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  • Antoine
    Ironband/Quickband Maintainer
    • Nov 2007
    • 1010

    #31
    Post #6 - Artifacts

    Here is my first-cut set of artifacts. There are currently 63 but that is too many...

    Lites
    Phial
    Elendil
    Arkenstone

    Amulets
    Ingwe
    Elessar (combat bonuses down to +4/+4, heal down to 300 pt if it's currently more, I forget)
    Necklace of the Dwarves

    Rings
    Barahir
    Narya, Nenya, Vilya (combat bonuses halved)
    One Ring

    Armours
    Hithlomir
    Caspanion (no RPois)
    Rohirrim (no RConf)
    Isildur (no RConf)
    Celeborn

    Shields
    Thorin (no IM_ACID)
    Celegorm
    Gil-galad

    Helms
    Thranduil (no ESP)
    Celebrimbor
    Dor-lomin (no ESP)
    Holhenneth (no RBlind, no activation)
    Gondor (no Speed, heal down to 300 pt if it's currently more, I forget)
    Numenor
    Morgoth

    Cloaks
    Thingol
    Holcolleth (no Speed)
    Luthien (different activation)
    Tuor

    Boots
    Dal-i-thalion (no RConf or RChaos)
    Avarri (no Int)
    Thror (no Speed)
    Feanor (Speed down to +10)

    Gloves
    Cambeleg (combat bonuses down to +5/+5)
    Fingolfin (combat bonuses down to +7/+7)

    Weapons
    Angrist
    Maedhros
    Sting
    Aranruth
    Glamdring
    Orcrist
    Anduril (no Blessed or RDisen)
    Eowyn
    Gurthang
    Crisdurian
    Ringil
    Hurin
    Barukkheled
    Aeglos (no Wis)
    Balli Stonehand (no SI, FA or RBlind)
    Lotharang
    Durin
    Turmil
    Olorin
    Eriril
    Grond

    Shooters
    Amras (down to +1/2 shot)
    Amrod
    Belthronding (down to +1/2 shot)
    Bard
    Umbar
    Cubragol (down to +5 speed)
    Ironband - http://angband.oook.cz/ironband/

    Comment

    • bio_hazard
      Knight
      • Dec 2008
      • 649

      #32
      You probably said this already, but what are the brands? Fire and Ice, or Fire and Venom? All three could probably be thematic.

      a few ego suggstions:

      remove =SI
      Add "Magic Lantern" (+1 bright, SI)

      make the cloak rFire + rCold

      make the shield rFire + rAcid

      add SI to the rConf amulet.

      will Defender give AC boost? (maybe equivalent to a similar shield)

      Comment

      • Antoine
        Ironband/Quickband Maintainer
        • Nov 2007
        • 1010

        #33
        Originally posted by bio_hazard
        You probably said this already, but what are the brands? Fire and Ice, or Fire and Venom? All three could probably be thematic.

        a few ego suggstions:

        remove =SI
        Add "Magic Lantern" (+1 bright, SI)

        make the cloak rFire + rCold

        make the shield rFire + rAcid

        add SI to the rConf amulet.

        will Defender give AC boost? (maybe equivalent to a similar shield)
        Melee weapons - fire / cold, slay animals / orcs / trolls + giants / evil
        Ammo - fire / poison, slay evil / undead / dragons / demons

        Defender - yes

        Why the changes to the cloak, shield and amulet?

        A.
        Ironband - http://angband.oook.cz/ironband/

        Comment

        • bio_hazard
          Knight
          • Dec 2008
          • 649

          #34
          Cool- that makes sense. I could definitely see a poison blade, but cold arrows are harder to picture.

          The additions to shields and cloaks were just personal preference/imagination. You'd hide behind a shield to protect against burning/caustic attacks. The cloak would be a thick, tough cloak that would warm you but could also shield you from fire.

          After I suggested that, I remembered your emphasis on making resistances less trivial to cover, so probably doesn't fit with your design.

          The addition of SI to the amulet was partly because I was suggesting ditching the SI ring. I could picture it fitting with rConf- basically an amulet of perception that kept your mind clean and revealed hidden things.

          Comment

          • Malak Darkhunter
            Knight
            • May 2007
            • 730

            #35
            Just to be curious are you implementing Nexus, Chaos, Disenchant, Nether, Sound, Shards, Mana bolts, water bolts etc? Or are you sticking with the basic 5?

