My latest dumb idea

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  • Antoine
    Ironband/Quickband Maintainer
    • Nov 2007
    • 1010

    My latest dumb idea

    Angband has got lots of stuff in it. Sometimes all that stuff seems to get in the way of the core elements (which, for me, are grinding under the constant risk of instadeath).

    Imagine a variant with Less Stuff.

    - No more than 4 classes
    - No more than 50 types of non-unique monster
    - No more than 50 uniques
    - No more than 30 types of wearable equipment
    - No more than 10 ego types
    - No more than 30 artifacts
    - No more than 20 types of consumables
    - No more than 10 kinds of traps
    - No more than 10 kinds of vaults.

    I'd envisage that the game would take about as long to complete as modern Vanilla, with the end bosses being Sauron and Morgoth, and would have (say) 30 character levels and 50 dungeon levels.

    I see it as being hard, with key consumables (including means of detection, escape and healing) being limited, some resistance holes being very hard to plug given the limited equipment selection, some monsters being very hard to defeat in-depth, and the risk of instadeath always awaiting the incautious player.

    I also envisage the game being balanced for small screensize (say 30x25 or thereabouts) so you can play it with big juicy 32x32 tiles. This would mean smaller levels with smaller rooms.

    Finally I'd like to see the number of commands reduced to no more than 10.

    Does anyone think this is a non-stupid idea?

    Would anyone be interested in working on it?

    A.
    Ironband - http://angband.oook.cz/ironband/
  • thapper
    Adept
    • Aug 2008
    • 168

    #2
    I see it as an excellent idea!

    As for working on it, my coding skills are non-existent...

    Comment

    • Malak Darkhunter
      Knight
      • May 2007
      • 730

      #3
      Honestly it almost sounds lik moria, witch I like sometimes less is more, I like the idea of a more simplified version, so I think you have an interesting idea, I was sort of wanting to play a quicker version if the game, I think you can keep the action going with the right balance. So sure, I'm not really a coder but I would help in some way if possible.

      Comment

      • dzhang
        Scout
        • Jan 2008
        • 47

        #4
        Honestly, I'm not a fan of the idea. If anything, I always like more choices and variety, and combinatorial diversity. What you're proposing sounds to me like D&D 4e...

        Comment

        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          #5
          I'm probably way off target (as usual), but this sounds like a bridge between Moria and Angband. A throwback -- a nod to the early days, but with cherry picked extras from Angband included. Like color! Moria with color, occasional vaults, better stocked stores, more than 2 uniques and a few artifacts, some vaults -- is an intriguing idea to me, at least.

          Edit: lol, Malak beat me to the Moria reference.
          You are on something strange

          Comment

          • Djabanete
            Knight
            • Apr 2007
            • 576

            #6
            It sounds terrific. I'm not entirely sold on the big tiles but in general I like your thinking. However, I think such a minimalist design would benefit from shorter game time than Vanilla and razor-sharp balance design.

            IMO, instead of 4 classes, having 6 or so spell realms would be better, with each player choosing 2 realms at the start.

            As far as working on it... well, I'd playtest it
            And I enjoy theorycrafting, I'm not sure whether that counts as "working."

            "10 egos" --- you mean total, or per equipment slot? 10 total means 1 or 2 per slot, which seems pretty bland. I'm guessing actually you meant for weapons, with smaller numbers for other slots.

            I always thought a cool idea for a 4-class system would be the following: 6 or so spell realms, 4 classes. Warrior: weapon fighter. Warrior-mage: second-tier weapon fighter with one magic realm. Mage: Caster with 2 magic realms. High-Mage: expert caster in 1 realm.

            Also I always thought it would be cool if instead of having lots of different kinds of each monster, it was dialed back to basic monster types. "Lich". "Hydra". "Troll". "Beholder". "Nazgul". etc etc.

            50 monsters isn't much. Omissions of the top of my head are all forms of insects and jellies. Also drolems and golems. And snakes. And Mind Flayers.
            Code:
            Dragon
            Behemoth
            Titan
            Lich
            Vampire
            
            Nazgul
            Cyclops
            Shambling Mound
            Xorn
            Gryphon
            
            Nightmare
            Mummy
            Giant Rat
            Kobold
            Goblin
            
            Salamander
            Umber Hulk
            Invisible Stalker
            Barrow Wight
            Hobgoblin
            
            Orc
            Unicorn
            Ent
            Winged Horror
            Angel
            
            Balrog
            Gelugon
            Bile Demon
            Hezrou
            Lemure
            
            Giant
            Troll
            Beholder
            Quylthulg
            Djinn
            
            Yeek
            Zombie
            Animated Skeleton
            Mimic
            Sorceror
            
            Mystic
            Death Knight
            Enchantress
            Ghoul
            Wyvern
            
            Hydra
            Catoblepas
            Hellhound
            Wolf
            Tiger
            20 consumables?

