Announce: FayAngband 1.0

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  • Mikko Lehtinen
    Veteran
    • Sep 2010
    • 1246

    Announce: FayAngband 1.0

    Hello all,

    I've reanimated an old favorite, EyAngband! Since I'm not Eytan Zweig, I'm calling this attempt FayAngband. I've chosen Fay as a prefix because faeries have a very important role in EyAngband.

    I've had three major design goals:
    1. FayAngband should not reward slow playing. Instead, it should reward good tactics, and taking calculated risks.
    2. Make the gameplay faster. Remove unnecessary tedium.
    3. Characters should be different from each other. All character classes should have their distinct personality, and all stats should be important for all classes.


    All the features I wanted are already in place, and I've been playtesting this for some months. So I'm brave enough to give version number 1.0.

    A quick list of changes:
    • Radically different stairs
    • More pressure to dive
    • Mapping skill
    • Intelligence, Wisdom and Charisma rebalanced
    • Perception governs trap detection, trap detection spells removed
    • Identify is less important
    • Critical hits are more interesting
    • Rebalanced character classes
    • Throwing fixed and rebalanced
    • Arcane spellcasters specialize in Fire or Frost


    You can download the game here.

    Read about the major new features here.

    At the moment, there are only two executables, for 64-bit Linux and for DOS. The DOS-version should also work on Windows. Could some kind soul please help me build the Windows version? It should compile just like the latest version of EyAngband.

    I've never before coded anything in C. Mostly I just copied and pasted stuff from other places. The code might be ugly in some places. But hey, it works!

    Big thanks for all the Angband coders for making the code so readable and easy to understand. Most of all, thanks to Eytan Zweig. EyAngband is a wonderful variant, and easy to build on.

    Mikko Lehtinen
    www.mikkolehtinen.net in English / in Finnish
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Exciting, I'll have to give it a play and try to put together an OS X compile.
    takkaria whispers something about options. -more-

    Comment

    • fph
      Veteran
      • Apr 2009
      • 1030

      #3
      Linux 32 bit (Ubuntu 10.04LTS) build
      --
      Dive fast, die young, leave a high-CHA corpse.

      Comment

      • Therem Harth
        Knight
        • Jan 2008
        • 926

        #4
        This sounds awesome. I must try it!

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #5
          Excellent. I particularly like the fact the we now have FAngband, FAangband and FayAngband, and I eagerly await FaylAngband.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Mikko Lehtinen
            Veteran
            • Sep 2010
            • 1246

            #6
            Originally posted by fph
            Thank you! I added the 32-bit Linux version to the web site.

            This works fine on Knoppix live-cd, which is essentially 32-bit Debian Squeeze.

            Mikko

            Comment

            • SaThaRiel
              Adept
              • Nov 2009
              • 174

              #7
              Thanks a lot - i really like EyAngband which sadly is inactive since years.

              ArchLinux build script for FayAngband 1.0 was just uploaded (i386/x86_64) Keep it running.
              Proud candidate for the Angband Darwin Award!

              Comment

              • ewan
                Adept
                • Aug 2007
                • 108

                #8
                Looking forward to an OS X build

                Comment

                • Mikko Lehtinen
                  Veteran
                  • Sep 2010
                  • 1246

                  #9
                  Originally posted by SaThaRiel
                  ArchLinux build script for FayAngband 1.0 was just uploaded (i386/x86_64) Keep it running.
                  Wow, cool! Fay is doing really well on the Linux front.

                  Comment

                  • getter77
                    Adept
                    • Dec 2009
                    • 242

                    #10
                    Always nice to see a meaty looking lively variant. Looking forward to an eventual solid Windows version and I encourage you to get a page going and keep it generally updated on Roguebasin the way DaJAngband has for the most part.

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #11
                      Originally posted by Mikko Lehtinen
                      Hello all,

                      I've reanimated an old favorite, EyAngband!

                      At the moment, there are only two executables, for 64-bit Linux and for DOS. The DOS-version should also work on Windows. Could some kind soul please help me build the Windows version?
                      I compiled a windows build. I started a character and opened up the town. All of the walls were invisible. The last EY build was pre-windows Vista. Does anyone remember the fix for this?

                      Here is a list of compiler warnings I got using cygwin to compile:

                      config.h:360:20: warning: no newline at end of file
                      cmd-book.c: In function `print_spells':
                      cmd-book.c:442: warning: 'basenm' might be used uninitialized in this function
                      cmd-book.c: In function `get_spell':
                      cmd-book.c:719: warning: 'redraw' might be used uninitialized in this function
                      cmd-book.c: In function `get_tune':
                      cmd-book.c:895: warning: 'redraw' might be used uninitialized in this function
                      cmd-book.c: In function `do_cmd_magic':
                      cmd-book.c:1432: warning: 'i' might be used uninitialized in this function
                      cmd-book.c:1958: warning: 'flg' might be used uninitialized in this function
                      cmd-item.c: In function `do_cmd_mix':
                      cmd-item.c:2251: warning: 'k_idx' might be used uninitialized in this function
                      cmd-item.c:2260: warning: 'k_ptr' might be used uninitialized in this function
                      cmd-misc.c: In function `do_cmd_open_aux':
                      cmd-misc.c:344: warning: 'tval' might be used uninitialized in this function
                      generate.c: In function `generate_hole':
                      generate.c:931: warning: 'xx' might be used uninitialized in this function
                      generate.c:931: warning: 'yy' might be used uninitialized in this function
                      init1.c: In function `parse_f_info':
                      init1.c:1500: warning: operation on `f_ptr' may be undefined
                      main-win.c: In function `Term_pict_win':
                      main-win.c:2308: warning: unused variable `td'
                      monster2.c: In function `place_monster_one':
                      monster2.c:1521: warning: 'u_ptr' might be used uninitialized in this function
                      monster2.c: In function `place_monster_aux':
                      monster2.c:2051: warning: 'u_ptr' might be used uninitialized in this function
                      object2.c: In function `alchemy_describe':
                      object2.c:4144: warning: 'k_ptr' might be used uninitialized in this function
                      powers.c: In function `do_power':
                      powers.c:2768: warning: unused variable `chance'
                      powers.c:2972: warning: unused variable `chance'
                      powers.c:3128: warning: implicit declaration of function `phlogiston'
                      powers.c:2555: warning: 'breath' might be used uninitialized in this function
                      powers.c:2556: warning: 'typ' might be used uninitialized in this function
                      powers.c:2556: warning: 'power' might be used uninitialized in this function
                      quest.c: In function `display_guild':
                      quest.c:455: warning: 'tval' might be used uninitialized in this function
                      squelch.c:809:2: warning: no newline at end of file
                      wizard.c: In function `wiz_display_item':
                      wizard.c:198: warning: 'home' might be used uninitialized in this function
                      wizard.c:198: warning: 'chance1' might be used uninitialized in this function
                      wizard.c:198: warning: 'chance2' might be used uninitialized in this function

                      Once the walls thing is worked out, do you want me to e-mail you the zip file?
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • Max Stats
                        Swordsman
                        • Jun 2010
                        • 324

                        #12
                        Originally posted by nppangband
                        I compiled a windows build. I started a character and opened up the town. All of the walls were invisible.
                        A town full of buildings with invisible walls? Sounds like a peeping tom's dream.
                        If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #13
                          Originally posted by nppangband
                          I compiled a windows build. I started a character and opened up the town. All of the walls were invisible. The last EY build was pre-windows Vista. Does anyone remember the fix for this?
                          Use the new Angband fonts (largely the old NPP fonts ) and set the default font not to be 8x13 (which will make windows try to use it's own font). There may be some fixes needed to the wall terrain in font-win.prf as well.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Therem Harth
                            Knight
                            • Jan 2008
                            • 926

                            #14
                            I have to say, this variant is really great. And also hard! The new stair system in particular makes the game much more fun, and would probably make a good option in Vanilla.

                            Now for some bugs and annoyances...

                            - The powder vial of energy doesn't seem to do anything at all.

                            - Things seem to breath on me from out of my field of vision quite often. In fact, everything seems to breath a lot in general until I'm within melee distance. Not sure if that's deliberate though.

                            - Also, spell range is huge - critters breath and cast spells from offscreen even when I keep the map centered.

                            Comment

                            • Mikko Lehtinen
                              Veteran
                              • Sep 2010
                              • 1246

                              #15
                              Originally posted by Therem Harth
                              I have to say, this variant is really great. And also hard! The new stair system in particular makes the game much more fun, and would probably make a good option in Vanilla.
                              I'm glad you like it! The stair system is really the defining feature of FayAngband.

                              And yes, the game is hard. It's like Iron Man but with stores and small levels. I haven't got very far myself, and I'm not sure whether the game is balanced at deeper levels. Small levels full of monsters might easily get out of hand. (Escape to town if you can!)

                              At first I tried the new stair system with normal-sized levels, but it didn't work out too well. The player had to spend too much time clearing huge levels, and gained too much experience in the process. It was boring. Luckily EyAngband had an option for small levels.

                              I think the latest EyAngband was a bit too easy before my changes. Eytan had just introduced loads of new features, including a brand new monster list (!) and a new combat system. And now I have made another sweeping change.

                              So IMO this variant doesn't need any new features, at least in the near future. It's time to start the slow cycle of playtesting and balancing. Luckily this means I get to play a lot!

                              I'm very interested in hearing opinions about game balance and difficulty level. Hard is ok, frustratingly hard is bad.


                              Originally posted by Therem Harth
                              Now for some bugs and annoyances...

                              - The powder vial of energy doesn't seem to do anything at all.

                              - Things seem to breath on me from out of my field of vision quite often. In fact, everything seems to breath a lot in general until I'm within melee distance. Not sure if that's deliberate though.

                              - Also, spell range is huge - critters breath and cast spells from offscreen even when I keep the map centered.
                              I haven't touched the monster range. I'll see whether I can fix this. The game is hard enough without this feature.

                              Powder Vial of Energy is my fault, and probably easy to fix.

                              You'll have to wait for a new version, though. I'm very busy for some weeks.

                              Mikko

                              Comment

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