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 1010

              #36
              Originally posted by Malak Darkhunter
              Just to be curious are you implementing Nexus, Chaos, Disenchant, Nether, Sound, Shards, Mana bolts, water bolts etc? Or are you sticking with the basic 5?
              Those attacks are still there (to the extent that they feature on the cut down monster list. I don't think there are any big nexus attacks left)

              A.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • Antoine
                Ironband/Quickband Maintainer
                • Nov 2007
                • 1010

                #37
                I'm just starting to work on the edit files now. would anyone like to help. it is not difficult although some familiarity with the format certainly helps.
                Ironband - http://angband.oook.cz/ironband/

                Comment

                • ghengiz
                  Adept
                  • Nov 2011
                  • 178

                  #38
                  I don't want to sounds mean or demanding, but is there any news about what remains to be done in the edit files, relatively to the "official" lists in the previous posts?

                  Comment

                  • Antoine
                    Ironband/Quickband Maintainer
                    • Nov 2007
                    • 1010

                    #39
                    Originally posted by ghengiz
                    I don't want to sounds mean or demanding, but is there any news about what remains to be done in the edit files, relatively to the "official" lists in the previous posts?
                    You sound the very image of reasonableness! I'll message you when I get the chance.

                    A.
                    Ironband - http://angband.oook.cz/ironband/

                    Comment

                    • Antoine
                      Ironband/Quickband Maintainer
                      • Nov 2007
                      • 1010

                      #40
                      Ghengiz and I are working on this project, very much along the lines outlined in this thread. We have a playable game - happy to send anyone a review copy if they are interested in playtesting...

                      A.
                      Ironband - http://angband.oook.cz/ironband/

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #41
                        Github .....?
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Antoine
                          Ironband/Quickband Maintainer
                          • Nov 2007
                          • 1010

                          #42
                          Originally posted by Magnate
                          Github .....?
                          A minimal *band. Contribute to antoine-from-rgrd/Minimal development by creating an account on GitHub.


                          It's kind of a cool experiment

                          But be warned, it's early days yet; it's bound to be unbalanced and buggy; there could be crash bugs; there's no helpfiles; etc.

                          A.
                          Ironband - http://angband.oook.cz/ironband/

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #43
                            Originally posted by Antoine
                            [url]But be warned, it's early days yet; it's bound to be unbalanced and buggy; there could be crash bugs; there's no helpfiles; etc.
                            So not like v4 then. Definitely not.
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • Antoine
                              Ironband/Quickband Maintainer
                              • Nov 2007
                              • 1010

                              #44
                              Right!

                              Try this:
                              minimal

                              It may be buggy, so I suggest backing up your savefile now and then.

                              And I imagine the balance needs a lot of work!

                              But enjoy,
                              A.
                              Ironband - http://angband.oook.cz/ironband/

                              Comment

                              • Djabanete
                                Knight
                                • Apr 2007
                                • 576

                                #45
                                Have dump, tried to post, Oook didn't like it, "unknown variant."

                                Observations:
                                UI gripes
                                (1) All walls should be tile 127 (solid block) instead of 37 (#). Very annoying to have to
                                change manually.
                                (2) Dislike it that when you move over an item, the game forces you to manually ignore it
                                if you don't want to pick it up. Prefer ignoring floor items by default ("you see
                                a potion") and picking up using "g".
                                (3) Not really a gripe: bought 99 rations by mistake, and selling was disabled. Whoops
                                (4) MAJOR: Roguelike commands: while in targetting interface, "l" key does not work.
                                hjkbnyu all do work though. "l" is also broken when you're looking around using
                                "x" command.
                                (5) Not sure if related to (4): When you're in roguelike commands, when you step on an item,
                                you get a dialog asking if you want to pick it up, and pressing "l" picks it up.
                                Other directional keys don't behave this way.


                                Balance
                                (*) Goblin/Orc/Uruk: Balanced.
                                (*) Rattlesnake: Balanced.
                                (*) Kobold: Too weak. Double their HP.
                                (*) Jackal: Too weak. Increase their HP by 50%.
                                (*) Kobold Mage and Kobold Archer: Balanced.
                                (*) Poltergeist: Too strong.
                                (*) White Dragons: Balanced. However, Dragons shouldn't be this weak and shallow IMHO.
                                (*) Dark Elf: Balanced.
                                (*) Thief: Too weak. Give him small arrows.
                                (*) Giant Spider: Balanced.
                                (*) Priest: Balanced.
                                (*) Frozen Spirit: Too strong.

