Yay! I just figured out how to compile Fay on Linux. This game is super cool.
Announce: FayAngband 1.0
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Blindness
Seemed like they had trouble hitting me when I tried this on a few orcs.Comment
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Originally posted by change logAll the levels are now smallComment
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There are two reasons for small levels. I didn't like how the Fay stair system forced me to clear huge levels. I couldn't just dive when I got bored like in other variants. I also thought that characters gained experience too quickly.
Maybe I should remove the option. After all, there's still the Easy option for the players who find Fay too hard.
Or, alternatively, I could leave the option, but raise the experience point requirements for huge levels. I'm sure some people like the huge levels. After all that's one of the things that Angband is famous for.Comment
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Is there macro/keymap support in Fay, if so where?
It's hard to believe I played six competition characters before asking this.
... and is there any chance that our beloved maintainer would add 32x32 tile support?
... ooohh, and a turn counter for 1.1.Last edited by buzzkill; June 19, 2011, 03:58.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Ey is based on Angband 2.9.3 so it is probably badly behind the times in tile support. This could be very difficult.
The next version will be 1.0.1. The turn counter shows 6 days.
The version numbering scheme X.Y.Z will work like this:
Z is for bugfixes, balancing and polishing only. Always savefile-compatible.
Y brings at least one major new feature, and will likely break game balance. It's possible that the changes are a step backwards gameplay-wise, so I always want to have a stable version around, too.
Fay 1.0 is already a complete and quite enjoyable game, so in the near future it seems wise to concentrate on polishing and balancing only. I have a roadmap for 1.1 and 1.2 but you'll have to wait for them.Comment
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I'm not so sure they actually are disabled any more. At least OAngband levels seem a lot larger than what Star has to deal with.
The option that I was wondering about is this one: All levels will be generated as small : yes (birth_force_small_lev). Is this one supposed to be on in your standart settings?Comment
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I'm not so sure they actually are disabled any more. At least OAngband levels seem a lot larger than what Star has to deal with.
The option that I was wondering about is this one: All levels will be generated as small : yes (birth_force_small_lev). Is this one supposed to be on in your standart settings?Comment
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Happily, most of the changes I have in mind will make the game easier for the player. And Star in version 1.0 is clearly a sub-optimal character. Normally starting Shamans have twice the melee damage.
For me, the early game works very well with small levels. It's very quick to descend, and not too hard. My characters tend to survive quite easily to dungeon level 20, always diving two levels at time. After that it gets more difficult.
I haven't done much playtesting at deeper levels, but it's very possible that Fay gets impossibly hard. (Jevansau reported earlier in this thread that he got a mage below level 50. He got annoyed with traps in vaults, not the general difficulty level.)
If the game gets too hard in the depths, one solution would be to slowly increase the level size as you get deeper.Comment
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I actually enjoy the increased risk level and the constant threat of dying in Fay. But constantly starting again may grow old.
I had an idea about a new skill, Divine Favor, based on race, class, level, Wisdom, and Charisma.
It would function as the one last saving throw upon dying. If you succeed, a holy presence saves you and lifts you up to the town. For each save, your Divine Favor skill would get reduced permanently.Comment
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