Hi all
I've been pondering about what to do with the 'high' races in Quickband - Dunedain and High Elves. In the absence of stat potions they are clearly superior, which currently is balanced by big XP penalties, but that kinda goes against the 'quick' thing.
So I'm thinking of a redesign. In the process I'd like to revamp Half-Elves (away from AD&D and towards Tolkien).
Proposal below, any comments much appreciated.
Dunedain
The concept is that the Dunedain should be weak in the early game but strong later.
I'm drawing from the book, where Aragorn was originally looked down on as a mere ruffian, but slowly came into his own as hero and Isildur's Heir. The movie as well, where Aragorn has to accept his destiny in order to achieve greatness and score with Liv Tyler.
So the proposal is that the Dunedain starts out with very mediocre stats, and cannot get into the shops ("The shopkeeper calls you a ruffian and bars the door!"), and gains levels slowly. However at CL10 the shops open and thereafter you get a +2 bonus to a random stat every 3 levels ("You start to accept your destiny! You feel stronger...").
High Elf
I envisage the High Elf as a 'tutorial mode' character - initially very strong, allowing you to get into the game quickly - but quite difficult to actually complete the game.
The High Elf has excellent stats and skills, and See Invis, but at high CL the Doom of Mandos begins to assert itself. This looks like the Curse of Topi Ylinen, with random bad stuff happening every X turns. You may be paralysed for a few turns ("Memories of the Kinslaying overwhelm you! You cannot move...") or your weapon may be blasted ("Your weapon betrays you in your hour of need!") or powerful enemies may be summoned ("The servants of Morgoth assail you!").
Essentially you have to win the game at a very low CL, before the Doom kicks in, or be very lucky.
Half Elf
In Tolkien, the Half Elf is an exceptional individual who has a great destiny before them.
The proposal is to give the Half Elf good stats and skills. They are more likely to find special levels, vaults and artifacts. Monsters and items are frequently out of depth.
A good way for players to quickly tour some of the funkier parts of the game before getting fried by something 20 levels out of depth.
Maia
I'm also thinking about adding the Maiar race, with excellent stats and skills, but the catch is that they have to play ironman. With only 12 levels in the dungeon you would think this would be somewhat difficult.
A.
I've been pondering about what to do with the 'high' races in Quickband - Dunedain and High Elves. In the absence of stat potions they are clearly superior, which currently is balanced by big XP penalties, but that kinda goes against the 'quick' thing.
So I'm thinking of a redesign. In the process I'd like to revamp Half-Elves (away from AD&D and towards Tolkien).
Proposal below, any comments much appreciated.
Dunedain
The concept is that the Dunedain should be weak in the early game but strong later.
I'm drawing from the book, where Aragorn was originally looked down on as a mere ruffian, but slowly came into his own as hero and Isildur's Heir. The movie as well, where Aragorn has to accept his destiny in order to achieve greatness and score with Liv Tyler.
So the proposal is that the Dunedain starts out with very mediocre stats, and cannot get into the shops ("The shopkeeper calls you a ruffian and bars the door!"), and gains levels slowly. However at CL10 the shops open and thereafter you get a +2 bonus to a random stat every 3 levels ("You start to accept your destiny! You feel stronger...").
High Elf
I envisage the High Elf as a 'tutorial mode' character - initially very strong, allowing you to get into the game quickly - but quite difficult to actually complete the game.
The High Elf has excellent stats and skills, and See Invis, but at high CL the Doom of Mandos begins to assert itself. This looks like the Curse of Topi Ylinen, with random bad stuff happening every X turns. You may be paralysed for a few turns ("Memories of the Kinslaying overwhelm you! You cannot move...") or your weapon may be blasted ("Your weapon betrays you in your hour of need!") or powerful enemies may be summoned ("The servants of Morgoth assail you!").
Essentially you have to win the game at a very low CL, before the Doom kicks in, or be very lucky.
Half Elf
In Tolkien, the Half Elf is an exceptional individual who has a great destiny before them.
The proposal is to give the Half Elf good stats and skills. They are more likely to find special levels, vaults and artifacts. Monsters and items are frequently out of depth.
A good way for players to quickly tour some of the funkier parts of the game before getting fried by something 20 levels out of depth.
Maia
I'm also thinking about adding the Maiar race, with excellent stats and skills, but the catch is that they have to play ironman. With only 12 levels in the dungeon you would think this would be somewhat difficult.
A.
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