                                Chardump right after first dungeon dive; RDSM and Shield of RLD purchased at the Black Market.
                                Code:
                                 [Minimal 1.0.0 Character Dump]
                                
                                 Name   Dwalin                            Self RB CB  EB   Best
                                 Sex    Male           Age      47 STR:     17 +2 +5  +0  18/60
                                 Race   Dwarf          Height   48 INT:     10 -3 -2  +0      5
                                 Class  Warrior        Weight  146 WIS:     10 +2 -2  +0     10
                                 Title  Swashbuckler   Status   40 DEX:     17 -2 +2  +0     17
                                 HP     245/245                    CON:     17 +2 +2  +0  18/30
                                 SP     0/0            Level    17 CHR:     10 -3 -1  +0      6
                                
                                 GameTurn       77712  Armor   [36,+34] Saving Throw        45%
                                 PlayerTurn      8643  Fight    (+2,+3) Stealth            Good
                                 Cur Exp         2931  Melee    (+7,+8) Fighting         Heroic
                                 Max Exp         5923  Shoot    (+2,+0) Shooting         Superb
                                 Adv Exp          549  Blows     3/turn Disarming           46%
                                 MaxDepth      450 ft  Shots     0/turn Magic Device         38
                                 Gold              10  Speed         +1 Perception      1 in 38
                                 Burden        80 lbs  Infra      70 ft Searching           21%
                                 % Burden         26%
                                
                                 You are the only child of a Dwarven Miner. You are a credit to
                                 the family. You have dark brown eyes, straight brown hair, a
                                 two foot beard, and a dark complexion.
                                
                                
                                  [Character Equipment Stat Modifiers, Sustains and Flags]
                                
                                (+/-)             
                                      |    ~[()]]]               |    ~[()]]]
                                      abcdefghijkl@              abcdefghijkl@
                                 Str: .............        Str:  .............
                                 Int: .............        Int:  .............
                                 Wis: .............        Wis:  .............
                                 Dex: .............        Dex:  .............
                                 Con: .............        Con:  .............
                                 Chr: .............        Chr:  .............
                                      abcdefghijkl@              abcdefghijkl@ 
                                 Acid:.............        Blind:............+ 
                                 Elec:.............        Confu:............. 
                                 Fire:......+......        Sound:............. 
                                 Cold:.............        Shard:............. 
                                 Pois:.............        Nexus:............. 
                                 Fear:......+......        Nethr:............. 
                                 Lite:........+....        Chaos:............. 
                                 Dark:........+....        Disen:............. 
                                      abcdefghijkl@              abcdefghijkl@ 
                                S.Dig:.............        Stea.:.......+...+.
                                Feath:.............        Sear.:.............
                                PLite:.............        Infra:.............
                                Regen:.............        Aggr.:.............
                                Telep:.............        Speed:.............
                                Invis:.............        Blows:.............
                                FrAct:.............        Shots:.............
                                HLife:.............        Might:.............
                                      abcdefghijkl@              abcdefghijkl@
                                      |    ~[()]]]               |    ~[()]]] 
                                
                                  [Character Equipment]
                                
                                a) a Main Gauche (1d5) (+5,+5)
                                   It gives you 3 attacks per turn.  
                                   
                                b) (nothing)
                                c) (nothing)
                                d) (nothing)
                                e) (nothing)
                                f) a Brass Lantern (12331 turns)
                                   It cannot be harmed by fire.  
                                g) Red Dragon Scale Mail (-1) [22,+5]
                                   It provides resistance to fire and fear.  It cannot be harmed
                                   by acid or fire.  
                                h) a Cloak of Stealth [1,+8] (+2 stealth)
                                   It increases your stealth by 2.  It cannot be harmed by acid.
                                   
