Announce: FayAngband 1.0

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mikko Lehtinen
    Veteran
    • Sep 2010
    • 1246

    #46
    Originally posted by buzzkill
    Admittedly I haven't overly-searched for secret doors, but I think I should have found some sort of staircase by now. I completely mapped out all the obvious areas of this huge level. I seem to be stuck. Save file attached.
    I found a down staircase, it's near the lower right corner. Staircases are now rarer, and may be hard to find on huge levels.

    I've now fixed most of the bugs. I still want to finish adding a new feature that addresses the problem with traps in vaults before I release the next version.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #47
      After having played several characters (mostly the comp character) to lowish level untimely demises, here are my thoughts. I like this game. No obvious bugs. No crashes so far, though upon upon one of my reloads all text was absent from the window (blank screen) until I (re)selected a font.

      The limited availability of stairs make it much more challenging that one would at first think. I think that most variants could benefit from a little of this, maybe not to the extreme that Fay takes it to. As soon as I start to get comfortable with my character, something pops up and smacks me down hard. I die. I die early. I die frequently but without feeling unduly set upon and with my best survival skills being used.

      Here's a few things I noticed that you may or may not want to fix.

      There's no item, or monster list [ ]. I miss these.
      There's no 32x32 tile support. Miss my tiles too.
      Detecting weapons/armours also ID's them from afar. I'd like to not know that the short bow is cursed until I actually walk over to it.
      Area of detection spells is based on screen/font size rather than a standardized detection radius.
      There is an irregular capitalization in the first shaman spellbook (forgot the spell name, but it's obvious).
      The spell name "Cleanse Taint". Well that's freakin' awesome.

      I know that a lot of this is probably legacy stuff held over from Ey. I'm really enjoying (hating) the diseased status. It's very much along the lines of revisited poisoning which I was working on a while ago (then shelved indefinitely), which you've actually managed to balance very well by simply removing the poison (HP drain) aspect of it. Was this an Ey feature or something new?

      In any case, thanks for this variant. The sparsely furnished dungeons, killer critters and ASCII graphics remind me a little of Steam, and that's a good thing.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Mikko Lehtinen
        Veteran
        • Sep 2010
        • 1246

        #48
        Thanks for the feedback! I'm glad you like the game.

        Originally posted by buzzkill
        There's no item, or monster list [ ]. I miss these.
        Try pressing |. Eytan moved all knowledge screens there.

        Originally posted by buzzkill
        Detecting weapons/armours also ID's them from afar. I'd like to not know that the short bow is cursed until I actually walk over to it.
        Yeah, that would be better. I think I'm too lazy to fix this, though.

        Originally posted by buzzkill
        Area of detection spells is based on screen/font size rather than a standardized detection radius.
        Fixed in the next version. I've been examining how the new Vanilla and Oangand do this. Detection radius is going to work somewhat differently in Fay.

        Originally posted by buzzkill
        I know that a lot of this is probably legacy stuff held over from Ey. I'm really enjoying (hating) the diseased status. It's very much along the lines of revisited poisoning which I was working on a while ago (then shelved indefinitely), which you've actually managed to balance very well by simply removing the poison (HP drain) aspect of it. Was this an Ey feature or something new?
        This is from Ey. But it's more dangerous in Fay, because getting to town is sometimes very hard.

        Comment

        • Matthias
          Adept
          • Apr 2007
          • 201

          #49
          Possible bug: Phlogiston does appear to not work on ego lanterns

          Comment

          • Mikko Lehtinen
            Veteran
            • Sep 2010
            • 1246

            #50
            Originally posted by Matthias
            Possible bug: Phlogiston does appear to not work on ego lanterns
            It's a known bug. Fixed in the next version.

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #51
              Some buggy behaviour...

              When using a wand of wonder, received the message "No object (65,13)", then "No object (65,10)".
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Mikko Lehtinen
                Veteran
                • Sep 2010
                • 1246

                #52
                Originally posted by buzzkill
                Some buggy behaviour...

                When using a wand of wonder, received the message "No object (65,13)", then "No object (65,10)".
                I've heard that one before, and managed to reproduce it. With all the random effects it may be hard to find the bug, though...

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #53
                  Knowledge menu selections 4 and 5 don't work (alchemical combinations, home inventory).
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • Chud
                    Swordsman
                    • Jun 2010
                    • 309

                    #54
                    How (on Linux) do you run this directly in the terminal window, without opening another window? I'd like to be able to run it on my linux box (the DOS version doesn't like my windows box) when logged in from Windows, without having to run an X server on my windows machine, ideally. Is there a switch comparable to what "-nw" does for Emacs?

                    Comment

                    • d_m
                      Angband Devteam member
                      • Aug 2008
                      • 1517

                      #55
                      Originally posted by Chud
                      How (on Linux) do you run this directly in the terminal window, without opening another window? I'd like to be able to run it on my linux box (the DOS version doesn't like my windows box) when logged in from Windows, without having to run an X server on my windows machine, ideally. Is there a switch comparable to what "-nw" does for Emacs?
                      I don't know about this variant... usually the switch "-mgcu" will do this.
                      linux->xterm->screen->pmacs

                      Comment

                      • Mikko Lehtinen
                        Veteran
                        • Sep 2010
                        • 1246

                        #56
                        Originally posted by Chud
                        How (on Linux) do you run this directly in the terminal window, without opening another window? I'd like to be able to run it on my linux box (the DOS version doesn't like my windows box) when logged in from Windows, without having to run an X server on my windows machine, ideally. Is there a switch comparable to what "-nw" does for Emacs?
                        I think there's no options needed when X isn't running. I tend to play Fay in virtual console (press Ctrl+Alt+F1 for virtual console 1). I just type ./angband to start.

                        Did you try the Windows version?

                        Comment

                        • Mikko Lehtinen
                          Veteran
                          • Sep 2010
                          • 1246

                          #57
                          Originally posted by buzzkill
                          Knowledge menu selections 4 and 5 don't work (alchemical combinations, home inventory).
                          Both of them work here. If the lists are empty, the screens are mostly black.

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #58
                            Originally posted by Mikko Lehtinen
                            Both of them work here. If the lists are empty, the screens are mostly black.
                            I'm using windows. I get nothing. Press 4 or 5 and nothing happens, you're still left with the knowledge menu selections, even if there is inventory in your home and potions have been mixed (successfully).
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #59
                              I used a powder vial of blindness (or darkness?) to blind a radiation eye in order to keep it from gazing at me. Though it was blinded, it continued to gaze and drain stats. WAD?

                              What does blinding do? I assume it halts spell casting, does it also interfere with pathfinding/movement?
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Mikko Lehtinen
                                Veteran
                                • Sep 2010
                                • 1246

                                #60
                                Originally posted by buzzkill
                                What does blinding do? I assume it halts spell casting, does it also interfere with pathfinding/movement?
                                I don't remember all effects off-hand. It makes the monster move somewhat randomly, depending on your stealth (it tries to listen to your steps). The effect is similar to player invisibility.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