            Code:
            Potions:
            
            Healing (small heal)
            Extra Healing (big heal)
            Curing (small heal + status issues)
            Life (full heal + status issues)
            Rejuvenation (big heal + big mana heal)
            
            Energy (full mana heal)
            Berserk Strength (small heal + berserk)
            Resistance (temporary resistance)
            Restoration (restore all stats)
            Detonations (hand grenade)
            
            
            Scrolls:
            
            Phase Door (short teleport)
            Teleportation (long teleport)
            Enchant Weapon (both hit and dam)
            Enchant Armor
            Genocide
            
            Identify
            Detect Treasure (money + items)
            Magic Mapping
            Remove Curse
            Ammunition (creates ammo for whatever launcher you're equipping)
            10 traps
            Code:
            Traps:
            
            Pit
            Poison arrow trap
            Teleport trap
            Trap door
            Explosive rune
            
            Giant Pendulum Blade trap
            Giant Circular Saw trap
            Summon monster trap
            Alarm (haste monsters in LOS + aggravate)
            Tiger cage trap (Tiger cage drops from ceiling, breaks on your head, tiger lands next to you)
            Last edited by Djabanete; December 17, 2011, 23:52.

            Comment

            • Malak Darkhunter
              Knight
              • May 2007
              • 730

              #7
              I've always liked the idea of removing "hordes" of monsters and monster pits and replacing that with smaller but stronger escorts.
              My vote for classes would be a simpler version:
              Fighter, Mage, priest, assassin, swordmage, champion

              The swordmage being the multiclass fighter Mage, and the champion being the fighter/priest

              Comment

              • ghengiz
                Adept
                • Nov 2011
                • 178

                #8
                about the original idea: great one!

                +1 to Djabanete's suggestions on shorter game time and basic monster names, although perhaps at most two or three subclasses sounds fine (e.g. cold/fire/lightning breathing dragons)

                proposed classes: warrior, mage, rogue, priest (more or less like the first diablo)

                my programming skills are not that much, but I'd love to playtest it

                Comment

                • Antoine
                  Ironband/Quickband Maintainer
                  • Nov 2007
                  • 1010

                  #9
                  Originally posted by dzhang
                  Honestly, I'm not a fan of the idea. If anything, I always like more choices and variety, and combinatorial diversity. What you're proposing sounds to me like D&D 4e...
                  Fair enough - you seem more like a Chengband guy - by the way I always read your ladder dumps with interest.

                  A.
                  Ironband - http://angband.oook.cz/ironband/

                  Comment

                  • Therem Harth
                    Knight
                    • Jan 2008
                    • 926

                    #10
                    Dislike. But I'm a ToME 2 fan so it follows logically. :P

                    Specifically though, I like:
                    - ASCII graphics
                    - Lots of monsters
                    - Lots of classes
                    - Lots Of Stuff in general
                    - Games that are never a repeat of the last one

                    OTOH, in your idea I like:
                    - Shallower dungeon. 100 levels of one mostly unthemed dungeon is a tad excessive IMO.
                    - Pruning of "generalist" classes, e.g. Paladin. But this is because I'd prefer lots of unique classes with their own twists.

                    As for difficulty, it's a mixed bag. I don't like boredom, but I honestly don't like Angband's instadeath either, as restarting again and again gets boring quickly. (But having Lots Of Stuff makes restarting less of a bore as well.) IMO though one of the key things is to give the player occasional, random rewards, but not make them too frequent - this is part of the reason gambling is addictive, and it applies to Angband too.

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #11
                      That does sound like a game the size and scope of Moria, which I think is a great idea.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • getter77
                        Adept
                        • Dec 2009
                        • 242

                        #12
                        It could work----Concentratedband to merry foil to Quickband or some such.

                        Comment

                        • Mikko Lehtinen
                          Veteran
                          • Sep 2010
                          • 1246

                          #13
                          I like! I've had a similar dream myself.

                          My dream is turning Unangband into Unmoria.

                          Unangband has an excess of everything, much too much for my tastes. I love the design, but I'd need a concentrated version of the game to be able to really enjoy it.

                          It would be fun to cherry pick the best of the best and turning it into a totally different game. Original Moria races and classes, 50 levels, Balrog at the bottom, smaller than usual levels, strong Tolkien-theme... but all this with full Unangband terrain features and exciting monsters.

                          I'd have to insert my stair system from Fay because I really can't live with infinite dungeons.

                          (EDIT: Of course the next Fay is already pretty quite close to what I just wrote. I've already concentrated it to 50 levels and added a lot of terrain features.)
                          Last edited by Mikko Lehtinen; December 18, 2011, 13:01.

                          Comment

                          • Mikko Lehtinen
                            Veteran
                            • Sep 2010
                            • 1246

                            #14
                            On another note: now would be the perfect time to re-make Moria out of the modern Vanilla. Forget Un. Vanilla is just perfect for this.

                            I just concentrated FayAngband from 100 levels to 50. It was super easy, and I only had to discard about 5% of content from the game. That's because in a lot of ways Angband is still balanced just like Moria.

                            The dev team is about to finally fix this. After the monsters are divided more evenly across the 100 levels, remaking Moria is going to become much, much harder!

                            So we should act now.

                            Comment

                            • Malak Darkhunter
                              Knight
                              • May 2007
                              • 730

                              #15
                              Originally posted by Mikko Lehtinen
                              On another note: now would be the perfect time to re-make Moria out of the modern Vanilla. Forget Un. Vanilla is just perfect for this.

                              I just concentrated FayAngband from 100 levels to 50. It was super easy, and I only had to discard about 5% of content from the game. That's because in a lot of ways Angband is still balanced just like Moria.

                              The dev team is about to finally fix this. After the monsters are divided more evenly across the 100 levels, remaking Moria is going to become much, much harder!

                              So we should act now.
                              Ive been waiting forever for a remake of moria.

                              Comment

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