I really like Z+Angband. Zangband was always my favourite variant, and Z+Angband has just made it even better. So thanks, "mangojuice", for developing it!
Here are a few suggestions:
Cheers,
Tom.
Here are a few suggestions:
- Have smaller, richer dungeons. Maybe even make them permanent to reduce scummability?
- Have more continuity between quests. At the moment, they don't really seem connected in any way. I suppose to do this well would require a plot, and I don't really know how (if?) that could work.
- Implement autoexplore (DCSS style).
- Create more incentives to go through the early levels of the game. At the moment it's far more tempting for me to make my first-level character buy a wand of lightning bolts from a store and seek out a troll or giant camp or somewhere dodgy in the wilderness---that way I can get my character up to level 20 in ten minutes or so.
Cheers,
Tom.
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