Hello all,
I've reanimated an old favorite, EyAngband! Since I'm not Eytan Zweig, I'm calling this attempt FayAngband. I've chosen Fay as a prefix because faeries have a very important role in EyAngband.
I've had three major design goals:
All the features I wanted are already in place, and I've been playtesting this for some months. So I'm brave enough to give version number 1.0.
A quick list of changes:
You can download the game here.
Read about the major new features here.
At the moment, there are only two executables, for 64-bit Linux and for DOS. The DOS-version should also work on Windows. Could some kind soul please help me build the Windows version? It should compile just like the latest version of EyAngband.
I've never before coded anything in C. Mostly I just copied and pasted stuff from other places. The code might be ugly in some places. But hey, it works!
Big thanks for all the Angband coders for making the code so readable and easy to understand. Most of all, thanks to Eytan Zweig. EyAngband is a wonderful variant, and easy to build on.
Mikko Lehtinen
www.mikkolehtinen.net in English / in Finnish
I've reanimated an old favorite, EyAngband! Since I'm not Eytan Zweig, I'm calling this attempt FayAngband. I've chosen Fay as a prefix because faeries have a very important role in EyAngband.
I've had three major design goals:
- FayAngband should not reward slow playing. Instead, it should reward good tactics, and taking calculated risks.
- Make the gameplay faster. Remove unnecessary tedium.
- Characters should be different from each other. All character classes should have their distinct personality, and all stats should be important for all classes.
All the features I wanted are already in place, and I've been playtesting this for some months. So I'm brave enough to give version number 1.0.
A quick list of changes:
- Radically different stairs
- More pressure to dive
- Mapping skill
- Intelligence, Wisdom and Charisma rebalanced
- Perception governs trap detection, trap detection spells removed
- Identify is less important
- Critical hits are more interesting
- Rebalanced character classes
- Throwing fixed and rebalanced
- Arcane spellcasters specialize in Fire or Frost
You can download the game here.
Read about the major new features here.
At the moment, there are only two executables, for 64-bit Linux and for DOS. The DOS-version should also work on Windows. Could some kind soul please help me build the Windows version? It should compile just like the latest version of EyAngband.
I've never before coded anything in C. Mostly I just copied and pasted stuff from other places. The code might be ugly in some places. But hey, it works!
Big thanks for all the Angband coders for making the code so readable and easy to understand. Most of all, thanks to Eytan Zweig. EyAngband is a wonderful variant, and easy to build on.
Mikko Lehtinen
www.mikkolehtinen.net in English / in Finnish
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