I have no idea how to code 'monster flows'. But I can do most of what Buzzkill suggested. I'd probably do something like: 'If they can't get to the PC across the chasm and have no significant range weapon then have them act like they're afraid so they'll get out of the PC's line of sight'. And probably also add something about certain situations where monsters can move past other monsters whether or not they have MOVE_BODY.
I don't know about those puzzle levels. It doesn't sound like the kind of thing that would be appropriate for a *band.
I don't know about those puzzle levels. It doesn't sound like the kind of thing that would be appropriate for a *band.
Comment