Since real life has pretty much slowed to a crawl here, I thought I'd resume work on the Norseband project that's been stuck in alpha for quite some time. I have two major questions, though:
Please let me know which direction I should take from here (besides forgetting the whole thing
); I'd appreciate any polite, constructive help I can get. Thank you!
- To fork or not to fork? I'd begun outlining how Norseband would look/feel as a standalone variant, with Furyband as a starting point. The code I've gotten help with so far looks OK, though some classes need the bugs worked out to make it even semi-playable. (The variant page will be going up in a few days, after I've updated some dead links; it will include the source code and a to-do list arranged by priority.)
- If I don't fork, then what? Since I've been out of the Roguelike scene for over a year now, this is the first I've heard of T-Engine's latest release...and a few other Roguelike engines out there as well. If using an engine for Norseband would save work without losing the "look and feel" I had in mind, which engine would be best for the job and why?
Please let me know which direction I should take from here (besides forgetting the whole thing
); I'd appreciate any polite, constructive help I can get. Thank you!
), I might have continued developing Norseband on my own, as the standalone game I'd wanted way back when. I'd be glad to offer a storyline and program features for more knowledgeable folks to translate into code, but that's the best I could do without an engine. If anyone out there has enough time and interest to help with a fork, I'll accept; otherwise, my best bet so far looks like T-Engine 3 (where my biggest obstacle would be drawing the maps).
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A lot of the core functions are still buried in the source, though. If you've taken a look at the "to-do list" links I posted recently...how hard would making the high-priority changes be to someone with your programming skill? Just asking...
If you can code, I'd be glad to have you on the development team; it's best to have people who know and like the new theme when a fork changes the whole gameworld. Even if you can't, I'd love to see your interpretation of a Norse setting; some of your ideas may be worth adding to the stable version when it's ready.
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