Angband has got lots of stuff in it. Sometimes all that stuff seems to get in the way of the core elements (which, for me, are grinding under the constant risk of instadeath).
Imagine a variant with Less Stuff.
- No more than 4 classes
- No more than 50 types of non-unique monster
- No more than 50 uniques
- No more than 30 types of wearable equipment
- No more than 10 ego types
- No more than 30 artifacts
- No more than 20 types of consumables
- No more than 10 kinds of traps
- No more than 10 kinds of vaults.
I'd envisage that the game would take about as long to complete as modern Vanilla, with the end bosses being Sauron and Morgoth, and would have (say) 30 character levels and 50 dungeon levels.
I see it as being hard, with key consumables (including means of detection, escape and healing) being limited, some resistance holes being very hard to plug given the limited equipment selection, some monsters being very hard to defeat in-depth, and the risk of instadeath always awaiting the incautious player.
I also envisage the game being balanced for small screensize (say 30x25 or thereabouts) so you can play it with big juicy 32x32 tiles. This would mean smaller levels with smaller rooms.
Finally I'd like to see the number of commands reduced to no more than 10.
Does anyone think this is a non-stupid idea?
Would anyone be interested in working on it?
A.
Imagine a variant with Less Stuff.
- No more than 4 classes
- No more than 50 types of non-unique monster
- No more than 50 uniques
- No more than 30 types of wearable equipment
- No more than 10 ego types
- No more than 30 artifacts
- No more than 20 types of consumables
- No more than 10 kinds of traps
- No more than 10 kinds of vaults.
I'd envisage that the game would take about as long to complete as modern Vanilla, with the end bosses being Sauron and Morgoth, and would have (say) 30 character levels and 50 dungeon levels.
I see it as being hard, with key consumables (including means of detection, escape and healing) being limited, some resistance holes being very hard to plug given the limited equipment selection, some monsters being very hard to defeat in-depth, and the risk of instadeath always awaiting the incautious player.
I also envisage the game being balanced for small screensize (say 30x25 or thereabouts) so you can play it with big juicy 32x32 tiles. This would mean smaller levels with smaller rooms.
Finally I'd like to see the number of commands reduced to no more than 10.
Does anyone think this is a non-stupid idea?
Would anyone be interested in working on it?
A.
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