I really like Z+Angband. Zangband was always my favourite variant, and Z+Angband has just made it even better. So thanks, "mangojuice", for developing it!
Here are a few suggestions:
Cheers,
Tom.
Here are a few suggestions:
- Have smaller, richer dungeons. Maybe even make them permanent to reduce scummability?

- Have more continuity between quests. At the moment, they don't really seem connected in any way. I suppose to do this well would require a plot, and I don't really know how (if?) that could work.
- Implement autoexplore (DCSS style).
- Create more incentives to go through the early levels of the game. At the moment it's far more tempting for me to make my first-level character buy a wand of lightning bolts from a store and seek out a troll or giant camp or somewhere dodgy in the wilderness---that way I can get my character up to level 20 in ten minutes or so.
Cheers,
Tom.
The only way I can really think to do this, though, would be to have canned plots instead of canned individual quests. I'd love to make the game world feel more real, but I'm not sure this will.
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