Since real life has pretty much slowed to a crawl here, I thought I'd resume work on the Norseband project that's been stuck in alpha for quite some time. I have two major questions, though:
Please let me know which direction I should take from here (besides forgetting the whole thing
); I'd appreciate any polite, constructive help I can get. Thank you!
- To fork or not to fork? I'd begun outlining how Norseband would look/feel as a standalone variant, with Furyband as a starting point. The code I've gotten help with so far looks OK, though some classes need the bugs worked out to make it even semi-playable. (The variant page will be going up in a few days, after I've updated some dead links; it will include the source code and a to-do list arranged by priority.)
- If I don't fork, then what? Since I've been out of the Roguelike scene for over a year now, this is the first I've heard of T-Engine's latest release...and a few other Roguelike engines out there as well. If using an engine for Norseband would save work without losing the "look and feel" I had in mind, which engine would be best for the job and why?
Please let me know which direction I should take from here (besides forgetting the whole thing
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