Skills-Angband (Sangband)

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  • Bandobras
    Knight
    • Apr 2007
    • 726

    #91
    Originally posted by Alaraz
    In the help file it says that after being on a level for a certain amount of time your avatar can determine how good the level is. Where does this color change happen? Where it says "Level 4" or whatever in the lower right?
    Yes. You can also recall the level feeling with Ctrl-F.

    Does your perception skill have an effect on how fast you recognize the level? Is it time based
    Yes.

    Is there a way to increase the percentage of a good level?
    Yes. Dive. In S levels get better with depth quickly, with many meanings of "better".

    Comment

    • Fuma
      Adept
      • May 2007
      • 114

      #92
      Turn on the option "Scum for interesting levels" if it isn't already.
      www.snowleopard.org - International Snow Leopard Trust

      Comment

      • Satyr
        Scout
        • Apr 2007
        • 36

        #93
        Originally posted by Fuma
        Turn on the option "Scum for interesting levels" if it isn't already.
        ... which would be good advice if we were not talking about Sangband. This option doesn't exist in S anymore.

        Comment

        • Fuma
          Adept
          • May 2007
          • 114

          #94
          Really? Damn. When did it get removed? I could have sworn I saw it in a recent-ish version of Sangband.
          www.snowleopard.org - International Snow Leopard Trust

          Comment

          • camlost
            Sangband 1.x Maintainer
            • Apr 2007
            • 523

            #95
            I'm not sure when it got removed, but Leon removed it when he added delayed level feelings, I think.
            a chunk of Bronze {These look tastier than they are. !E}
            3 blank Parchments (Vellum) {No french novels please.}

            Comment

            • Daven_26d1
              Adept
              • Jun 2007
              • 211

              #96
              I've been interested in Sangband for a while, but seeing as how I knew it was pretty involving, I'd left of playing for the time being.

              Started playing last night, and I'm hooked. Still on the first char. Reminds me a lot of ADOM, lots of room for tactics, lots of nice little touches, and tonnes of stuff to figure out. Awesome.


              A few things:

              Sometimes when I'm exploring a corridor, one tile more of one edge than the other will be visible ahead of me. This seems to coincide with the dead side of a corner; is this intentional (as in the player can tell the curve of the tunnel) or is it a glitch?

              I can't seem to enter the UI bit of the = menu. All the happens when I press '!' is that the cursors visiblity toggles on & off. SuSE linux 10.1 w/basic curses.

              The manual contain two conflicting references regarding minimum magical infusion required to find essences, 10% in one place and 15% in another. 10% is obviously the correct one, unless I'm missing something else significant about the second value. I found this in the .htm manual, I don't know if the .txt one is identical or not.


              Thanks, hope this excellent project goes from strength to strength.
              You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
              The shopkeeper howls in agony!
              You say "Dude, the clue is in the name...".

              Comment

              • Bandobras
                Knight
                • Apr 2007
                • 726

                #97
                I guess, the UI config is only for the SDL port. I use it successfully on my Debian GNU/Linux. See the other thread for some work-arounds concerning fonts, etc. BTW, there is already a fixed version of S 1.0 (not made by Leon), but it does not address the SDL fonts problems, AFAIK.

                Comment

                • Daven_26d1
                  Adept
                  • Jun 2007
                  • 211

                  #98
                  Originally posted by Bandobras
                  I guess, the UI config is only for the SDL port. I use it successfully on my Debian GNU/Linux. See the other thread for some work-arounds concerning fonts, etc. BTW, there is already a fixed version of S 1.0 (not made by Leon), but it does not address the SDL fonts problems, AFAIK.
                  Thats fine, i was wondering why I couldn't enter it. I already managed to get it looking pretty nice in X/curses - I was actually searching for all those options that make playing one-handed less of chore, like not needing to supply a direction for altering etc.
                  You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
                  The shopkeeper howls in agony!
                  You say "Dude, the clue is in the name...".

                  Comment

                  • Fuma
                    Adept
                    • May 2007
                    • 114

                    #99
                    Have you tried the roguelike keyset? It takes a few hours of getting used to, but works like a charm afterwards. No need for the numeric keypad will make playing with only one hand easier I guess.
                    www.snowleopard.org - International Snow Leopard Trust

                    Comment

                    • Daven_26d1
                      Adept
                      • Jun 2007
                      • 211

                      Originally posted by Fuma
                      Have you tried the roguelike keyset? It takes a few hours of getting used to, but works like a charm afterwards. No need for the numeric keypad will make playing with only one hand easier I guess.
                      I don't use the numpad when playing one-handed, I just use the numbers across the top of the keyboard.

                      Basically, I'd like to cut out the presses where I have to supply a direction, I don't mind so much when both hands are free, but it makes playing considerably slower when holding 16lbs of prime human in my left arm.

                      Thanks for the suggestion though. I'm plodding on with my char regardless; who said half-orcs don't make good alchemists/burglars?!
                      You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
                      The shopkeeper howls in agony!
                      You say "Dude, the clue is in the name...".

                      Comment

                      • Nikki Nix
                        Rookie
                        • Aug 2007
                        • 6

                        Resisting Elemental Attacks

                        I was wondering how elemental resistances function in SAngband. That is, does having multiple sources (permanent) of a particular resistance (e.g., cold, fire, acid) offer extra benefits over a single source?

                        What is the base factor for a single resistance in reducing damage?

                        The reason I ask is that I have an *easy* quest lined up that involves defeating 17 mature blue dragons on dlev 24.

                        Comment

                        • camlost
                          Sangband 1.x Maintainer
                          • Apr 2007
                          • 523

                          You can only get single resistance from equipment (ala Vanilla, not O or Steam). For better, you'll need a temporary source (potion or activation), or immunity. Good luck. Mature aren't so awful in the breath weapon department, so long as you face them one at a time.

                          Joshua
                          a chunk of Bronze {These look tastier than they are. !E}
                          3 blank Parchments (Vellum) {No french novels please.}

                          Comment

                          • Satyr
                            Scout
                            • Apr 2007
                            • 36

                            Originally posted by Nikki Nix
                            [...]
                            The reason I ask is that I have an *easy* quest lined up that involves defeating 17 mature blue dragons on dlev 24.
                            I just had a look at the sang-1.0 source code, and it seems that easy/medium quests are still "broken"; they just give worse rewards for the same monsters. Quest monster difficulty is only dependent on your depth and level not on the easy/medium/hard selection in the inn.

                            So unless this gets fixed in an (un-)official release, there is no reason to pick anything but the hardest quest you are offered at the inn.

                            Comment

                            • Daven_26d1
                              Adept
                              • Jun 2007
                              • 211

                              Originally posted by Satyr
                              So unless this gets fixed in an (un-)official release, there is no reason to pick anything but the hardest quest you are offered at the inn.
                              OMG the rewards I must have missed in my first half dozen quests!
                              You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
                              The shopkeeper howls in agony!
                              You say "Dude, the clue is in the name...".

                              Comment

                              • Fuma
                                Adept
                                • May 2007
                                • 114

                                Don't worry. I just took a hard quest for 12 balance drakes at 2350' and got a rod of lightning balls as a reward....
                                www.snowleopard.org - International Snow Leopard Trust

                                Comment

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