Planning for FAangband 1.3
Collapse
X
-
Don't feel bad about the wilderness being quite difficult after the first few levels. I found that many times the wilderness levels were much harder than dungeon levels of the some depth equivalent. The open spaces and obstructing obstacles can make it hard to see trouble coming.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
-
Don't feel bad about the wilderness being quite difficult after the first few levels. I found that many times the wilderness levels were much harder than dungeon levels of the some depth equivalent. The open spaces and obstructing obstacles can make it hard to see trouble coming.Comment
-
The race you choose dictates your starting location. Some locales are much more difficult than others. Also be aware that there is a *lot* of wilderness. Just making it to a dungeon is no small feat for a beginner.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Expansive wilderness areas in FAangband 1.3 could replicate something like this, with dead ends so you have double-back because you can't scale the mountains. And that was with Strider :-)Comment
-
150 Tolkien leagues = 450 miles (according to wiki something-or-other). Not huge in the context of the planet Earth, but Middle earth was probably quite a bit smaller, and in any case, it's still a hell of a long way to walk.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
Originally posted by TolkienBlack chasms opened beside the road, whence forms as of writhing serpents issued. On either hand the cliffs stood as embattled walls, and upon them sat carrion fowl crying with fell voices. (Of Beren and Luthien)Comment
-
Here's a UI tweak that I suspect would be easy to implement.
Currently, [ brings up the monster list in the main window. If there are no monsters it just brings up a blank screen. Instead it could skip the screen and instead produce a message such as "You aren't aware of any monsters."
Here's something else I noticed, a bug??? with pack AI.
Standing in a corner of a room causes otherwise aggressive hounds to retreat. I was retreating from them until they started retreating from me.
Code:****** ******* Z @ * Z @* Z * ZZ * ATTACK RETREAT
Last edited by buzzkill; August 6, 2011, 17:28.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
These, in particular, were clear hounds so neither of us had a ranged attack. I was surprised to see them flee once they had me cornered as I was prepared to flee myself (teleport). I wouldn't have been able to withstand fighting three at a time. However, once I saw they were cowardly, I just began to step in and out of the corner, luring them to me one by one till most were dead. Sure seemed buggy to me. 3 on 1 odds aren't good enough? (esp. without a breath weapon).www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
Comment