                                i) a Shield of Resist Light and Dark [4,+10]
                                   It provides resistance to light and dark.  It cannot be
                                   harmed by acid.  
                                j) a Helm [5,+0]
                                k) a Set of Gauntlets [2,+3]
                                l) a Pair of Shoes of Stealth [2,+7] (+2)
                                   It increases your stealth by 2.  It cannot be harmed by acid 
                                   or fire.  
                                   It was dropped by Wormtongue, Agent of Saruman at a depth of 250
                                   ft.
                                
                                
                                  [Character Inventory]
                                
                                a) 14 Pieces of Lembas
                                b) 11 Flasks of oil
                                c) a Potion of Cure Light Wounds
                                d) 7 Potions of Cure Critical Wounds
                                e) 5 Scrolls of Phase Door
                                f) 4 Scrolls of Teleportation
                                g) 7 Scrolls of Word of Recall {25% off}
                                h) 12 Scrolls of Identify {25% off}
                                i) 2 Rods of Door/Stair/Trap Location
                                j) a Wand of Stinking Cloud
                                
                                  [Home Inventory Stat Modifiers, Sustains and Flags]
                                
                                (+/-)                          
                                       ~}{{                            ~}{{                    
                                       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
                                 Str:  ........................  Str:  ........................
                                 Int:  ........................  Int:  ........................
                                 Wis:  ........................  Wis:  ........................
                                 Dex:  ........................  Dex:  ........................
                                 Con:  ........................  Con:  ........................
                                 Chr:  ........................  Chr:  ........................
                                       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
                                 Acid: ........................ Blind: ........................
                                 Elec: ........................ Confu: ........................
                                 Fire: ........................ Sound: ........................
                                 Cold: ........................ Shard: ........................
                                 Pois: ........................ Nexus: ........................
                                 Fear: ........................ Nethr: ........................
                                 Lite: ........................ Chaos: ........................
                                 Dark: ........................ Disen: ........................
                                       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
                                S.Dig: ........................ Stea.: ........................
                                Feath: ........................ Sear.: ........................
                                PLite: ........................ Infra: ........................
                                Regen: ........................ Aggr.: ........................
                                Telep: ........................ Speed: ........................
                                Invis: ........................ Blows: ........................
                                FrAct: ........................ Shots: ........................
                                HLife: ........................ Might: ........................
                                       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
                                       ~}{{                            ~}{{
                                
                                  [Home Inventory]
                                
                                a) a Brass Lantern (14073 turns)
                                   It cannot be harmed by fire.  
                                b) a Longbow (x3) (+0,+0)
                                c) 32 Bolts (1d5) {good}
                                d) 41 Arrows (1d4) (+0,+0)
                                
                                  [Options]
                                
                                GAME PLAY OPTIONS:
                                
                                Auto-scum for good levels                    : no  (auto_scum)
                                Allow the generation of themed levels        : no  (allow_themed_levels)
                                Map remembers all perma-lit grids            : yes (view_perma_grids)
                                Map remembers all torch-lit grids            : no  (view_torch_grids)
                                Monsters exploit players weaknesses          : no  (smart_cheat)
                                
                                BIRTH OPTIONS:
                                
                                Adult: Items always sell for 0 gold          : yes (adult_no_selling)
                                Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
                                Adult: Preserve artifacts when leaving level : yes (adult_preserve)
                                Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
                                Adult: Restrict the use of stores/home       : no  (adult_no_stores)
                                Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
                                Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
                                Adult: Never stack objects on the floor      : no  (adult_no_stacking)
                                Adult: Have notes to written to a file       : no  (adult_take_notes)
                                Adult: All levels generated small            : yes (adult_force_small_lev)
                                Adult: Generate connected stairs             : no  (adult_conected_stairs)
                                Adult: Disable quests                        : yes (adult_no_quests)
                                Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
                                Adult: Disable store services                : yes (adult_no_store_services)
                                Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)
                                Adult: Start with more money and no equipment: yes (adult_birth_money)
                                Adult: Prevent unusual terrains or dungeons  : yes (adult_simple_dungeons)
                                
                                CHEAT OPTIONS:
                                
                                Score: Peek into object creation             : no  (score_peek)
                                Score: Peek into monster creation            : no  (score_hear)
                                Score: Peek into dungeon creation            : no  (score_room)
                                Score: Peek into something else              : no  (score_xtra)
                                Score: Know complete monster info            : no  (score_know)
                                Score: Allow player to avoid death           : no  (score_live)

                                Comment

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