Fay, through Ey, has inherited room descriptions from Un.
What we have in Fay was borrowed from Un at least eight years ago. I was wondering if there's something new worth stealing? As always in Fay, I'm more interested in the tactical possibilities of room descriptions than just flavour. (I've started playing Un, but I haven't seen much yet.)
I have some really quick ideas of my own:
- Disease room. Get wounded here and you're diseased.
- Poison room. Get wounded here and you're poisoned. Wound a monster, and it is poisoned.
- A statue of the goddess of healing: more powerful healing spells.
- Node of Fire: fire spells are more powerful.
- Fast winds: powders are useless.
- Weird crosswinds: powders get +1 radius.
- Magnetic walls: bows and thrown weapons are useless.
- Dark room. Impossible to light up.
- Powerful leylines. Double spell and magic device range.
- Weak leylines. Halve spell and magic device range.
Does someone else want to brainstorm?
What we have in Fay was borrowed from Un at least eight years ago. I was wondering if there's something new worth stealing? As always in Fay, I'm more interested in the tactical possibilities of room descriptions than just flavour. (I've started playing Un, but I haven't seen much yet.)
I have some really quick ideas of my own:
- Disease room. Get wounded here and you're diseased.
- Poison room. Get wounded here and you're poisoned. Wound a monster, and it is poisoned.
- A statue of the goddess of healing: more powerful healing spells.
- Node of Fire: fire spells are more powerful.
- Fast winds: powders are useless.
- Weird crosswinds: powders get +1 radius.
- Magnetic walls: bows and thrown weapons are useless.
- Dark room. Impossible to light up.
- Powerful leylines. Double spell and magic device range.
- Weak leylines. Halve spell and magic device range.
Does someone else want to brainstorm?
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