Agreed again. I think the hierarchy of angband's development needs looks like a bit like this:
1. Ensure that grinding is not necessary or required
2. Everything else I want to do
3. Ensure that grinding is impossible
So I am not totally at odds with the Crawl guys, but I don't assign it a high priority.
Incidentally, there is another, unstated element of the Crawl philosophy, which is the reason I stopped playing it: opacity. Crawl doesn't want you to know what the to-hit formula is, or how weapon skill affects damage output, or have any quantitative knowledge at all. Remember how Angand used to have the categories like "Legendary", "Heroic", "Good" etc. for all the abilities, and now some of them have been replaced with actual numbers? Well Crawl is the opposite - everything in the game is opaque (except +hit,+dam,+ac, last time I looked). I hate that.
1. Ensure that grinding is not necessary or required
2. Everything else I want to do
3. Ensure that grinding is impossible
So I am not totally at odds with the Crawl guys, but I don't assign it a high priority.
Incidentally, there is another, unstated element of the Crawl philosophy, which is the reason I stopped playing it: opacity. Crawl doesn't want you to know what the to-hit formula is, or how weapon skill affects damage output, or have any quantitative knowledge at all. Remember how Angand used to have the categories like "Legendary", "Heroic", "Good" etc. for all the abilities, and now some of them have been replaced with actual numbers? Well Crawl is the opposite - everything in the game is opaque (except +hit,+dam,+ac, last time I looked). I hate that.
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