started with really big changes to the gameplay. After six months of playing, bug fixing and rebalancing, I don't have any energy left to rewrite the documentation. But I really should, because playing is much more enjoyable if you know about the new game mechanics. They're really quite transparent and simple, but different from what you're used to.
For the next couple of weeks, every day, I'm going to write a little post about my game. This thread will turn into bare-bones documentation. Feel free to ask questions, too, it will help me make the documentation clearer!
Ha! Now I have a deadline. That's just what a perfectionist and procrastinator like me needs.
It's been in the making for too long. I started with really big changes to the gameplay. After six months of playing, bug fixing and rebalancing, I don't have any energy left to rewrite the documentation. But I really should, because playing is much more enjoyable if you know about the new game mechanics. They're really quite transparent and simple, but different from what you're used to.
For the next couple of weeks, every day, I'm going to write a little post about my game. This thread will turn into bare-bones documentation. Feel free to ask questions, too, it will help me make the documentation clearer!
Ha! Now I have a deadline. That's just what a perfectionist and procrastinator like me needs.
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